Lighting

Lighting : Instance

Overview

๊ฒŒ์ž„ ๋‚ด ์ „์ฒด ์กฐ๋ช… ํšจ๊ณผ๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ์‹œ์Šคํ…œ์œผ๋กœ, ์กฐ๋ช… ์„ค์ •์„ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ๋ถ„์œ„๊ธฐ๋ฅผ ์ •๊ตํ•˜๊ฒŒ ์—ฐ์ถœํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Atmosphere์™€ ํ•จ๊ป˜ ์‚ฌ์šฉํ•˜๋ฉด ์•ˆ๊ฐœ, ์ƒ‰์ƒ ์กฐ์ ˆ ๋“ฑ ์‚ฌ์‹ค์ ์ธ ๋Œ€๊ธฐ ํšจ๊ณผ๋ฅผ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Properties

AmbientSkyBrightness

number

๋‚ฎ๊ณผ ๋ฐค ์ „์—ญ์˜ ์ฃผ๋ณ€๊ด‘ ๋ฐ๊ธฐ๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

local Lighting = game:GetService("Lighting")

Lighting.AmbientSkyBrightness = 7

AmbientSkyColor

Color3

๋‚ฎ๊ณผ ๋ฐค ์ „์—ญ์˜ ํ•˜๋Š˜์ƒ‰์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

AutoTimeCycle

number

๋‚ฎ๊ณผ ๋ฐค์˜ ์ฃผ๊ธฐ๋ฅผ ์ž๋™์œผ๋กœ ์ˆœํ™˜์‹œํ‚ค๋Š” ๊ธฐ๋Šฅ์ž…๋‹ˆ๋‹ค.

ํ™œ์„ฑํ™”ํ•˜๋ฉด Time Flow Speed์— ๋”ฐ๋ผ ์‹œ๊ฐ„์ด ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋ณ€ํ™”ํ•ฉ๋‹ˆ๋‹ค. ๋‹จ, ์‹œ๊ฐ„ ํ๋ฆ„์€ ๋Ÿฐํƒ€์ž„ ํ™˜๊ฒฝ์—์„œ๋งŒ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

ClockTime

number

์‹œ๊ฐ„ ์„ค์ •์„ ํ†ตํ•œ ๋‚ฎ/๋ฐค ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ, ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์ „์—ญ ์กฐ๋ช…์˜ ๋ฐฉํ–ฅ๊ณผ ๋ฐ๊ธฐ๊ฐ€ ์กฐ์ •๋ฉ๋‹ˆ๋‹ค.

Code Samples

Contrast

number

ํ•˜๋Š˜์˜ ๋ช…์•” ๋Œ€๋น„๋ฅผ ์กฐ์ •ํ•˜์—ฌ ๊ตฌ๋ฆ„, ๋Œ€๊ธฐ์ธต, ์ƒ‰์ƒ์˜ ๊นŠ์ด๊ฐ์„ ๋†’์ด๊ณ  ์‹œ๊ฐ์ ์ธ ๋ชฐ์ž…๋„๋ฅผ ๊ฐ•ํ™”ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

GroundReflectionColor

Color3

์ง€๋ฉด์—์„œ ๋ฐ˜์‚ฌ๋˜๋Š” ๋น›์˜ ์ƒ‰์ƒ์„ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

MoonBrightness

number

๋‹ฌ๋น›์˜ ๋ฐ๊ธฐ๋ฅผ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

MoonCastShadow

bool

๋‹ฌ๋น›์— ์˜ํ•ด ๊ทธ๋ฆผ์ž๊ฐ€ ์ƒ์„ฑ๋ ์ง€ ์—ฌ๋ถ€๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

MoonLightColor

Color3

๋‹ฌ๋น›์˜ ์ƒ‰์ƒ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ๋ฐค ์‹œ๊ฐ„๋Œ€์˜ ์ž์—ฐ๊ด‘ ์ƒ‰๊ฐ์„ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

MoonMaterialColor

Color3

๋‹ฌ์˜ ํ‘œ๋ฉด ์ƒ‰์ƒ๊ณผ ๊ตฌ๋ฆ„ ์ƒ‰์ƒ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

MoonMaxHeight

number

๋‹ฌ์ด ๋„๋‹ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ตœ๋Œ€ ๊ณ ๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

MoonPathAngle

number

๋‹ฌ์ด ์ด๋™ํ•˜๋Š” ๊ฒฝ๋กœ์˜ ๊ฐ๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๋‹ฌ์˜ ๊ถค๋„ ๋ณ€ํ™”๋‚˜ ์œ„์น˜๋ฅผ ํ‘œํ˜„ํ•  ๋•Œ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

MoonPhase

number

๋‹ฌ์˜ ์œ„์ƒ(๋ณด๋ฆ„๋‹ฌ, ๋ฐ˜๋‹ฌ, ์ดˆ์Šน๋‹ฌ ๋“ฑ)์„ ์กฐ์ •ํ•˜์—ฌ ๋‹ฌ์˜ ํ˜•ํƒœ๋ฅผ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค.

Code Samples

NightBrightness

number

์•ผ๊ฐ„ ์‹œ๊ฐ„๋Œ€์˜ ์ „์ฒด ์กฐ๋ช… ๋ฐ๊ธฐ๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ์–ด๋‘์šด ๋ถ„์œ„๊ธฐ๋‚˜ ๋‹ฌ๋น› ํšจ๊ณผ ์—ฐ์ถœ ์‹œ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

RealTimeDayDuration

number

ํ˜„์žฌ ์„ค์ •๋œ Time Flow Speed์— ๋”ฐ๋ฅธ ์‹ค์ œ ๋‚ฎ/๋ฐค ์ฃผ๊ธฐ ์ง€์† ์‹œ๊ฐ„์ž…๋‹ˆ๋‹ค. (์ฝ๊ธฐ ์ „์šฉ, ์˜ˆ: 20 m / 00 s)

Code Samples

Saturation

number

์ „์—ญ ์ƒ‰์ƒ์˜ ์ฑ„๋„ ์ˆ˜์ค€์„ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ๋‚ฎ์€ ๊ฐ’์ผ์ˆ˜๋ก ํ๋ฆฟํ•˜๊ณ  ๋†’์€ ๊ฐ’์ผ์ˆ˜๋ก ์„ ๋ช…ํ•œ ์ƒ‰๊ฐ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Code Samples

StarsBrightness

number

๋ณ„์˜ ๋ฐ๊ธฐ๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๋ฐคํ•˜๋Š˜์˜ ๋ณ„์ด ์–ผ๋งˆ๋‚˜ ์ž˜ ๋ณด์ด๋Š”์ง€๋ฅผ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

StarsColor

Color3

๋ณ„๋น›์˜ ์ƒ‰์ƒ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

SunBrightness

number

ํƒœ์–‘๊ด‘์˜ ๋ฐ๊ธฐ๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ๋†’์„์ˆ˜๋ก ๋” ๊ฐ•ํ•œ ์ผ๊ด‘ ํšจ๊ณผ๋ฅผ ๋ƒ…๋‹ˆ๋‹ค.

Code Samples

SunCastShadow

number

ํƒœ์–‘๊ด‘์ด ๊ทธ๋ฆผ์ž๋ฅผ ์ƒ์„ฑํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

SunLightColor

Color3

ํƒœ์–‘๊ด‘์˜ ์ƒ‰์ƒ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ๋‚ฎ ์‹œ๊ฐ„๋Œ€์˜ ์ž์—ฐ๊ด‘ ์ƒ‰๊ฐ์„ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

SunMaxHeight

number

ํƒœ์–‘์ด ๋„๋‹ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ตœ๋Œ€ ๋†’์ด(๊ณ ๋„)๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

SunPathAngle

number

ํƒœ์–‘์ด ์ด๋™ํ•˜๋Š” ๊ฒฝ๋กœ์˜ ๊ฐ๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ณ„์ ˆ๋ณ„ ํƒœ์–‘ ๊ณ ๋„๋‚˜ ์ผ์กฐ ๋ฐฉํ–ฅ ํ‘œํ˜„์— ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

TimeFlowSpeed

number

๋‚ฎ/๋ฐค ์ฃผ๊ธฐ์˜ ์ง„ํ–‰ ์†๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ๋†’์„์ˆ˜๋ก ์‹œ๊ฐ„ ๋ณ€ํ™”๊ฐ€ ์งง์€ ์ฃผ๊ธฐ๋กœ ๋ฐ˜๋ณต๋ฉ๋‹ˆ๋‹ค.

Code Samples

Methods

Events

See also

์กฐ๋ช…

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