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  1. DEVELOPMENT
  2. API Reference
  3. Classes

UIAspectRatioConstraint

UIAspectRatioConstraint : Instance

Overview

This code defines a class UIAspectRatioConstraint derived from Instance for managing UI aspect ratios in the Unreal Engine's Lua environment. It provides properties to control aspects such as aspect ratio, type (represented by Enum.AspectType), and dominant axis (represented by Enum.DominantAxis). The class overrides methods like BeginPlay(), EndPlay(), PostEditChangeProperty(), OnChanged(), ApplyAspectRatio(), ApplyAspectType(), and ApplyDominantAxis() to handle various lifecycle events, property changes, and apply these properties during game

Description

UIAspectRatioConstraint is a Lua API component within Overdare Studio's ecosystem. It is a class derived from Instance and allows developers to manage and rain the aspect ratio of UI elements in Lua-based game development projects. In Overdare Studio, this API helps facilitate customizable and adaptive user interfaces by providing controls for AspectRatio, AspectType, and DominantAxis, ensuring that these elements maintain their desired proportions as game windows are resized or scaled. This level of control over UI elements enables developers to

Properties

Methods

Events

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Last updated 2 months ago

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