RaycastResult

Overview

RaycastResult๋Š” ๋ ˆ์ด์บ์ŠคํŠธ๊ฐ€ ์‹ค์ œ๋กœ ์–ด๋–ค ๋Œ€์ƒ๊ณผ ์ถฉ๋Œํ–ˆ๋Š”์ง€์— ๋Œ€ํ•œ ๊ฒฐ๊ณผ ์ •๋ณด๋ฅผ ๋‹ด๋Š” ๋ฐ์ดํ„ฐ ํƒ€์ž…์ž…๋‹ˆ๋‹ค. WorldRoot:Raycast ํ˜ธ์ถœ์ด ์„ฑ๊ณตํ–ˆ์„ ๋•Œ ๋ฐ˜ํ™˜๋˜๋ฉฐ, ์ถฉ๋Œ ์ง€์ , ์ถฉ๋Œํ•œ ๊ฐ์ฒด, ํ‘œ๋ฉด ์ •๋ณด ๋“ฑ ๋ ˆ์ด์บ์ŠคํŠธ ๊ฒฐ๊ณผ ๋ถ„์„์— ํ•„์š”ํ•œ ๋‹ค์–‘ํ•œ ๋ฐ์ดํ„ฐ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Constructors

Properties

Distance

number

Raycast๊ฐ€ ์‹œ์ž‘๋œ ์œ„์น˜๋กœ๋ถ€ํ„ฐ ์ถฉ๋Œ์ด ๋ฐœ์ƒํ•œ ์ง€์ ๊นŒ์ง€์˜ ์ง์„  ๊ฑฐ๋ฆฌ๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

local Workspace = game:GetService("Workspace")

local Origin = Vector3.new(0, 50, -0)
local Direction = Vector3.new(0, 0, -3000)

local Result = Workspace:Raycast(Origin, Direction)
if Result then
   print("Hit distance:", Result.Distance)
end

Instance

Instance

Raycast๊ฐ€ ์ถฉ๋Œํ•œ ๋Œ€์ƒ ๊ฐ์ฒด๋ฅผ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.

Code Samples

Position

Vector3

Raycast๊ฐ€ ๋Œ€์ƒ๊ณผ ์ถฉ๋Œํ•œ ์œ„์น˜๋ฅผ ์›”๋“œ ๊ณต๊ฐ„ ๊ธฐ์ค€์˜ ์ขŒํ‘œ๋กœ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

Normal

Vector3

Raycast๊ฐ€ ์ถฉ๋Œํ•œ ํ‘œ๋ฉด์ด ๋ฐ”๋ผ๋ณด๊ณ  ์žˆ๋Š” ๋ฐฉํ–ฅ์„ ๋‚˜ํƒ€๋‚ด๋Š” ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค. ์ถฉ๋Œ ์ง€์ ์˜ ๋ฉด์— ์ˆ˜์ง์ธ ๋ฐฉํ–ฅ์„ ๊ธฐ์ค€์œผ๋กœ ํ•˜๋ฉฐ, ๋ฐ˜์‚ฌ ์ฒ˜๋ฆฌ, ๊ฐ๋„ ๊ณ„์‚ฐ, ํ‘œ๋ฉด ๋ฐฉํ–ฅ ํŒ์ •๊ณผ ๊ฐ™์€ ํ›„์† ์—ฐ์‚ฐ์— ํ™œ์šฉ๋ฉ๋‹ˆ๋‹ค.

Code Samples

Methods

See also

WorldRoot

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