Creator Guide
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  • OVERDARE
    • ๐ŸšฉOVERDARE ์†Œ๊ฐœ
    • ๐Ÿค์‹œ์ž‘ํ•˜๊ธฐ
      • OVERDARE App
      • OVERDARE Studio
    • ๐Ÿ“Œ์šด์˜ ์ •์ฑ…
      • ์ปค๋ฎค๋‹ˆํ‹ฐ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC ์ฝ˜ํ…์ธ  ์ œ์ž‘ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC์˜ ์™ธ๋ถ€ ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • LOGO ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • ์ง€์‹ ์žฌ์‚ฐ๊ถŒ ์ •์ฑ…
      • ์‹ ๊ณ  ์•ˆ๋‚ด
      • ์ฝ˜ํ…์ธ  ์ œ์žฌ ์ด์˜ ์‹ ์ฒญ ์•ˆ๋‚ด
      • ํฌ๋ฆฌ์—์ดํ„ฐ ์ •์‚ฐ ์ •์ฑ…
      • OVERDARE ์ˆ˜์ตํ™” ๊ฐ€์ด๋“œ๋ผ์ธ
      • ํฌ๋Ÿผ ์‚ฌ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
    • ๐Ÿ…ฐ๏ธOVERDARE Glossary
  • MANUAL
    • ๐Ÿฐ์ŠคํŠœ๋””์˜ค ๋ฉ”๋‰ด์–ผ
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        • ์›”๋“œ ํ…œํ”Œ๋ฆฟ
        • ์ขŒํ‘œ๊ณ„
        • ์ŠคํŠœ๋””์˜ค ํ…Œ์ŠคํŠธ ํ”Œ๋ ˆ์ด
        • ์›”๋“œ ํผ๋ธ”๋ฆฌ์‹œ
        • Collaboration
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        • ์—์…‹ ์ž„ํฌํŠธ
        • ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ
        • Shadow Detail ์„ค์ •
      • ๊ฒŒ์ž„ ์ œ์ž‘
        • ๊ฒŒ์ž„ ์„ค์ •
        • ์Šคํฌ๋ฆฝํŠธ ์—๋””ํ„ฐ
        • ์ •๋ ฌ
        • Material Manager
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        • Tag Editor
        • ์›”๋“œ ์„ฑ๋Šฅ ์ตœ์ ํ™”
      • Object
        • ํŒŒํŠธ
        • ๋ชจ๋ธ
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        • ์กฐ๋ช…
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      • ์บ๋ฆญํ„ฐ
        • ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜
        • Humanoid Description
      • GUI
    • ๐Ÿ“์Šคํฌ๋ฆฝํŠธ ๋ฉ”๋‰ด์–ผ
      • ์‹œ์ž‘ํ•˜๊ธฐ
        • ์Šคํฌ๋ฆฝํŠธ ๊ฐœ์š”
        • ๋ฃจ์•„ ๊ธฐ์ดˆ ๊ฐ€์ด๋“œ
        • ์ฝ”๋”ฉ ์Šคํƒ€์ผ
        • ์˜ค๋ธŒ์ ํŠธ ์ฐธ์กฐ
      • ์ด๋ฒคํŠธ ๋ฐ ํ†ต์‹ 
        • ์ด๋ฒคํŠธ
        • ์„œ๋ฒ„-ํด๋ผ ํ†ต์‹ 
        • BindableEvent
        • Value Objects
        • JSON๊ณผ HTTP ํ†ต์‹ 
      • ์ž…๋ ฅ ๋ฐ ์กฐ์ž‘
        • ๋ชจ๋ฐ”์ผ ์กฐ์ž‘ ์ฒ˜๋ฆฌ
        • TPS Strafing System
      • ๊ฒŒ์ž„ ๊ณ ๋„ํ™”
        • Saving & Loading Data
        • ํŠธ์œˆ
        • ๋ชจ๋“ˆ ์Šคํฌ๋ฆฝํŠธ
      • ๋””๋ฒ„๊น… & ์ตœ์ ํ™”
        • ์ค‘๋‹จ์ 
        • ์Šคํฌ๋ฆฝํŠธ ์ตœ์ ํ™” ์‹ค์ „ ๊ฐ€์ด๋“œ
    • ๐Ÿš€๋น ๋ฅธ ์‹œ์ž‘ ๊ฐ€์ด๋“œ
      • ์œ ๋‹ˆํ‹ฐ ๊ฐœ๋ฐœ์ž์šฉ ๊ฐ€์ด๋“œ
    • ๐Ÿ’กํฌ๋ฆฌ์—์ดํ„ฐ ์ฐธ๊ณ  ์ž๋ฃŒ
      • ํฌ๋ฆฌ์—์ดํ„ฐ๋ฅผ ์œ„ํ•œ ๊ฒŒ์ž„ ์šฉ์–ด ๋ฒˆ์—ญํ‘œ
    • ๐Ÿ’ธ์ˆ˜์ตํ™”
      • Payout Guideline
  • DEVELOPMENT
    • ๐Ÿ“šAPI Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
        • NumberSequence
        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
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        • HumanoidDescription
        • ImageButton
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        • IntValue
        • LayerCollector
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        • Lighting
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        • LocalScript
        • LuaSourceContainer
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        • MaterialVariant
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        • PlayerGui
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        • PlayerScripts
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        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
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        • RunService
        • Script
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        • ServiceProvider
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        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
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        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
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        • Trail
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        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
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        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • ๐Ÿ“ฐRelease Note
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  • ๊ฐœ์š”
  • ํ™œ์šฉ ๋ฐฉ๋ฒ•
  • ํด๋ž˜์Šค ์ƒ์† ๊ตฌ์กฐ
  1. DEVELOPMENT

API Reference

๊ฐœ์š”

API Reference๋Š” ์Šคํฌ๋ฆฝํŠธ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ์†์„ฑ, ํ•จ์ˆ˜, ์ด๋ฒคํŠธ์˜ ์ •ํ™•ํ•œ ์‚ฌ์šฉ๋ฒ•์„ ์ œ๊ณตํ•˜๋Š” ํ•ต์‹ฌ ๋ฌธ์„œ์ž…๋‹ˆ๋‹ค. ๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ์„ ์„ค๊ณ„ํ•˜๊ฑฐ๋‚˜ ๊ตฌํ˜„ํ•  ๋•Œ, API Reference๋ฅผ ํ™œ์šฉํ•˜๋ฉด ํ•„์š”ํ•œ ๊ธฐ๋Šฅ์„ ๋น ๋ฅด๊ณ  ์ •ํ™•ํ•˜๊ฒŒ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์Šคํฌ๋ฆฝํŠธ ์ž‘์„ฑ ๊ณผ์ •์„ ์š”๋ฆฌ์— ๋น„์œ ํ•˜๋ฉด ์Šคํฌ๋ฆฝํŠธ๋Š” ์š”๋ฆฌ๋ฅผ ๋งŒ๋“œ๋Š” ๊ณผ์ •, API Reference๋Š” ์š”๋ฆฌ์ฑ…๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค. ์š”๋ฆฌ๋ฅผ ํ•  ๋•Œ ์žฌ๋ฃŒ์™€ ๋„๊ตฌ๋ฅผ ์ •ํ™•ํžˆ ์•Œ๋ฉด ๋” ์‰ฝ๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋“ฏ์ด, API Reference๋ฅผ ํ™œ์šฉํ•˜๋ฉด ์Šคํฌ๋ฆฝํŠธ ์ž‘์„ฑ์ด ํ›จ์”ฌ ๊ฐ„๋‹จํ•˜๊ณ  ํšจ์œจ์ ์ž…๋‹ˆ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์›ํ•˜๋Š” ๊ธฐ๋Šฅ์„ ์ •ํ™•ํžˆ ๊ตฌํ˜„ํ•˜๊ณ , ์ž‘์—… ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

ํ™œ์šฉ ๋ฐฉ๋ฒ•

์˜ˆ๋ฅผ ๋“ค์–ด, ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์— ์ ‘์†ํ–ˆ์„ ๋•Œ ๋ฉ”์‹œ์ง€๋ฅผ ์ถœ๋ ฅํ•˜๋ ค๋ฉด, API Reference์—์„œ PlayerAdded ์ด๋ฒคํŠธ์™€ Connect ๋ฉ”์„œ๋“œ์˜ ์‚ฌ์šฉ๋ฒ•์„ ํ™•์ธํ•˜์„ธ์š”. ์ด๋ฅผ ์ฐธ๊ณ ํ•˜๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

local Players = game:GetService("Players")

local function EnterPlayer(player)
    print(player.Name .. " has joined the game!")
end
Players.PlayerAdded:Connect(EnterPlayer)

์ด์™€ ๊ฐ™์ด ๊ฐœ๋ฐœ ์ค‘ ๊ถ๊ธˆํ•œ ์ ์ด ์ƒ๊ธฐ๊ฑฐ๋‚˜, ํŠน์ • ๊ธฐ๋Šฅ์„ ์–ด๋–ป๊ฒŒ ๊ตฌํ˜„ํ• ์ง€ ๋ง‰๋ง‰ํ•  ๋•Œ ํ•ญ์ƒ API Reference๋ฅผ ์ฒซ ๋ฒˆ์งธ ์ฐธ๊ณ  ์ž๋ฃŒ๋กœ ์‚ผ์œผ์„ธ์š”. ์ด๋Š” ๋‹จ์ˆœํžˆ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜๋Š” ๊ฒƒ์„ ๋„˜์–ด, ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์˜ ์ „๋ฐ˜์ ์ธ ์ƒ์‚ฐ์„ฑ๊ณผ ํ’ˆ์งˆ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋ฐ ํฌ๊ฒŒ ๊ธฐ์—ฌํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค.

ํด๋ž˜์Šค ์ƒ์† ๊ตฌ์กฐ

Instance โ”œโ”€ TweenService โ”œโ”€ RunService โ”œโ”€ MaterialService โ”œโ”€ PhysicsService โ”œโ”€ SoundService โ”œโ”€ UserInputService โ”œโ”€ ContextActionService โ”œโ”€ DataStoreService โ”œโ”€ HttpService โ”œโ”€ Players โ”œโ”€ ReplicatedStorage โ”œโ”€ ServerScriptService โ”œโ”€ ServerStorage โ”œโ”€ StarterGui โ”œโ”€ StarterPlayer โ”‚ โ”œโ”€ StarterPlayerScripts โ”‚ โ””โ”€ StarterCharacterScripts โ”œโ”€ MaterialService โ”œโ”€ CollectionService โ”œโ”€ Constraint โ”‚ โ”œโ”€ AngularVelocity โ”‚ โ”œโ”€ LinearVelocity โ”‚ โ””โ”€ VectorForce โ”œโ”€ JointInstance โ”‚ โ””โ”€ Motor โ”‚ โ””โ”€ Motor6D โ”œโ”€ PVInstance โ”‚ โ”œโ”€ BasePart โ”‚ โ”‚ โ”œโ”€ Part โ”‚ โ”‚ โ”‚ โ”œโ”€ FormFactorPart โ”‚ โ”‚ โ”‚ โ”‚ โ””โ”€ SpawnLocation โ”‚ โ”‚ โ””โ”€ MeshPart โ”‚ โ”œโ”€ Model โ”‚ โ””โ”€ Skeleton โ”œโ”€ Attachment โ”‚ โ””โ”€ Bone โ”œโ”€ Animation โ”œโ”€ AnimationTrack โ”œโ”€ TweenBase โ”‚ โ””โ”€ Tween โ”œโ”€ Player โ”œโ”€ StarterPack โ”œโ”€ PlayerGui โ”œโ”€ PlayerScripts โ”œโ”€ BindableEvent โ”œโ”€ RemoteEvent โ”œโ”€ Camera โ”œโ”€ InputObject โ”œโ”€ Mouse โ”œโ”€ WrapLayer โ”œโ”€ WrapTarget โ”œโ”€ CharacterMesh โ”œโ”€ Humanoid โ”œโ”€ HumanoidDescription โ”œโ”€ Folder โ”œโ”€ ServiceProvider โ”‚ โ””โ”€ DataModel โ”œโ”€ Atmosphere โ”œโ”€ MaterialVariant โ”œโ”€ LuaSourceContainer โ”‚ โ”œโ”€ BaseScript โ”‚ โ”‚ โ”œโ”€ Script โ”‚ โ”‚ โ””โ”€ LocalScript โ”‚ โ””โ”€ ModuleScript โ”œโ”€ Sound โ”œโ”€ UIAspectRatioConstraint โ”œโ”€ BlendSpace โ”œโ”€ GlobalDataStore โ”‚ โ”œโ”€ DataStore โ”‚ โ””โ”€ OrderedDataStore โ”œโ”€ Pages โ”‚ โ”œโ”€ DataStoreKeyPages โ”‚ โ””โ”€ DataStoreListingPages โ”œโ”€ DataStoreGetOptions โ”œโ”€ DataStoreSetOptions โ”œโ”€ DataStoreIncrementOptions โ”œโ”€ DataStoreInfo โ”œโ”€ DataStoreKeyInfo โ”œโ”€ ParticleEmitter โ”œโ”€ Beam โ”œโ”€ Trail โ”œโ”€ Explosion โ”œโ”€ Fire โ”œโ”€ Sparkles โ”œโ”€ Backpack โ”‚ โ”œโ”€ BackpackItem โ”‚ โ”‚ โ””โ”€ Tool โ”œโ”€ Team โ”œโ”€ Lighting โ”œโ”€ Light โ”‚ โ”œโ”€ PointLight โ”‚ โ””โ”€ SpotLight โ”œโ”€ SoundGroup โ”œโ”€ ValueBase โ”‚ โ”œโ”€BoolValue โ”‚ โ”œโ”€IntValue โ”‚ โ”œโ”€NumberValue โ”‚ โ””โ”€StringValue โ”œโ”€ GenericSettings โ”‚ โ”œโ”€UserSettings โ”œโ”€ UserGameSettings โ””โ”€ CoreGui

WorldRoot โ””โ”€ Workspace

GuiBase2d โ”œโ”€ GuiObject โ”‚ โ”œโ”€ Frame โ”‚ โ”œโ”€ GuiButton โ”‚ โ”‚ โ”œโ”€ ImageButton โ”‚ โ”‚ โ””โ”€ TextButton โ”‚ โ”œโ”€ ImageLabel โ”‚ โ”œโ”€ TextLabel โ”‚ โ””โ”€ LayerCollector โ”‚ โ”œโ”€ ScreenGui โ”‚ โ””โ”€ SurfaceGuiBase โ”‚ โ””โ”€ SurfaceGui โ””โ”€

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