Creator Guide
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  • OVERDARE
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  • DEVELOPMENT
    • ๐Ÿ“šAPI Reference
      • Enums
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On this page
  • Properties
  • CharacterAutoLoads
  • UseStrafingAnimations
  • LocalPlayer
  • RespawnTime
  • Methods
  • GetPlayerFromCharacter
  • GetPlayers
  • Events
  • PlayerAdded
  • PlayerRemoving
  1. DEVELOPMENT
  2. API Reference
  3. Classes

Players

Players : Instance

Properties

CharacterAutoLoads

bool

When the character is in a Dead state, decide if you want to respawn again.

Code Samples

local Players = game:GetService("Players")

Players.CharacterAutoLoads = false

UseStrafingAnimations

bool

Determines whether to use the strafingAnimation animation. If enabled, the character can move forward or backward while keeping the field of view fixed to the front.

Code Samples

LocalPlayer

Player

Represents the current client's player.

Code Samples

RespawnTime

number

RespawnTime controls the amount of time taken for a player's character to respawn.

Code Samples

local Players = game:GetService("Players")

Players.RespawnTime = 2

Methods

GetPlayerFromCharacter

The GetPlayerFromCharacter method retrieves the Player instance associated with a given Model representing a player's character. This is useful for identifying the player controlling a character in the game world.

Parameters

Model InCharacter

Return

Player

Code Samples

local Players = game:GetService("Players") 

local Player = Players:GetPlayerFromCharacter(character)    
print(Player)

GetPlayers

This method returns an array containing all currently connected players in the game. Each player is represented as a Player object, which provides access to various player-specific information and attributes. This is useful for iterating over players or performing operations on all players at once.

Parameters

Return

array

Code Samples

local Players = game:GetService("Players")

local PlayerList = Players:GetPlayers() 
for i = 1, #PlayerList do
    print(PlayerList[i])
end

Events

PlayerAdded

This event is triggered whenever a new player joins the game. It allows developers to listen for and respond to player join events, such as initializing player-specific data or setting up the playerโ€™s initial state.

Parameters

Code Samples

local Players = game:GetService("Players")

local function OnPlayerAdded(player)
    print("[OnPlayerAdded]", player)
end
Players.PlayerAdded:Connect(OnPlayerAdded)

PlayerRemoving

This event is triggered whenever a player is about to leave the game. It allows developers to listen for and respond to player leave events, such as saving player-specific data or cleaning up resources associated with the player.

Parameters

Code Samples

local Players = game:GetService("Players")

local function OnPlayerRemoving(player)
    print("[OnPlayerRemoving]", player)
end
Players.PlayerRemoving:Connect(OnPlayerRemoving)
PreviousPlayerGuiNextPlayerScripts

Last updated 7 days ago

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