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  • Description
  • Properties
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  1. DEVELOPMENT
  2. API Reference
  3. Classes

StarterPack

StarterPack : Instance

Overview

In Overdare, the StarterPack class is used to set up the default inventory for players. Items placed in the StarterPack are automatically given to every player when they join the game, ensuring they start with essential tools or weapons. It simplifies game design by allowing developers to manage and update players' initial items, either through the Overdare Studio interface or scripts, making it a key component for balanced and consistent gameplay.

Description

In Overdare, the StarterPack class is a container used to define the default inventory for players when they join the game. Items placed within the StarterPack are automatically provided to every player at the start of the game session. This makes it a valuable component for equipping players with essential tools or weapons they need at the beginning of gameplay.

Key Features

  • Automatic Distribution: All tools or items placed inside the StarterPack are automatically cloned into each player's Backpack when they join the game.

  • Game Design Utility: It plays a vital role in setting up default tools or items necessary for players and contributes to balancing the initial gameplay setup.

Common Use Cases

  • Adding Tools: Adding essential items such as swords, axes, or other objects that players will use as part of the game mechanics.

  • Tool Management: Updating or modifying tools inside the StarterPack will automatically update the starting inventory for all players.

How It Works

Developers can add items to the StarterPack via the Explorer window in Overdare Studio. Alternatively, scripts can be used to dynamically add or remove items to/from the StarterPack. In summary, the StarterPack acts as the foundation for designing the player's initial inventory, ensuring that all participants start with the necessary equipment to engage with the game. This makes it a critical component for enhancing gameplay consistency and improving user experience.

Properties

Methods

Events

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Last updated 3 months ago

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