MeshPart

MeshPart : BasePart

Overview

BasePart๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ปค์Šคํ…€ ๋ฉ”์‹œ๋ฅผ ํ‘œํ˜„ํ•˜๋Š” ๊ฐ์ฒด๋กœ, ํ•ด๋‹น ๋ฉ”์‹œ์˜ ํ˜•ํƒœ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ฌผ๋ฆฌ ์—”์ง„์—์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋ฉ๋‹ˆ๋‹ค.

MeshPart์˜ ๋ชจ์–‘๊ณผ ํ…์Šค์ฒ˜๋Š” MeshId ์†์„ฑ๊ณผ TextureID ์†์„ฑ์— ์˜ํ•ด ์„ค์ •๋ฉ๋‹ˆ๋‹ค.

Properties

DoubleSided

bool

๋ฉ”์‹œ๋ฅผ ์–‘๋ฉด์œผ๋กœ ๋ Œ๋”๋งํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

์ข…์ด, ๋‚˜๋ญ‡์žŽ, ์–‡์€ ์ฒ ํŒ์ฒ˜๋Ÿผ ์–‘์ชฝ์—์„œ ๋ชจ๋‘ ๋ณด์—ฌ์•ผ ํ•˜๋Š” ๊ฒฝ์šฐ, ์ด ์†์„ฑ์„ true๋กœ ์„ค์ •ํ•˜๋ฉด ๋ฉ”์‹œ์˜ ์•žยท๋’ท๋ฉด์ด ๋ชจ๋‘ ๋ Œ๋”๋ง๋˜์–ด ์–ด๋А ๋ฐฉํ–ฅ์—์„œ ๋ณด๋”๋ผ๋„ ํ‘œ๋ฉด์ด ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค.

๋‹จ, ์–‘๋ฉด ๋ Œ๋”๋ง์€ GPU ๋ถ€ํ•˜๋ฅผ ์ฆ๊ฐ€์‹œํ‚ฌ ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ๊ผญ ํ•„์š”ํ•œ ๊ฒฝ์šฐ์—๋งŒ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด ์ข‹์Šต๋‹ˆ๋‹ค.

Code Samples

local MeshPart = script.Parent

print(MeshPart.DoubleSided)

EnableMeshShadowDetails

bool

Enables per-mesh shadow detail control. When true, the MeshShadowDetailLevel setting is applied to this MeshPart. Disable to use default engine shadow settings.

Code Samples

MeshId

string

MeshPart์— ํ‘œํ˜„ํ•  ๋ฉ”์‰ฌ ์—์…‹์„ ์„ค์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

Code Samples

MeshShadowDetailLevel

Enum.ShadowDetailLevel

Sets the shadow detail level used when rendering this MeshPart.

  • Original: Use the original mesh shadow detail.

  • Medium: Reduce shadow detail for better performance.

  • Low: Lowest shadow detail for maximum performance.

Effective only when EnableMeshShadowDetails is true.

Code Samples

MeshSize

Vector3

๋ฉ”์‰ฌ์˜ ์›๋ž˜ ํฌ๊ธฐ๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

Code Samples

TextureId

string

MeshPart์— ํ‘œํ˜„ํ•  ํ…์Šค์ณ ์—์…‹์„ ์„ค์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

Code Samples

Methods

ApplyMesh

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Parameters

Instance InMeshPart

Return

void

Code Samples

Events

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