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  1. DEVELOPMENT
  2. API Reference
  3. Classes

ServerStorage

ServerStorage : Instance

Overview

The ServerStorage class is a server-only container service designed to store objects and assets that should not be accessible or visible to clients. It is commonly used to keep items like maps, tools, models, or other resources that the server may need to access during gameplay. Objects stored in ServerStorage are not replicated to clients, ensuring they remain secure and hidden from exploiters.

Description

The ServerStorage class provides a secure storage location for server-exclusive objects and assets. Unlike ReplicatedStorage, which is accessible by both the server and clients, ServerStorage is strictly server-side and cannot be accessed by client-side scripts (LocalScripts). This makes it ideal for storing sensitive or unnecessary objects that do not need to be visible to players until required.

Key Features

  • Server-Only Access:

    • Objects placed in ServerStorage are only accessible by server-side scripts (Script or ModuleScript) and are not replicated to clients.

  • Secure Storage:

    • Ideal for storing sensitive assets, such as enemy AI configurations, hidden tools, or game mechanisms that should not be exposed to exploiters.

  • Dynamic Usage:

    • Objects can be dynamically cloned or moved from ServerStorage into other services like Workspace during runtime, making it useful for spawning items, maps, or other game elements.

  • Non-Executable Scripts:

    • Scripts stored in ServerStorage do not execute automatically. They must be moved to an appropriate location (e.g., Workspace or ServerScriptService) to run.

Properties

Methods

Events

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Last updated 3 months ago

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