AnimationTrack

AnimationTrack : Instance

Overview

์• ๋‹ˆ๋ฉ”์ดํ„ฐ์— ์ ์šฉ๋œ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์‹คํ–‰์„ ๊ด€๋ฆฌํ•˜๋Š” ๊ฐ์ฒด์ž…๋‹ˆ๋‹ค.

์ด ๊ฐ์ฒด๋Š” Animator์˜ LoadAnimation() ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ด์•ผ๋งŒ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Properties

Animation

Animation

AnimationTrack์— ์„ค์ •๋œ Animation ๊ฐ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค. (์ฝ๊ธฐ ์ „์šฉ)

Code Samples

print(AnimationTrack.Animation)

IsPlaying

bool

์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์˜ ์‹คํ–‰ ์—ฌ๋ถ€๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค. (์ฝ๊ธฐ ์ „์šฉ)

Code Samples

AnimationTrack:Play()

if AnimationTrack.IsPlaying then
    print("DoSomething")
end

Length

number

์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์˜ ์ „์ฒด ์žฌ์ƒ ์‹œ๊ฐ„์„ ์ดˆ ๋‹จ์œ„๋กœ ๋ฐ˜ํ™˜ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค. (์ฝ๊ธฐ ์ „์šฉ)

Code Samples

print(AnimationTrack.Length)

Looped

bool

์• ๋‹ˆ๋ฉ”์ด์…˜ ์™„๋ฃŒ ํ›„ ์ž๋™์œผ๋กœ ๋‹ค์‹œ ๋ฐ˜๋ณต ์‹คํ–‰ํ• ์ง€๋ฅผ ์ง€์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

์ด ์†์„ฑ์€ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‹คํ–‰ํ•˜๊ธฐ ์ „์— ๋ฏธ๋ฆฌ ์ง€์ •ํ•ด์•ผ ์ •์ƒ์ ์œผ๋กœ ๋ฐ˜์˜๋ฉ๋‹ˆ๋‹ค. ์‹คํ–‰ ์ค‘์— ๊ฐ’์„ ๋ณ€๊ฒฝํ•  ๊ฒฝ์šฐ, ํ•ด๋‹น ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ข…๋ฃŒ๋œ ๋’ค ๊ธฐ๋ณธ ์• ๋‹ˆ๋ฉ”์ด์…˜์œผ๋กœ ๋Œ์•„๊ฐ€์ง€ ์•Š๊ณ  ๊ทธ๋Œ€๋กœ ๋ฉˆ์ถœ ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ์ฃผ์˜๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

AnimationTrack.Looped = true

Priority

Enum.AnimationPriority

์—ฌ๋Ÿฌ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋™์‹œ์— ์‹คํ–‰๋  ๋•Œ ์–ด๋–ค ๋™์ž‘์ด ์šฐ์œ„๋ฅผ ์ฐจ์ง€ํ• ์ง€ ์ง€์ •ํ•˜๋Š” ์†์„ฑ์ž…๋‹ˆ๋‹ค.

Enum.AnimationPriority๋Š” ์ด 7๋‹จ๊ณ„๋กœ ๊ตฌ๋ถ„๋˜๋ฉฐ, ๊ฐ€์žฅ ๋†’์€ Action4๋ถ€ํ„ฐ ๊ฐ€์žฅ ๋‚ฎ์€ Core๊นŒ์ง€ ์„ธ๋ถ„ํ™”๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์šฐ์„ ์ˆœ์œ„๋ฅผ ์ ์ ˆํžˆ ์„ค์ •ํ•˜๋ฉด, ์„œ๋กœ ๋‹ค๋ฅธ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ํ•œ ๋ฒˆ์— ์‹คํ–‰๋˜๋”๋ผ๋„ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์กฐํ™”๋ฉ๋‹ˆ๋‹ค.

์˜ˆ๋ฅผ ๋“ค์–ด AnimationTrack์˜ Priority๋ฅผ Movement๋กœ ์ง€์ •ํ•˜๋ฉด ์ด๋™ ๋™์ž‘์ด ๋ฐœ์ƒํ•  ๊ฒฝ์šฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ฆ‰์‹œ ์ค‘๋‹จ๋ฉ๋‹ˆ๋‹ค. ๋ฐ˜๋ฉด Priority๋ฅผ Action์œผ๋กœ ์„ค์ •ํ•˜๋ฉด ์ด๋™ ์ค‘์—๋„ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๊ณ„์† ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.

๊ธฐ๋ณธ๊ฐ’์€ Action์ž…๋‹ˆ๋‹ค.

Code Samples

AnimationTrack.Priority = Enum.AnimationPriority.Movement

AnimationTrack:Play()

Speed

number

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Code Samples

TimePosition

number

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Code Samples

WeightCurrent

number

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Code Samples

WeightTarget

number

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Code Samples

Methods

AdjustSpeed

์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์žฌ์ƒ ์†๋„๋ฅผ ์ œ์–ดํ•ฉ๋‹ˆ๋‹ค.

์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๊ธฐ๋ณธ ์†๋„๋Š” AnimationTrack:Play() ์‹คํ–‰ ์‹œ ์ง€์ •๋˜์ง€๋งŒ, ์žฌ์ƒ ๋„์ค‘์—๋„ ๋ณ„๋„๋กœ ์ˆ˜์ •์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

Parameters

number InSpeed

์žฌ์ƒ ์†๋„์ž…๋‹ˆ๋‹ค.

Return

void

Code Samples

AnimationTrack:AdjustSpeed(3)

AdjustWeight

Parameters

number InWeight

number InFadeTime

Return

void

Code Samples

GetMarkerReachedSignal

์• ๋‹ˆ๋ฉ”์ด์…˜ ์žฌ์ƒ ์ค‘ ํŠน์ • ํ‚คํ”„๋ ˆ์ž„์— ์ง€์ •๋œ ๋งˆ์ปค์— ๋„๋‹ฌํ•˜๋ฉด ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Parameters

string InName

๋งˆ์ปค์˜ ์ด๋ฆ„์ž…๋‹ˆ๋‹ค.

Return

ScriptSignal

๋ฐ˜ํ™˜๋œ ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

Code Samples

local function OnAnimationEvent()
    print("OnAnimationEvent")
end
AnimationTrack:GetMarkerReachedSignal("SomeKeyName"):connect(OnAnimationEvent)

GetTimeOfKeyframe

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Parameters

string InName

Return

number

Code Samples

Play

์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์„ ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค.

InFadeTime์€ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žฌ์ƒ๋  ๋•Œ ๊ฐ€์ค‘์น˜๊ฐ€ ์„œ์„œํžˆ ์ฆ๊ฐ€ํ•˜๋Š” ๋ฐ ๊ฑธ๋ฆฌ๋Š” ์‹œ๊ฐ„์„ ์กฐ์ ˆํ•˜์—ฌ ์ ์ง„์ ์ธ ์ „ํ™˜ ํšจ๊ณผ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

InSpeed๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์žฌ์ƒ ์†๋„๋ฅผ ๋ฐฐ์œจ๋กœ ์กฐ์ •ํ•˜์—ฌ ๊ธฐ๋ณธ ์†๋„๋ณด๋‹ค ๋น ๋ฅด๊ฑฐ๋‚˜ ๋А๋ฆฌ๊ฒŒ ์‹คํ–‰๋˜๋„๋ก ์„ค์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

number InFadeTime

์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๊ฐ€์ค‘์น˜๊ฐ€ ์ฆ๊ฐ€ํ•˜๋Š” ๋ฐ ๊ฑธ๋ฆฌ๋Š” ์‹œ๊ฐ„์ž…๋‹ˆ๋‹ค. (๊ธฐ๋ณธ๊ฐ’์€ 0.1์ž…๋‹ˆ๋‹ค.)

number InWeight

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

number InSpeed

์žฌ์ƒ ์†๋„์ž…๋‹ˆ๋‹ค. (๊ธฐ๋ณธ๊ฐ’์€ 1์ž…๋‹ˆ๋‹ค.)

Return

void

Code Samples

local Players = game:GetService("Players")

local Character = Players.LocalPlayer.Character
local Humanoid = Character:WaitForChild("Humanoid")

local Animation = Instance.new("Animation")
Animation.AnimationId = "ovdrassetid://18850100" -- WinAnimation01

local Animator = Humanoid:FindFirstChild("Animator")
local AnimationTrack = Animator:LoadAnimation(Animation)

AnimationTrack:Play()

Stop

์‹คํ–‰์ค‘์ธ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์„ ์ •์ง€ํ•ฉ๋‹ˆ๋‹ค.

Parameters

number InFadeTime

ํ˜„์žฌ ์ง€์›๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Return

void

Code Samples

AnimationTrack:Stop()

Events

DidLoop

๋ฃจํ”„ ๊ธฐ๋Šฅ์ด ํ™œ์„ฑํ™”๋œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์ด ๋ฃจํ”„๋ฅผ ๋งˆ์น  ๋•Œ๋งˆ๋‹ค ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

๋ฃจํ”„๊ฐ€ ๋๋‚œ ์งํ›„ ๋‹ค์Œ ์—…๋ฐ์ดํŠธ์—์„œ ๋ฐœ์ƒํ•˜๋ฉฐ, ๋ฃจํ”„๊ฐ€ ์—†๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์—๋Š” ํ˜ธ์ถœ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Parameters

Code Samples

AnimationTrack.Looped = true

local function OnLoopAnimation()
    print("The animation looped!")
end
AnimationTrack.DidLoop:Connect(OnLoopAnimation)

AnimationTrack:Play()

Ended

์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์˜ ์žฌ์ƒ์ด ์™„๋ฃŒ๋˜๋ฉด ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

๋ฃจํ”„ ๊ธฐ๋Šฅ์ด ํ™œ์„ฑํ™”๋˜์–ด ์žˆ์œผ๋ฉด ํ˜ธ์ถœ๋˜์ง€ ์•Š์œผ๋ฉฐ, Stop() ๋ฉ”์„œ๋“œ์— ์˜ํ•ด ์ข…๋ฃŒ๋  ๋•Œ๋„ ํ˜ธ์ถœ๋ฉ๋‹ˆ๋‹ค.

Parameters

Code Samples

local function OnEnded()
    print("The animation has ended!")
end
AnimationTrack.Ended:Connect(OnEnded)

KeyframeReached

(Deprecated) ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ง„ํ–‰๋˜๋ฉด์„œ ์ง€์ •๋œ ์ด๋ฆ„์„ ๊ฐ€์ง„ ํ‚คํ”„๋ ˆ์ž„์— ๋„๋‹ฌํ•  ๋•Œ๋งˆ๋‹ค ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

GetMarkerReachedSignal ์‚ฌ์šฉ์„ ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค.

Parameters

string KeyframeName

ํ‚คํ”„๋ ˆ์ž„ ์ด๋ฆ„์ž…๋‹ˆ๋‹ค.

Code Samples

local function OnKeyframeReached(keyframeName)
    print(keyframeName)
end
AnimationTrack.KeyframeReached:Connect(OnKeyframeReached)

Stopped

Stop() ๋ฉ”์„œ๋“œ์— ์˜ํ•ด ์ข…๋ฃŒ๋  ๋•Œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํŠธ๋ž™์˜ ์žฌ์ƒ์ด ์ •์ง€๋˜๋ฉด ์‹คํ–‰๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค.

Parameters

Code Samples

local function OnStopped()
    print("The animation has been stopped!")
end
AnimationTrack.Stopped:Connect(OnStopped)

See also

์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜

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