ScreenGui

ScreenGui : LayerCollector

Overview

ScreenGui๋Š” ์‚ฌ์šฉ์ž์˜ ํ™”๋ฉด์— ํ‘œ์‹œ๋˜๋Š” 2D UI ์š”์†Œ(GuiObject)๋ฅผ ๋‹ด๋Š” ์ปจํ…Œ์ด๋„ˆ์ž…๋‹ˆ๋‹ค. ์‹ค์ œ๋กœ ํ™”๋ฉด์— ๋‚˜ํƒ€๋‚˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ•ด๋‹น ScreenGui๊ฐ€ ํ”Œ๋ ˆ์ด์–ด์˜ PlayerGui์— ๋ฐฐ์น˜๋˜์–ด ์žˆ์–ด์•ผ ํ•˜๋ฉฐ, StarterGui์— ๋„ฃ์–ด๋‘๋ฉด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์— ์ž…์žฅํ•˜๊ณ  ์บ๋ฆญํ„ฐ๊ฐ€ ์ฒ˜์Œ ์ƒ์„ฑ๋  ๋•Œ ์ž๋™์œผ๋กœ ๊ฐ ํ”Œ๋ ˆ์ด์–ด์˜ PlayerGui๋กœ ๋ณต์ œ๋ฉ๋‹ˆ๋‹ค.

ScreenGui์—๋Š” Frame, TextLabel, ImageButton ๋“ฑ ๋‹ค์–‘ํ•œ UI ๊ตฌ์„ฑ ์š”์†Œ๋“ค์„ ์ž์‹์œผ๋กœ ํฌํ•จํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

๋˜ํ•œ ์„ฑ๋Šฅ ์ตœ์ ํ™”๋ฅผ ์œ„ํ•ด ScreenGui๋Š” ๋‚ด๋ถ€์ ์œผ๋กœ ๋ Œ๋”๋ง ๊ฒฐ๊ณผ๋ฅผ ์บ์‹ฑํ•˜์—ฌ ๋ณ€ํ™”๊ฐ€ ์—†์„ ๋•Œ๋Š” ์ด๋ฅผ ์žฌ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ScreenGui ์ž์ฒด์˜ ์†์„ฑ ๋ณ€ํ™”, ์ž์‹ ์š”์†Œ์˜ ์†์„ฑ ๋ณ€๊ฒฝ, ๋˜๋Š” ์ž์‹ ์š”์†Œ์˜ ์ถ”๊ฐ€/์‚ญ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์บ์‹œ๊ฐ€ ๋ฌดํšจํ™”๋˜๋ฉฐ, ๋‹ค์Œ ๋ Œ๋”๋ง ํ”„๋ ˆ์ž„์—์„œ ํ™”๋ฉด ์ •๋ณด๊ฐ€ ๋‹ค์‹œ ๊ณ„์‚ฐ๋ฉ๋‹ˆ๋‹ค.

ScreenGui๋Š” ํด๋ผ์ด์–ธํŠธ ํ™˜๊ฒฝ์—์„œ๋งŒ ์ œ์–ดํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Properties

DisplayOrder

number

์—ฌ๋Ÿฌ ScreenGui๊ฐ€ ๋™์‹œ์— ํ‘œ์‹œ๋  ๋•Œ ์–ด๋–ค ์ˆœ์„œ๋กœ ํ™”๋ฉด์— ๊ฒน์ณ ๋ณด์ผ์ง€๋ฅผ ์ •์˜ํ•ฉ๋‹ˆ๋‹ค. DisplayOrder ๊ฐ’์ด ๋” ํฐ ScreenGui๋Š” ๊ฐ’์ด ์ž‘์€ ScreenGui๋ณด๋‹ค ์•ž์ชฝ์— ๋ฐฐ์น˜๋˜์–ด, ์‹œ๊ฐ์ ์œผ๋กœ ์œ„์— ๋‚˜ํƒ€๋‚˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.

Code Samples

local ScreenGui = script.Parent

ScreenGui.DisplayOrder = 2

Methods

Events

See aslo

GUI

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