SimulationBall

SimulationBall : PVInstance

Overview

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์€ ๊ฒŒ์ž„ ๋‚ด์—์„œ ๋ฌผ๋ฆฌ ์—”์ง„์˜ ๋ถ€์ •ํ™•ํ•œ ๋™๊ธฐํ™” ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์„ค๊ณ„๋œ Ball ์˜ค๋ธŒ์ ํŠธ์ž…๋‹ˆ๋‹ค. ๊ธฐ์กด์˜ ํ”ผ์ง์Šค ๊ธฐ๋ฐ˜ ๊ณต์€ ๊ฐ ํด๋ผ์ด์–ธํŠธ๊ฐ€ ์„œ๋ฒ„ ๋ ˆ์ดํ„ด์‹œ์˜ ์˜ํ–ฅ์„ ๋ฐ›์•„ ์„œ๋กœ ๋‹ค๋ฅธ ์œ„์น˜์— ๊ณต์„ ๋ Œ๋”๋งํ•˜๋Š” ๋ฌธ์ œ๊ฐ€ ์žˆ์—ˆ์ง€๋งŒ, SimulationBall์€ ์‚ฌ์ „์— ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ๊ถค์  ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ๊ฐ€ ๋™์ผํ•œ ์œ„์น˜, ์†๋„, ํšŒ์ „์„ ๊ณต์œ ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.

์ด ๋ฐฉ์‹์„ ํ†ตํ•ด ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์žฅ์ ์„ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

  • ๋ ˆ์ดํ„ด์‹œ ๋ณด์ •: ์„œ๋ฒ„-ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ์ง€์—ฐ ์‹œ๊ฐ„์— ์ƒ๊ด€์—†์ด ๋™์ผํ•œ ๊ณต ์›€์ง์ž„ ์œ ์ง€

  • ๊ณ ์„ฑ๋Šฅ ์ฒ˜๋ฆฌ: ํ”„๋ ˆ์ž„ ๋‹จ์œ„ ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์„ ์ œ๊ฑฐํ•˜์—ฌ ์„ฑ๋Šฅ ํ–ฅ์ƒ

  • ์˜ˆ์ธก ๊ฐ€๋Šฅํ•œ ๊ฒฐ๊ณผ: ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํŠน์ • ์‹œ์ ์˜ ์œ„์น˜, ์†๋„, ํšŒ์ „์„ ์‰ฝ๊ฒŒ ์กฐํšŒ ๊ฐ€๋Šฅ

  • ๋ณต์žกํ•œ ๋ฌผ๋ฆฌ ํšจ๊ณผ ๊ตฌํ˜„: ๋งˆ๊ทธ๋ˆ„์Šค ํšจ๊ณผ ๋“ฑ ํšŒ์ „์— ๋”ฐ๋ฅธ ๋น„์„ ํ˜• ์›€์ง์ž„ ๊ตฌํ˜„ ๊ฐ€๋Šฅ

Properties

BallRadius

number

๊ณต์˜ ๋ฐ˜์ง€๋ฆ„์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ์‚ฌ์šฉ๋˜๋Š” ๋ฌผ๋ฆฌ์  ์ถฉ๋Œ ๋ฐ ๋ Œ๋”๋ง ํฌ๊ธฐ๋ฅผ ๊ฒฐ์ •ํ•˜๋ฉฐ, ์‹ค์ œ ๊ฒŒ์ž„์—์„œ ๊ณต์˜ ํฌ๊ธฐ์™€ ์ถฉ๋Œ ํŒ์ •์„ ์ผ์น˜์‹œํ‚ค๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ํด์ˆ˜๋ก ๊ณต์˜ ์งˆ๋Ÿ‰ ๋ฐ ๊ณต๊ธฐ ์ €ํ•ญ ๊ณ„์‚ฐ์— ์˜ํ–ฅ์„ ์ค„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

local ball = workspace:FindFirstChild("SimulationBall")
ball.BallRadius =50

BallState

Enum.BallState

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์˜ ํ˜„์žฌ ์ƒํƒœ๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ƒํƒœ๊ฐ’์„ ๊ฐ€์งˆ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

  • Simulated (0): ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์™„๋ฃŒ๋˜์–ด ์žฌ์ƒ ์ค€๋น„๊ฐ€ ๋œ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

  • Playing (1): ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ํ˜„์žฌ ์žฌ์ƒ ์ค‘์ธ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

  • Stopped (2): ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์ •์ง€๋œ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

  • Paused (3): ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์ผ์‹œ ์ •์ง€๋œ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

์ด ์†์„ฑ์€ ์ฝ๊ธฐ ์ „์šฉ์ด๋ฉฐ, Play(), Pause(), Stop() ๋ฉ”์„œ๋“œ๋ฅผ ํ†ตํ•ด ์ƒํƒœ๊ฐ€ ๋ณ€๊ฒฝ๋ฉ๋‹ˆ๋‹ค.

Code Samples

CFrame

CFrame

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์˜ ํ˜„์žฌ ์œ„์น˜์™€ ํšŒ์ „์„ ๋‚˜ํƒ€๋‚ด๋Š” CFrame์ž…๋‹ˆ๋‹ค. ์ด ์†์„ฑ์„ ๋ณ€๊ฒฝํ•˜๋ฉด ๊ณต์˜ ์œ„์น˜์™€ ํšŒ์ „์ด ์ฆ‰์‹œ ์—…๋ฐ์ดํŠธ๋˜๋ฉฐ, ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘์—๋Š” PlaybackTime์— ๋”ฐ๋ผ ์ž๋™์œผ๋กœ ๊ฐฑ์‹ ๋ฉ๋‹ˆ๋‹ค.

Code Samples

Color

Color3

๊ณต์˜ ์ƒ‰์ƒ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์ด ์†์„ฑ์€ ๊ณต์˜ ์‹œ๊ฐ์  ํ‘œํ˜„๋งŒ์„ ์ œ์–ดํ•˜๋ฉฐ, ๋ฌผ๋ฆฌ์ ์ธ ์›€์ง์ž„์—๋Š” ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Code Samples

EnablePathMarker

bool

๊ณต์˜ ์ด๋™ ๊ถค์ ์„ ์‹œ๊ฐ์ ์œผ๋กœ ํ‘œ์‹œํ•˜๋Š” ๊ฒฝ๋กœ ๋งˆ์ปค์˜ ํ‘œ์‹œ ์—ฌ๋ถ€๋ฅผ ์ œ์–ดํ•ฉ๋‹ˆ๋‹ค. true๋กœ ์„ค์ •ํ•˜๋ฉด ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ๊ณต์˜ ๊ฒฝ๋กœ๊ฐ€ ์‹œ๊ฐ์ ์œผ๋กœ ํ‘œ์‹œ๋˜์–ด ๋””๋ฒ„๊น…์ด๋‚˜ ์‹œ๊ฐํ™”์— ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค.

Code Samples

IsPathMarkerWorldSpace

bool

๊ฒฝ๋กœ ๋งˆ์ปค๊ฐ€ ์›”๋“œ ๊ณต๊ฐ„ ์ขŒํ‘œ๊ณ„๋ฅผ ์‚ฌ์šฉํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. true๋กœ ์„ค์ •ํ•˜๋ฉด ๊ฒฝ๋กœ ๋งˆ์ปค๊ฐ€ ์›”๋“œ ๊ณต๊ฐ„์— ๊ณ ์ •๋˜์–ด ํ‘œ์‹œ๋˜๊ณ , false๋กœ ์„ค์ •ํ•˜๋ฉด ๊ณต์˜ ๋กœ์ปฌ ๊ณต๊ฐ„์„ ๊ธฐ์ค€์œผ๋กœ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค.

Code Samples

Material

Enum.Material

๊ณต์˜ ํ‘œ๋ฉด ์žฌ์งˆ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์žฌ์งˆ์— ๋”ฐ๋ผ ๊ณต์˜ ์‹œ๊ฐ์  ํ‘œํ˜„๊ณผ ๋ฌผ๋ฆฌ์  ๋ฐ˜์‘(๋งˆ์ฐฐ, ๋ฐ˜๋ฐœ ๋“ฑ)์ด ๋‹ฌ๋ผ์งˆ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

MaterialVariant

string

์žฌ์งˆ์˜ ๋ณ€ํ˜•(variant)์„ ์ง€์ •ํ•˜๋Š” ๋ฌธ์ž์—ด์ž…๋‹ˆ๋‹ค. ์ผ๋ถ€ ์žฌ์งˆ์€ ์—ฌ๋Ÿฌ ๋ณ€ํ˜•์„ ์ง€์›ํ•˜๋ฉฐ, ์ด ์†์„ฑ์„ ํ†ตํ•ด ํŠน์ • ๋ณ€ํ˜•์„ ์„ ํƒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

PathMarkerScale

number

๊ฒฝ๋กœ ๋งˆ์ปค์˜ ํฌ๊ธฐ ์Šค์ผ€์ผ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ํด์ˆ˜๋ก ๊ฒฝ๋กœ ๋งˆ์ปค๊ฐ€ ๋” ํฌ๊ฒŒ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ๊ธฐ๋ณธ๊ฐ’์€ 0.2์ž…๋‹ˆ๋‹ค.

Code Samples

SlomoFactor

number

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์žฌ์ƒ ์†๋„์˜ ๋ฐฐ์œจ์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. 1.0์ด๋ฉด ์ •์ƒ ์†๋„, 0.5๋ฉด ์ ˆ๋ฐ˜ ์†๋„, 2.0์ด๋ฉด 2๋ฐฐ ์†๋„๋กœ ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค. ์Šฌ๋กœ๋ชจ์…˜ ํšจ๊ณผ๋‚˜ ํƒ€์ž„๋žฉ์Šค ๊ตฌํ˜„์— ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

TextureId

string

๊ณต ํ‘œ๋ฉด์— ์ ์šฉํ•  ํ…์Šค์ฒ˜์˜ Asset ID์ž…๋‹ˆ๋‹ค. ์‹œ๊ฐ์ ์ธ ํ‘œํ˜„๋งŒ์„ ์ œ์–ดํ•˜๋ฉฐ, ๋ฌผ๋ฆฌ์ ์ธ ์›€์ง์ž„์—๋Š” ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ถ•๊ตฌ๊ณต, ๋†๊ตฌ๊ณต ๋“ฑ ๋‹ค์–‘ํ•œ ์Šคํƒ€์ผ์„ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

Methods

FindNextBallBounce

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„(PlaybackTime) ์ดํ›„์— ๋ฐœ์ƒํ•  ๋‹ค์Œ ๋ฐ”์šด์Šค(์ถฉ๋Œ) ์ •๋ณด๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ”์šด์Šค๊ฐ€ ์—†๊ฑฐ๋‚˜ ์Šฌ๋ผ์ด๋”ฉ ์ถฉ๋Œ์ธ ๊ฒฝ์šฐ ๋นˆ BallBounce ๊ฐ์ฒด๊ฐ€ ๋ฐ˜ํ™˜๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

Return

Return
Description

BallBounce

๋‹ค์Œ ๋ฐ”์šด์Šค ์ •๋ณด๋ฅผ ๋‹ด์€ BallBounce ๊ฐ์ฒด์ž…๋‹ˆ๋‹ค. ๋ฐ”์šด์Šค๊ฐ€ ์—†์œผ๋ฉด ๋นˆ ๊ฐ์ฒด๊ฐ€ ๋ฐ˜ํ™˜๋ฉ๋‹ˆ๋‹ค.

Code Samples

GetAngularVelocityAtTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ํ›„ ํŠน์ • ์‹œ๊ฐ„(Time)์ด ๊ฒฝ๊ณผํ–ˆ์„ ๋•Œ์˜ ๊ณต์˜ ๊ฐ์†๋„(Vector3)๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์ด ๊ฐ’์€ ๊ณต์˜ ํšŒ์ „ ๋ฐฉํ–ฅ๊ณผ ์†๋„๋ฅผ ๋‚˜ํƒ€๋‚ด๋ฉฐ, ๋งˆ๊ทธ๋ˆ„์Šค ํšจ๊ณผ๋‚˜ ํšŒ์ „ ๊ธฐ๋ฐ˜์˜ ๊ถค์  ์˜ˆ์ธก ๋“ฑ์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

number Time

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ์ดํ›„ ๊ฒฝ๊ณผํ•œ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. ์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต์˜ ๊ฐ์†๋„๋ฅผ ์กฐํšŒํ•ฉ๋‹ˆ๋‹ค.

Return

Vector3

์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต์˜ ๊ฐ์†๋„์ž…๋‹ˆ๋‹ค. ๋ฐฉํ–ฅ์€ ํšŒ์ „์ถ•์„, ํฌ๊ธฐ๋Š” ๊ฐ์†๋„๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

GetBallBounceByIndex

์ง€์ •๋œ ์ธ๋ฑ์Šค์— ํ•ด๋‹นํ•˜๋Š” ๋ฐ”์šด์Šค ์ •๋ณด๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์ธ๋ฑ์Šค๋Š” ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘ ๋ฐœ์ƒํ•œ ๋ฐ”์šด์Šค์˜ ์ˆœ์„œ๋ฅผ ๋‚˜ํƒ€๋‚ด๋ฉฐ, 0๋ถ€ํ„ฐ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค. ์œ ํšจํ•˜์ง€ ์•Š์€ ์ธ๋ฑ์Šค์ธ ๊ฒฝ์šฐ ๋นˆ BallBounce ๊ฐ์ฒด๊ฐ€ ๋ฐ˜ํ™˜๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

number bounceIndex

์กฐํšŒํ•  ๋ฐ”์šด์Šค์˜ ์ธ๋ฑ์Šค์ž…๋‹ˆ๋‹ค. 0๋ถ€ํ„ฐ ์‹œ์ž‘ํ•˜๋ฉฐ, ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘ ๋ฐœ์ƒํ•œ ๋ฐ”์šด์Šค์˜ ์ˆœ์„œ๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Return

BallBounce

์ง€์ •๋œ ์ธ๋ฑ์Šค์˜ ๋ฐ”์šด์Šค ์ •๋ณด๋ฅผ ๋‹ด์€ BallBounce ๊ฐ์ฒด์ž…๋‹ˆ๋‹ค.

Code Samples

GetBallSnapshots

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘ ์ƒ์„ฑ๋œ ๋ชจ๋“  ์Šค๋ƒ…์ƒท์˜ ๋ฐฐ์—ด์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ ์Šค๋ƒ…์ƒท์€ ํŠน์ • ์‹œ์ ์˜ ๊ณต์˜ ์ƒํƒœ(์œ„์น˜, ํšŒ์ „, ์†๋„, ์Šคํ•€ ๋“ฑ)๋ฅผ ํฌํ•จํ•˜๋ฉฐ, ์‹œ๊ฐ„์ˆœ์œผ๋กœ ์ •๋ ฌ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

Return

array

BallSnapshot ๊ฐ์ฒด๋“ค์˜ ๋ฐฐ์—ด์ž…๋‹ˆ๋‹ค. ๊ฐ ์Šค๋ƒ…์ƒท์€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ํŠน์ • ์‹œ์ ์„ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

GetBestDirectionToTargetAtTime

์ง€์ •๋œ ์žฌ์ƒ ์‹œ๊ฐ„์—์„œ ๋ชฉํ‘œ ์œ„์น˜๋กœ ๊ณต์„ ๋ฐœ์‚ฌํ•˜๊ธฐ ์œ„ํ•œ ์ตœ์ ์˜ ๋ฐฉํ–ฅ์„ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์Šคํ•€์„ ๊ณ ๋ คํ•œ ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•ด ๋ชฉํ‘œ์— ๋„๋‹ฌํ•  ๊ฐ€๋Šฅ์„ฑ์ด ๊ฐ€์žฅ ๋†’์€ ๋ฐฉํ–ฅ์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Parameters

number InPlaybackTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์žฌ์ƒ ์‹œ๊ฐ„์ž…๋‹ˆ๋‹ค. ์ด ์‹œ์ ์—์„œ ๊ณต์„ ๋ฐœ์‚ฌํ•ฉ๋‹ˆ๋‹ค.

Vector3 InTargetPosition

๋ชฉํ‘œ ์œ„์น˜์ž…๋‹ˆ๋‹ค.

number InSpeed

๋ฐœ์‚ฌ ์†๋„์ž…๋‹ˆ๋‹ค.

Vector3 SpinAxis

ํšŒ์ „์ถ• ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

number InSpinSpeed

ํšŒ์ „ ์†๋„์ž…๋‹ˆ๋‹ค.

number InStepCount

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์Šคํ… ์ˆ˜์ž…๋‹ˆ๋‹ค.

number InTargetRadius

๋ชฉํ‘œ ๋ฐ˜๊ฒฝ์ž…๋‹ˆ๋‹ค. ์ด ๋ฒ”์œ„ ๋‚ด์— ๋„๋‹ฌํ•˜๋ฉด ์„ฑ๊ณต์œผ๋กœ ๊ฐ„์ฃผ๋ฉ๋‹ˆ๋‹ค.

number InMaxSampleCount

์ตœ๋Œ€ ์ƒ˜ํ”Œ๋ง ํšŸ์ˆ˜์ž…๋‹ˆ๋‹ค.

Return

Vector3

๋ชฉํ‘œ ์œ„์น˜๋กœ ํ–ฅํ•˜๋Š” ์ตœ์ ์˜ ๋ฐฉํ–ฅ ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

Code Samples

GetCFrameAtTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์‹œ์ž‘ ํ›„ ์ง€์ •๋œ ์‹œ๊ฐ„(Time)์˜ ๊ณต์˜ ์œ„์น˜ ๋ฐ ํšŒ์ „(CFrame)์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” ๋ฏธ๋ž˜ ํ˜น์€ ๊ณผ๊ฑฐ ์‹œ์ ์˜ ๊ณต์˜ ์ •ํ™•ํ•œ ์œ„์น˜๋ฅผ ์–ป์„ ๋•Œ ์œ ์šฉํ•˜๋ฉฐ, NPC๋‚˜ AI๊ฐ€ ๊ณต์˜ ๋‚™ํ•˜์ง€์ ์„ ์˜ˆ์ธกํ•˜๋Š” ๋ฐ ์ž์ฃผ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Parameters

number Time

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ์ดํ›„ ๊ฒฝ๊ณผํ•œ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. ์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต CFrame์„ ์กฐํšŒํ•ฉ๋‹ˆ๋‹ค.

Return

CFrame

์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต์˜ CFrame์ž…๋‹ˆ๋‹ค. ์œ„์น˜์™€ ํšŒ์ „๊ฐ’์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Code Samples

GetCurrentPlaybackPosition

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„(PlaybackTime)์—์„œ์˜ ๊ณต์˜ ์œ„์น˜๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” GetCFrameAtTime(ball.PlaybackTime).Position๊ณผ ๋™์ผํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Parameters

Return

Vector3

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์—์„œ์˜ ๊ณต์˜ ์œ„์น˜์ž…๋‹ˆ๋‹ค.

Code Samples

GetCurrentSnapshotIndex

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„(PlaybackTime)์— ํ•ด๋‹นํ•˜๋Š” ์Šค๋ƒ…์ƒท์˜ ์ธ๋ฑ์Šค๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์Šค๋ƒ…์ƒท ์ธ๋ฑ์Šค๋Š” ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘ ์ƒ์„ฑ๋œ ์Šค๋ƒ…์ƒท ๋ฐฐ์—ด์—์„œ์˜ ์œ„์น˜๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Parameters

Return

number

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์— ํ•ด๋‹นํ•˜๋Š” ์Šค๋ƒ…์ƒท์˜ ์ธ๋ฑ์Šค์ž…๋‹ˆ๋‹ค.

Code Samples

GetLinearVelocityAtTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์‹œ์ž‘ ํ›„ ์ง€์ •๋œ ์‹œ๊ฐ„(Time)์˜ ์„ ํ˜• ์†๋„(Vector3)๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ๊ณต์˜ ์ด๋™ ๋ฐฉํ–ฅ๊ณผ ์†๋„๋ฅผ ๊ณ„์‚ฐํ•  ๋•Œ ์‚ฌ์šฉ๋˜๋ฉฐ, ์ถฉ๋Œ ์‹œ ๋ฐ˜์‚ฌ๊ฐ ๊ณ„์‚ฐ์ด๋‚˜ ๊ณต์˜ ๊ถค์  ์‹œ๊ฐํ™”์— ํ™œ์šฉ๋ฉ๋‹ˆ๋‹ค.

Parameters

number Time

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ์ดํ›„ ๊ฒฝ๊ณผํ•œ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. ์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต ์†๋„๋ฅผ ์กฐํšŒํ•ฉ๋‹ˆ๋‹ค.

Return

Vector3

์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต์˜ ์†๋„์ž…๋‹ˆ๋‹ค. ๋ฐฉํ–ฅ์€ ์ด๋™ ๋ฐฉํ–ฅ์„, ํฌ๊ธฐ๋Š” ์†๋„๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

GetRemainedTimeForNextBounce

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„๋ถ€ํ„ฐ ๋‹ค์Œ ๋ฐ”์šด์Šค๊นŒ์ง€ ๋‚จ์€ ์‹œ๊ฐ„์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ”์šด์Šค๊ฐ€ ์—†๊ฑฐ๋‚˜ ์Šฌ๋ผ์ด๋”ฉ ์ถฉ๋Œ์ธ ๊ฒฝ์šฐ ๋งค์šฐ ํฐ ๊ฐ’(FLT_MAX)์ด ๋ฐ˜ํ™˜๋ฉ๋‹ˆ๋‹ค.

Parameters

Return

number

๋‹ค์Œ ๋ฐ”์šด์Šค๊นŒ์ง€ ๋‚จ์€ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. ๋ฐ”์šด์Šค๊ฐ€ ์—†์œผ๋ฉด ๋งค์šฐ ํฐ ๊ฐ’์ด ๋ฐ˜ํ™˜๋ฉ๋‹ˆ๋‹ค.

Code Samples

GetSpeedAtTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ํ›„ ์ง€์ •๋œ ์‹œ๊ฐ„(Time)์˜ ์Šค์นผ๋ผ ์†๋ ฅ์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. GetLinearVelocityAtTime๊ณผ ๋‹ฌ๋ฆฌ ๋ฐฉํ–ฅ ์ •๋ณด๋Š” ์—†์œผ๋ฉฐ, ๋‹จ์ˆœํžˆ ์†๋„์˜ ํฌ๊ธฐ๋งŒ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Parameters

number Time

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์‹œ์ž‘๋œ ์ดํ›„ ๊ฒฝ๊ณผํ•œ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. ์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต ์†๋ ฅ์„ ์กฐํšŒํ•ฉ๋‹ˆ๋‹ค.

Return

number

์ง€์ •ํ•œ ์‹œ์ ์˜ ๊ณต์˜ ์†๋ ฅ์ž…๋‹ˆ๋‹ค. ๋‹จ์œ„๋Š” cm/s์ž…๋‹ˆ๋‹ค.

Code Samples

IsValidBounceIndex

์ง€์ •๋œ ์ธ๋ฑ์Šค๊ฐ€ ์œ ํšจํ•œ ๋ฐ”์šด์Šค ์ธ๋ฑ์Šค์ธ์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ์ธ๋ฑ์Šค๊ฐ€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ค‘ ๋ฐœ์ƒํ•œ ๋ฐ”์šด์Šค์˜ ๋ฒ”์œ„ ๋‚ด์— ์žˆ๋Š”์ง€ ๊ฒ€์ฆํ•ฉ๋‹ˆ๋‹ค.

Parameters

number bounceIndex

ํ™•์ธํ•  ๋ฐ”์šด์Šค ์ธ๋ฑ์Šค์ž…๋‹ˆ๋‹ค.

Return

bool

์ธ๋ฑ์Šค๊ฐ€ ์œ ํšจํ•˜๋ฉด true, ๊ทธ๋ ‡์ง€ ์•Š์œผ๋ฉด false๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

Pause

ํ˜„์žฌ ์ง„ํ–‰ ์ค‘์ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ผ์‹œ ์ •์ง€ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” Play()๋กœ ๋‹ค์‹œ ์žฌ๊ฐœํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ •์ง€๋œ ๋™์•ˆ์˜ ์‹œ๊ฐ„์€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ๋ฐ˜์˜๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๊ฒŒ์ž„ ์ผ์‹œ์ •์ง€๋‚˜ ์Šฌ๋กœ๋ชจ์…˜ ํšจ๊ณผ ๊ตฌํ˜„ ์‹œ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค.

Parameters

Return

void

๋ฐ˜ํ™˜๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

Play

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐ์ดํ„ฐ๋ฅผ ์žฌ์ƒํ•˜์—ฌ ๊ณต์˜ ์›€์ง์ž„์„ ์‹ค์ œ๋กœ ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค. ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ์—์„œ ๋™์ผํ•œ ํƒ€์ด๋ฐ๊ณผ ๊ฒฐ๊ณผ๋กœ ์žฌ์ƒ๋˜๋ฉฐ, Pause() ์ดํ›„ ๋‹ค์‹œ ์ด์–ด์„œ ์žฌ์ƒํ•˜๋Š” ๊ฒƒ๋„ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

Parameters

Return

void

๋ฐ˜ํ™˜๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

ReSimulateSpinToTargetWithDelay

{Description Slot}

Parameters

number InDelayTime

Vector3 InTargetPosition

number InSpeed

Vector3 InSpinAxis

number InSpinSpeed

number InStepCount

Return

bool

Code Samples

ReSimulateToTargetWithDelay

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์—์„œ ์ง€์ •๋œ ์ง€์—ฐ ์‹œ๊ฐ„ ํ›„์— ๋ชฉํ‘œ ์œ„์น˜๋กœ ํ–ฅํ•˜๋„๋ก ์žฌ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ˆ˜ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” ๊ณต์ด ํŠน์ • ์‹œ์ ์— ๋ชฉํ‘œ ์ง€์ ์œผ๋กœ ํ–ฅํ•˜๋„๋ก ๊ถค์ ์„ ์žฌ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์Šคํ•€์€ ํ˜„์žฌ ๊ฐ์†๋„๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ž๋™ ๊ณ„์‚ฐ๋ฉ๋‹ˆ๋‹ค.

Parameters

number InDelayTime

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์œผ๋กœ๋ถ€ํ„ฐ์˜ ์ง€์—ฐ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค.

Vector3 InTargetPosition

๋ชฉํ‘œ ์œ„์น˜์ž…๋‹ˆ๋‹ค.

number InSpeed

๋ฐœ์‚ฌ ์†๋„์ž…๋‹ˆ๋‹ค.

number InStepCount

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์Šคํ… ์ˆ˜์ž…๋‹ˆ๋‹ค.

Return

bool

์žฌ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์„ฑ๊ณต์ ์œผ๋กœ ์‹œ์ž‘๋˜๋ฉด true, ์‹คํŒจํ•˜๋ฉด false๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Code Samples

ReSimulateWithDelay

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์—์„œ ์ง€์ •๋œ ์ง€์—ฐ ์‹œ๊ฐ„ ํ›„์— ์ง€์ •๋œ ๋ฐฉํ–ฅ๊ณผ ์†๋„๋กœ ์žฌ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ˆ˜ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” ๊ณต์˜ ๊ถค์ ์„ ํŠน์ • ์‹œ์ ์—์„œ ์ƒˆ๋กœ์šด ๋ฐฉํ–ฅ๊ณผ ์†๋„๋กœ ์žฌ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค.

Parameters

number InDelayTime

ํ˜„์žฌ ์žฌ์ƒ ์‹œ๊ฐ„์œผ๋กœ๋ถ€ํ„ฐ์˜ ์ง€์—ฐ ์‹œ๊ฐ„(์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค.

Vector3 InDirection

๋ฐœ์‚ฌ ๋ฐฉํ–ฅ ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

number InSpeed

๋ฐœ์‚ฌ ์†๋„์ž…๋‹ˆ๋‹ค.

Vector3 InSpinAxis

ํšŒ์ „์ถ• ๋ฒกํ„ฐ์ž…๋‹ˆ๋‹ค.

number InSpinSpeed

ํšŒ์ „ ์†๋„์ž…๋‹ˆ๋‹ค.

number InStepCount

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์Šคํ… ์ˆ˜์ž…๋‹ˆ๋‹ค.

Return

void

๋ฐ˜ํ™˜๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

SetPlaybackTime

์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ์ง„ํ–‰ ์‹œ๊ฐ„์„ ์ž„์˜์˜ ์‹œ์ ์œผ๋กœ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ํŠน์ • ์ˆœ๊ฐ„์œผ๋กœ ๋˜๊ฐ๊ฑฐ๋‚˜, ํ…Œ์ŠคํŠธ ๋ชฉ์ ์œผ๋กœ ๋ฏธ๋ž˜ ์‹œ์ ์˜ ์ƒํƒœ๋ฅผ ์ฆ‰์‹œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, SetPlaybackTime(2.5)๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด 2.5์ดˆ ์ง„ํ–‰๋œ ์ƒํƒœ๋กœ ์„ค์ •๋ฉ๋‹ˆ๋‹ค.

Parameters

number Time

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋‚ด์—์„œ ์ด๋™ํ•  ๋ชฉํ‘œ ์‹œ์ (์ดˆ ๋‹จ์œ„)์ž…๋‹ˆ๋‹ค. 0 ์ด์ƒ์˜ ์‹ค์ˆ˜ ๊ฐ’์„ ์ง€์ •ํ•˜๋ฉฐ, 0์€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์‹œ์ž‘ ์‹œ์ ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.

Return

void

๋ฐ˜ํ™˜๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

Simulate

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์˜ ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ˆ˜ํ–‰ํ•˜๊ณ , ์ง€์ •๋œ ํŒŒ๋ผ๋ฏธํ„ฐ(BallSimParams)๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ณต์˜ ์›€์ง์ž„ ๊ถค์ ์„ ๋ฏธ๋ฆฌ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์ด ํ•จ์ˆ˜๋Š” Play()๋กœ ์žฌ์ƒํ•˜๊ธฐ ์ „์— ๋ฏธ๋ฆฌ ๊ถค์ ์„ ์ค€๋น„ํ•˜๊ฑฐ๋‚˜, ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋ฅผ ๋ณ„๋„๋กœ ๋ถ„์„ํ•  ๋•Œ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ๋Š” ๊ฐ ์‹œ์ ๋ณ„๋กœ ๊ณ„์‚ฐ๋œ ์œ„์น˜, ์†๋„, ํšŒ์ „ ๋“ฑ์˜ ์ •๋ณด๋ฅผ ํฌํ•จํ•œ ๋ฐฐ์—ด ํ˜•ํƒœ๋กœ ๋ฐ˜ํ™˜๋ฉ๋‹ˆ๋‹ค.

Parameters

BallSimParams InBallSimParams

์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์‚ฌ์šฉํ•  ๋ฌผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ ๊ตฌ์กฐ์ฒด์ž…๋‹ˆ๋‹ค. ์งˆ๋Ÿ‰, ์ค‘๋ ฅ, ์ดˆ๊ธฐ ์†๋„, ์Šคํ•€, ๊ฐ์‡ , ์ถฉ๋Œ ํŠน์„ฑ ๋“ฑ์˜ ๋ฌผ๋ฆฌ์  ํŠน์„ฑ์„ ํฌํ•จํ•˜๋ฉฐ, ์ด ๊ฐ’๋“ค์— ๋”ฐ๋ผ ๊ถค์  ๊ฒฐ๊ณผ๊ฐ€ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

Return

array

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋ฅผ ๋‹ด์€ ๋ฐฐ์—ด๋กœ, ๊ฐ ์›์†Œ๋Š” ์‹œ๊ฐ„์ˆœ์œผ๋กœ ์ •๋ ฌ๋œ ๊ณต์˜ ์ƒํƒœ(BallSnapshot)๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค.

Code Samples

Stop

ํ˜„์žฌ ์ง„ํ–‰ ์ค‘์ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ •์ง€ํ•ฉ๋‹ˆ๋‹ค. Pause()์™€ ๋‹ฌ๋ฆฌ ์žฌ์ƒ์„ ์ค‘๋‹จํ•˜๋ฉฐ, Play()๋ฅผ ๋‹ค์‹œ ํ˜ธ์ถœํ•˜๋ฉด ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์‹œ์ž‘ ์‹œ์ ๋ถ€ํ„ฐ ๋‹ค์‹œ ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.

Parameters

Return

void

๋ฐ˜ํ™˜๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค.

Code Samples

Events

Bounded

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์ด ๋‹ค๋ฅธ ํŒŒํŠธ์™€ ๋ฐ”์šด์Šค(์ถฉ๋Œ ๋ฐ˜์‚ฌ)ํ–ˆ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. Touched ์ด๋ฒคํŠธ์™€ ๋‹ฌ๋ฆฌ ๋ฐ”์šด์Šค๊ฐ€ ๋ฐœ์ƒํ•œ ๊ฒฝ์šฐ์—๋งŒ ํ˜ธ์ถœ๋˜๋ฉฐ, ์Šฌ๋ผ์ด๋”ฉ ์ถฉ๋Œ์€ ํฌํ•จ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Parameters

BasePart otherPart

๊ณต๊ณผ ์ถฉ๋Œํ•œ ํŒŒํŠธ์ž…๋‹ˆ๋‹ค.

Code Samples

Paused

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์ผ์‹œ ์ •์ง€๋˜์—ˆ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. Pause() ๋ฉ”์„œ๋“œ๊ฐ€ ํ˜ธ์ถœ๋˜๋ฉด ์ด ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

Parameters

Code Samples

Played

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์žฌ์ƒ๋˜๊ธฐ ์‹œ์ž‘ํ–ˆ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. Play() ๋ฉ”์„œ๋“œ๊ฐ€ ํ˜ธ์ถœ๋˜๋ฉด ์ด ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

Parameters

Code Samples

Stopped

์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์ •์ง€๋˜์—ˆ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. Stop() ๋ฉ”์„œ๋“œ๊ฐ€ ํ˜ธ์ถœ๋˜๋ฉด ์ด ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

Parameters

Code Samples

TouchEnded

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์ด ๋‹ค๋ฅธ ํŒŒํŠธ์™€์˜ ์ ‘์ด‰์ด ๋๋‚ฌ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. ๊ณต์ด ํŒŒํŠธ์™€ ์ถฉ๋Œํ•œ ํ›„ ๋–จ์–ด์ ธ ๋‚˜๊ฐˆ ๋•Œ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

Parameters

BasePart otherPart

๊ณต๊ณผ ์ถฉ๋Œํ–ˆ๋˜ ํŒŒํŠธ์ž…๋‹ˆ๋‹ค.

Code Samples

Touched

์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ณผ์ด ๋‹ค๋ฅธ ํŒŒํŠธ์™€ ์ถฉ๋Œํ–ˆ์„ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์ž…๋‹ˆ๋‹ค. ์ด ์ด๋ฒคํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ณจ ํŒ์ •, ๋ฐ˜์‚ฌ ์ฒ˜๋ฆฌ, ์‚ฌ์šด๋“œ ์žฌ์ƒ ๋“ฑ ์ถฉ๋Œ ๊ธฐ๋ฐ˜ ๋กœ์ง์„ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Parameters

BasePart otherPart

๊ณต๊ณผ ์ถฉ๋Œํ•œ ํŒŒํŠธ์ž…๋‹ˆ๋‹ค.

Code Samples

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