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  • OVERDARE
    • ๐ŸšฉOVERDARE ์†Œ๊ฐœ
    • ๐Ÿค์‹œ์ž‘ํ•˜๊ธฐ
      • OVERDARE App
      • OVERDARE Studio
    • ๐Ÿ“Œ์šด์˜ ์ •์ฑ…
      • ์ปค๋ฎค๋‹ˆํ‹ฐ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC ์ฝ˜ํ…์ธ  ์ œ์ž‘ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC์˜ ์™ธ๋ถ€ ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • LOGO ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • ์ง€์‹ ์žฌ์‚ฐ๊ถŒ ์ •์ฑ…
      • ์‹ ๊ณ  ์•ˆ๋‚ด
      • ์ฝ˜ํ…์ธ  ์ œ์žฌ ์ด์˜ ์‹ ์ฒญ ์•ˆ๋‚ด
      • ํฌ๋ฆฌ์—์ดํ„ฐ ์ •์‚ฐ ์ •์ฑ…
      • OVERDARE ์ˆ˜์ตํ™” ๊ฐ€์ด๋“œ๋ผ์ธ
    • ๐Ÿ…ฐ๏ธOVERDARE Glossary
  • MANUAL
    • ๐Ÿฐ์ŠคํŠœ๋””์˜ค ๋ฉ”๋‰ด์–ผ
      • ์‹œ์ž‘ํ•˜๊ธฐ
        • ์ŠคํŠœ๋””์˜ค ์ธํ„ฐํŽ˜์ด์Šค
        • ์›”๋“œ ํ…œํ”Œ๋ฆฟ
        • ์ขŒํ‘œ๊ณ„
        • ์ŠคํŠœ๋””์˜ค ํ…Œ์ŠคํŠธ ํ”Œ๋ ˆ์ด
        • ์›”๋“œ ํผ๋ธ”๋ฆฌ์‹œ
        • Collaboration
      • ์—์…‹ & ๋ฆฌ์†Œ์Šค ์ œ์ž‘
        • ์—์…‹ ์ž„ํฌํŠธ
        • ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ
      • ๊ฒŒ์ž„ ์ œ์ž‘
        • ๊ฒŒ์ž„ ์„ค์ •
        • ์Šคํฌ๋ฆฝํŠธ ์—๋””ํ„ฐ
        • ์ •๋ ฌ
        • Material Manager
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        • Tag Editor
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        • ํŒŒํŠธ
        • ๋ชจ๋ธ
        • ์นด๋ฉ”๋ผ
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        • ์กฐ๋ช…
        • Tool
        • VFX
        • Sound
      • ์บ๋ฆญํ„ฐ
        • ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜
        • Humanoid Description
      • GUI
    • ๐Ÿ“์Šคํฌ๋ฆฝํŠธ ๋ฉ”๋‰ด์–ผ
      • ์‹œ์ž‘ํ•˜๊ธฐ
        • ์Šคํฌ๋ฆฝํŠธ ๊ฐœ์š”
        • ๋ฃจ์•„ ๊ธฐ์ดˆ ๊ฐ€์ด๋“œ
        • ์ฝ”๋”ฉ ์Šคํƒ€์ผ
        • ์˜ค๋ธŒ์ ํŠธ ์ฐธ์กฐ
        • ์œ ๋‹ˆํ‹ฐ ๊ฐœ๋ฐœ์ž์šฉ ๊ฐ€์ด๋“œ
      • ์ด๋ฒคํŠธ ๋ฐ ํ†ต์‹ 
        • ์ด๋ฒคํŠธ
        • ์„œ๋ฒ„-ํด๋ผ ํ†ต์‹ 
        • BindableEvent
        • Value Objects
      • ์ž…๋ ฅ ๋ฐ ์กฐ์ž‘
        • ๋ชจ๋ฐ”์ผ ์กฐ์ž‘ ์ฒ˜๋ฆฌ
        • TPS Strafing System
      • ๊ฒŒ์ž„ ๊ณ ๋„ํ™”
        • Saving & Loading Data
        • ํŠธ์œˆ
        • ๋ชจ๋“ˆ ์Šคํฌ๋ฆฝํŠธ
      • ๋””๋ฒ„๊น… & ์ตœ์ ํ™”
        • ์ค‘๋‹จ์ 
        • ์Šคํฌ๋ฆฝํŠธ ์ตœ์ ํ™” ์‹ค์ „ ๊ฐ€์ด๋“œ
  • ๐Ÿ’ธ์ˆ˜์ตํ™”
    • Payout Guideline
  • DEVELOPMENT
    • ๐Ÿ“šAPI Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
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        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
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        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • ๐Ÿ“ฐRelease Note
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  • ๊ฐœ์š”
  • Glossary
  1. OVERDARE

OVERDARE Glossary

๊ฐœ์š”

OVERDARE Glossary๋Š” OVERDARE์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์šฉ์–ด์™€ ๊ฐœ๋…์„ ์ •๋ฆฌํ•˜์—ฌ ํ•ด์„คํ•œ ๋ฌธ์„œ์ž…๋‹ˆ๋‹ค.

์ด ๋ฌธ์„œ๋Š” OVERDARE App๊ณผ OVERDARE Studio์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์ฃผ์š” ๋‹จ์–ด์™€ ํ‘œํ˜„์˜ ์˜๋ฏธ๋ฅผ ๋ช…ํ™•ํžˆ ํ•˜๊ณ , ํ”Œ๋ ˆ์ด์–ด๋‚˜ ํฌ๋ฆฌ์—์ดํ„ฐ๊ฐ€ ๋‚ด์šฉ์„ ์‰ฝ๊ฒŒ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋„๋ก ๋•๋Š” ๋ฐ ๋ชฉ์ ์ด ์žˆ์Šต๋‹ˆ๋‹ค.

Glossary

์šฉ์–ด
์‚ฌ์šฉ์ฒ˜
์„ค๋ช…

AngularVelocity

OVERDARE Studio

ํšŒ์ „ ์šด๋™์„ ์ƒ์„ฑํ•˜๋Š” ๋ฌผ๋ฆฌ ์˜ค๋ธŒ์ ํŠธ

Animation

OVERDARE Studio

์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ •์˜ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Animator

OVERDARE Studio

์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‹คํ–‰ ๋ฐ ๊ด€๋ฆฌํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Atmosphere

OVERDARE Studio

๊ฒŒ์ž„์˜ ๋Œ€๊ธฐ ํšจ๊ณผ๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Attachment

OVERDARE Studio

๋‹ค๋ฅธ ์˜ค๋ธŒ์ ํŠธ์— ๋ถ€์ฐฉํ•  ์ˆ˜ ์žˆ๋Š” ํฌ์ธํŠธ ์˜ค๋ธŒ์ ํŠธ

Backpack

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์†Œ์ง€ํ•œ ์•„์ดํ…œ์˜ ์ €์žฅ์†Œ

BindableEvent

OVERDARE Studio

์Šคํฌ๋ฆฝํŠธ ๊ฐ„์˜ ์ด๋ฒคํŠธ ํ†ต์‹ ์„ ์œ„ํ•œ ์˜ค๋ธŒ์ ํŠธ

BlendSpace

OVERDARE Studio

์• ๋‹ˆ๋ฉ”์ด์…˜ ์ „ํ™˜์„ ์กฐ์ •ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Bone

OVERDARE Studio

๋ชจ๋ธ์˜ ๋ผˆ๋Œ€๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ์˜ค๋ธŒ์ ํŠธ

Camera

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์˜ ์นด๋ฉ”๋ผ๋ฅผ ์ œ์–ดํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Character

๊ณตํ†ต

๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์กฐ์ž‘ํ•˜๊ฑฐ๋‚˜ ๊ด€์ฐฐํ•˜๋Š” ๋Œ€์ƒ

CharacterMesh

OVERDARE Studio

์บ๋ฆญํ„ฐ์˜ ๋ฉ”์‰ฌ ๊ตฌ์กฐ ์˜ค๋ธŒ์ ํŠธ

Client

๊ณตํ†ต

๊ณตํ†ต ๊ฐœ๋ณ„ ํ”Œ๋ ˆ์ด์–ด์˜ ๋””๋ฐ”์ด์Šค์—์„œ ์‹คํ–‰๋˜๋Š” ๋กœ์ปฌ ํ™˜๊ฒฝ

CollectionService

OVERDARE Studio

ํƒœ๊ทธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ทธ๋ฃนํ™”ํ•˜๊ณ  ๊ด€๋ฆฌํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

Folder

OVERDARE Studio

์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ •๋ฆฌํ•˜๋Š” ์ปจํ…Œ์ด๋„ˆ ์˜ค๋ธŒ์ ํŠธ

Frame

OVERDARE Studio

GUI ์ปจํ…Œ์ด๋„ˆ ์˜ค๋ธŒ์ ํŠธ

GuiButton

OVERDARE Studio

ํด๋ฆญ ๊ฐ€๋Šฅํ•œ GUI ๋ฒ„ํŠผ ์˜ค๋ธŒ์ ํŠธ

Humanoid

OVERDARE Studio

์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์„ ์ •์˜ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

HumanoidDescription

OVERDARE Studio

์บ๋ฆญํ„ฐ ์™ธํ˜•์„ ์ •์˜ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

ImageButton

OVERDARE Studio

์ด๋ฏธ์ง€๋ฅผ ๊ฐ€์ง„ ํด๋ฆญ ๊ฐ€๋Šฅํ•œ ๋ฒ„ํŠผ ์˜ค๋ธŒ์ ํŠธ

ImageLabel

OVERDARE Studio

์ด๋ฏธ์ง€๋ฅผ ํ‘œ์‹œํ•˜๋Š” GUI ์˜ค๋ธŒ์ ํŠธ

Lua Script

OVERDARE Studio

OVERDARE Studio์—์„œ ์‚ฌ์šฉํ•˜๋Š” ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์–ธ์–ด

Lighting

OVERDARE Studio

๊ฒŒ์ž„์˜ ์กฐ๋ช… ๋ฐ ์‹œ๊ฐ„ ์„ค์ •์„ ๊ด€๋ฆฌํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

LinearVelocity

OVERDARE Studio

์ง์„  ์šด๋™์„ ์ƒ์„ฑํ•˜๋Š” ๋ฌผ๋ฆฌ ์˜ค๋ธŒ์ ํŠธ

LocalScript

OVERDARE Studio

ํด๋ผ์ด์–ธํŠธ์—์„œ ์‹คํ–‰๋˜๋Š” ์Šคํฌ๋ฆฝํŠธ ์˜ค๋ธŒ์ ํŠธ

MaterialService

OVERDARE Studio

๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์žฌ์งˆ์„ ๊ด€๋ฆฌํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

MaterialVariant

OVERDARE Studio

์žฌ์งˆ์˜ ์ปค์Šคํ…€ ๋ณ€ํ˜•์„ ์ •์˜ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

MeshPart

OVERDARE Studio

์‚ฌ์šฉ์ž ์ •์˜ ๋ฉ”์‰ฌ๋ฅผ ๊ฐ€์ง„ Part ์˜ค๋ธŒ์ ํŠธ

Model

OVERDARE Studio

์—ฌ๋Ÿฌ Part๋ฅผ ๊ทธ๋ฃนํ™”ํ•œ ์˜ค๋ธŒ์ ํŠธ์ฒด

ModuleScript

OVERDARE Studio

์žฌ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ์ฝ”๋“œ ๋ชจ๋“ˆ ์Šคํฌ๋ฆฝํŠธ ์˜ค๋ธŒ์ ํŠธ

OVERDARE App

๊ณตํ†ต

๋…์ฐฝ์ ์ด๊ณ  ํ˜์‹ ์ ์ธ ๊ฒŒ์ž„ ๋ฐ ๊ฒฝํ—˜์„ ์ œ์ž‘ํ•˜๊ณ  ๊ณต์œ ํ•  ์ˆ˜ ์žˆ๋Š” ์ฐจ์„ธ๋Œ€ ์‚ฌ์šฉ์ž ์ œ์ž‘ ์ฝ˜ํ…์ธ (UGC) ํ”Œ๋žซํผ

OVERDARE Studio

๊ณตํ†ต

์ฐฝ์˜์ ์ธ ์•„์ด๋””์–ด๋ฅผ ํ˜„์‹ค๋กœ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋„๊ตฌ

Player

๊ณตํ†ต

๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ์‚ฌ๋žŒ(์œ ์ €)

Part

OVERDARE Studio

๊ธฐ๋ณธ 3D ๋ฌผ๋ฆฌ ์˜ค๋ธŒ์ ํŠธ

ParticleEmitter

OVERDARE Studio

ํŒŒํ‹ฐํด ํšจ๊ณผ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

PlayerGui

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์˜ GUI ์š”์†Œ๋ฅผ ํฌํ•จํ•˜๋Š” ์ปจํ…Œ์ด๋„ˆ

Players

OVERDARE Studio

๊ฒŒ์ž„์— ์ž…์žฅํ•œ ํ”Œ๋ ˆ์ด์–ด ๋ชฉ๋ก์„ ํ‘œ์‹œํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

PlayerScripts

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์™€ ์—ฐ๊ฒฐ๋œ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ €์žฅํ•˜๋Š” ์ปจํ…Œ์ด๋„ˆ

PointLight

OVERDARE Studio

์  ๊ด‘์›์œผ๋กœ ๋น›์„ ๋น„์ถ”๋Š” ๊ด‘์› ์˜ค๋ธŒ์ ํŠธ

RemoteEvent

OVERDARE Studio

ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„ ๊ฐ„ ์ด๋ฒคํŠธ ํ†ต์‹ ์„ ์œ„ํ•œ ์˜ค๋ธŒ์ ํŠธ

ReplicatedStorage

OVERDARE Studio

ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„ ๊ฐ„์— ๊ณต์œ ๋˜๋Š” ๋ฐ์ดํ„ฐ ๋ฐ ์˜ค๋ธŒ์ ํŠธ ์ €์žฅ์†Œ

ScreenGui

OVERDARE Studio

ํ™”๋ฉด์— ํ‘œ์‹œ๋˜๋Š” GUI ์ปจํ…Œ์ด๋„ˆ ์˜ค๋ธŒ์ ํŠธ

Script

OVERDARE Studio

์„œ๋ฒ„์—์„œ ์‹คํ–‰๋˜๋Š” ์Šคํฌ๋ฆฝํŠธ ์˜ค๋ธŒ์ ํŠธ

Server

๊ณตํ†ต

๊ฒŒ์ž„์˜ ์ „์—ญ ์ƒํƒœ๋ฅผ ๊ด€๋ฆฌํ•˜๋ฉฐ, ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ(ํ”Œ๋ ˆ์ด์–ด)์™€์˜ ํ†ต์‹ ์„ ์ฒ˜๋ฆฌํ•˜๋Š” ์ค‘์•™ ์‹œ์Šคํ…œ ์—ญํ• 

ServerScriptService

OVERDARE Studio

์„œ๋ฒ„์—์„œ ์‹คํ–‰๋˜๋Š” ์Šคํฌ๋ฆฝํŠธ ์ €์žฅ์†Œ

ServerStorage

OVERDARE Studio

์„œ๋ฒ„์—์„œ๋งŒ ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ์˜ค๋ธŒ์ ํŠธ ์ €์žฅ์†Œ

Skeleton

OVERDARE Studio

์บ๋ฆญํ„ฐ์˜ ์ „์ฒด ๋ผˆ๋Œ€ ๊ตฌ์กฐ ์˜ค๋ธŒ์ ํŠธ

Sound

OVERDARE Studio

๊ฒŒ์ž„ ๋‚ด ์‚ฌ์šด๋“œ๋ฅผ ์žฌ์ƒํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

SoundGroup

OVERDARE Studio

์‚ฌ์šด๋“œ ๊ทธ๋ฃนํ™” ๋ฐ ๊ทธ๋ฃน ๋‹จ์œ„ ์„ค์ •ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

SpawnLocation

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์Šคํฐ๋˜๋Š” ์œ„์น˜๋ฅผ ์ •์˜ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

SpotLight

OVERDARE Studio

ํŠน์ • ๋ฐฉํ–ฅ์œผ๋กœ ๋น›์„ ๋น„์ถ”๋Š” ๊ด‘์› ์˜ค๋ธŒ์ ํŠธ

StarterCharacterScripts

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ์— ๋กœ๋“œ๋  ์Šคํฌ๋ฆฝํŠธ ์ €์žฅ์†Œ

StarterGui

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์˜ GUI ์ดˆ๊ธฐ ์ƒํƒœ๋ฅผ ์ •์˜ํ•˜๋Š” ์ €์žฅ์†Œ

StarterPlayer

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์™€ ๊ด€๋ จ๋œ ์ดˆ๊ธฐ ์„ค์ •์„ ์œ„ํ•œ ์ปจํ…Œ์ด๋„ˆ (์ž์‹์œผ๋กœ StarterCharacterScripts์™€ StarterPlayerScripts๊ฐ€ ๊ตฌ์„ฑ๋จ)

StarterPlayerScripts

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋กœ๋“œ๋  ์Šคํฌ๋ฆฝํŠธ ์ €์žฅ์†Œ

SurfaceGui

OVERDARE Studio

Part ํ‘œ๋ฉด์— ํ‘œ์‹œ๋˜๋Š” GUI ์˜ค๋ธŒ์ ํŠธ

SurfaceGuiBase

OVERDARE Studio

๋ชจ๋“  SurfaceGui์˜ ๊ธฐ๋ฐ˜ ํด๋ž˜์Šค ์˜ค๋ธŒ์ ํŠธ

Team

OVERDARE Studio

ํ”Œ๋ ˆ์ด์–ด์˜ ํŒ€์„ ๊ด€๋ฆฌํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

TextButton

OVERDARE Studio

ํ…์ŠคํŠธ๋ฅผ ๊ฐ€์ง„ ํด๋ฆญ ๊ฐ€๋Šฅํ•œ ๋ฒ„ํŠผ ์˜ค๋ธŒ์ ํŠธ

TextLabel

OVERDARE Studio

ํ…์ŠคํŠธ๋ฅผ ํ‘œ์‹œํ•˜๋Š” GUI ์š”์†Œ ์˜ค๋ธŒ์ ํŠธ

Tool

OVERDARE Studio

๊ฒ€, ๋ฐฉํŒจ ๋“ฑ ์บ๋ฆญํ„ฐ๊ฐ€ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ ์˜ค๋ธŒ์ ํŠธ

Tween

OVERDARE Studio

๊ฐ’์˜ ๋ถ€๋“œ๋Ÿฌ์šด ์ „ํ™˜์„ ๊ตฌํ˜„ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

UIAspectRatioConstraint

OVERDARE Studio

GUI ์š”์†Œ์˜ ๋น„์œจ์„ ๊ณ ์ •ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

VectorForce

OVERDARE Studio

ํŠน์ • ๋ฐฉํ–ฅ์œผ๋กœ ์ž‘์šฉํ•˜๋Š” ๋ฌผ๋ฆฌ ์˜ค๋ธŒ์ ํŠธ

Workspace

OVERDARE Studio

๊ฒŒ์ž„ ์„ธ์ƒ์— ํ‘œ์‹œํ•  ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์œ„ํ•œ ์ปจํ…Œ์ด๋„ˆ

WrapLayer

OVERDARE Studio

์˜์ƒ์ด๋‚˜ ์•ก์„ธ์„œ๋ฆฌ ๋“ฑ ์บ๋ฆญํ„ฐ์˜ ์Šคํ‚จ์„ ํ‘œํ˜„ํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ

WrapTarget

OVERDARE Studio

์บ๋ฆญํ„ฐ๋‚˜ ์˜ค๋ธŒ์ ํŠธ์˜ ๋ฉ”์‰ฌ์— ์Šคํ‚จ์ด๋‚˜ ์•ก์„ธ์„œ๋ฆฌ์™€ ๊ฐ™์€ ์š”์†Œ๋ฅผ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๊ฒฐํ•ฉํ•˜๊ธฐ ์œ„ํ•œ ์˜ค๋ธŒ์ ํŠธ

PreviousOVERDARE ์ˆ˜์ตํ™” ๊ฐ€์ด๋“œ๋ผ์ธNext์ŠคํŠœ๋””์˜ค ๋ฉ”๋‰ด์–ผ

Last updated 3 months ago

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