캐릭터 애니메이션
애니메이션 에셋
애니메이션 ID가 숫자 형식인 경우, 해당 에셋을 Asset Drawer에서 이름으로 검색한 뒤 Level Browser에 배치해야 스크립트에서 사용할 수 있습니다. (Level Browser에 배치되어 있지 않으면 Studio에서는 정상적으로 로드되더라도 모바일에서는 로드되지 않습니다.)
기본
BasicIdleAnimation or
ovdrassetid://14036500
Asset Name : BasicAnimations
BasicIdleAnimation
BasicWalkAnimation
or
ovdrassetid://14035600
Asset Name : BasicAnimations
BasicWalkAnimation
BasicRunAnimation
or
ovdrassetid://14036400
Asset Name : BasicAnimations
BasicRunAnimation
BasicJumpAnimation
or
ovdrassetid://14035700
Asset Name : BasicAnimations
BasicJumpAnimation
BasicJumpLoopAnimation
or
ovdrassetid://14036600
Asset Name : BasicAnimations
BasicJumpLoopAnimation
BasicLandingAnimation
or
ovdrassetid://14035800
Asset Name : BasicAnimations
BasicLandingAnimation
BasicAttackAnimation
or
ovdrassetid://14035500
Asset Name : BasicAnimations
BasicAttackAnimation
BasicKickAnimation
or
ovdrassetid://14036100
Asset Name : BasicAnimations
BasicKickAnimation
BasicDashAnimation
or
ovdrassetid://14036200
Asset Name : BasicAnimations
BasicDashAnimation
TPA
BasicMeleeIdleAnimation
or
ovdrassetid://14039300
Asset Name : BasicMeleeAnimations
BasicMeleeIdleAnimation
BasicMeleeWalkAnimation
or
ovdrassetid://14039100
Asset Name : BasicMeleeAnimations
BasicMeleeWalkAnimation
BasicMeleeRunAnimation
or
ovdrassetid://14039200
Asset Name : BasicMeleeAnimations
BasicMeleeRunAnimation
BasicMeleeJumpAnimation
or
ovdrassetid://14040100
Asset Name : BasicMeleeAnimations
BasicMeleeJumpAnimation
BasicMeleeJumpLoopAnimation
or
ovdrassetid://14040200
Asset Name : BasicMeleeAnimations
BasicMeleeJumpLoopAnimation
BasicMeleeLandingAnimation
or
ovdrassetid://14040300
Asset Name : BasicMeleeAnimations
BasicMeleeLandingAnimation
BasicMeleeAttackAnimation
or
ovdrassetid://14040400
Asset Name : BasicMeleeAnimations
BasicMeleeAttackAnimation
TPS
BasicHandgunIdleAnimation
or
ovdrassetid://14048400
Asset Name : BasicHandgunAnimations
BasicHandgunIdleAnimation
BasicHandgunWalkAnimation
or
ovdrassetid://14047200
Asset Name : BasicHandgunAnimations
BasicHandgunWalkAnimation
BasicHandgunRunAnimation
or
ovdrassetid://14047100
Asset Name : BasicHandgunAnimations
BasicHandgunRunAnimation
BasicHandgunJumpAnimation
or
ovdrassetid://14048200
Asset Name : BasicHandgunAnimations
BasicHandgunJumpAnimation
BasicHandgunJumpLoopAnimation
or
ovdrassetid://14048300
Asset Name : BasicHandgunAnimations
BasicHandgunJumpLoopAnimation
BasicHandgunLandingAnimation
or
ovdrassetid://14047300
Asset Name : BasicHandgunAnimations
BasicHandgunLandingAnimation
BasicHandgunAttackAnimation
or
ovdrassetid://14048100
Asset Name : BasicHandgunAnimations
BasicHandgunAttackAnimation
BasicHG_ReloadAnimation
or
ovdrassetid://14048600
Asset Name : BasicHandgunAnimations
BasicHG_ReloadAnimation
BasicHG_Boost_F_LoopAnimaton
or
ovdrassetid://14047400
Asset Name : BasicHandgunAnimations
BasicHG_Boost_F_LoopAnimaton
ovdrassetid://12217100
Asset Name : FirearmsEquipAnimations
PistolEquipAnimation
ovdrassetid://12218200
Asset Name : FirearmsEquipAnimations
PistolUnequipAnimation
Life
BasicSitAnimation
or
ovdrassetid://14117100
Asset Name : BasicLifeAnimations
BasicSitAnimation
BasicSit_LoopAnimation
or
ovdrassetid://14117500
Asset Name : BasicLifeAnimations
BasicSit_LoopAnimation
BasicAttackIdleAnimation
or
ovdrassetid://14117400
Asset Name : BasicLifeAnimations
BasicAttackIdleAnimation
BasicConversationAnimation
or
ovdrassetid://14118300
Asset Name : BasicLifeAnimations
BasicConversationAnimation
BasicSolvingAnimation
or
ovdrassetid://14118400
Asset Name : BasicLifeAnimations
BasicSolvingAnimation
BasicLyingAnimation
or
ovdrassetid://14117200
Asset Name : BasicLifeAnimations
BasicLyingAnimation
BasicDiggingAnimation
or
ovdrassetid://14118200
Asset Name : BasicLifeAnimations
BasicDiggingAnimation
BasicEattingAnimation
or
ovdrassetid://14117300
Asset Name : BasicLifeAnimations
BasicEattingAnimation
BasicRollingAnimation
or
ovdrassetid://14118100
Asset Name : BasicLifeAnimations
BasicRollingAnimation
ovdrassetid://12225100
Asset Name : WinLoseTieAnimations
WinAnimation01
ovdrassetid://1222620
Asset Name : WinLoseTieAnimations
WinAnimation02
ovdrassetid://12225200
Asset Name : WinLoseTieAnimations
WinAnimation03
ovdrassetid://12225400
Asset Name : WinLoseTieAnimations
LoseAnimation01
ovdrassetid://12225300
Asset Name : WinLoseTieAnimations
LoseAnimation02
ovdrassetid://12226400
Asset Name : WinLoseTieAnimations
LoseAnimation03)
ovdrassetid://12226100
Asset Name : WinLoseTieAnimations
TieAnimation01
ovdrassetid://12226300
Asset Name : WinLoseTieAnimations
TieAnimation02
ovdrassetid://12228500
Asset Name : WarmUpAnimations
WarmUpAnimation01
ovdrassetid://12228400
Asset Name : WarmUpAnimations
WarmUpAnimation02
Etc
BasicPushingAnimation
or
ovdrassetid://14122300
Asset Name : BasicPushAnimtions
BasicPushingAnimation
BasicPushWalkAnimation
or
ovdrassetid://14123200
Asset Name : BasicPushAnimtions
BasicPushWalkAnimation
BasicCarryAnimation
or
ovdrassetid://14122400
Asset Name : BasicCarryAnimations
BasicCarryAnimation
BasicCarryRunAnimation
or
ovdrassetid://14123300
Asset Name : BasicCarryAnimations
BasicCarryRunAnimation
BasicSkill_Directed_IdleAnimation
or
ovdrassetid://14122400
Asset Name : BasicSkillAnimations
BasicSkill_Directed_IdleAnimation
BasicSkill_Directed_ThrowAnimation
or
ovdrassetid://14123100
Asset Name : BasicSkillAnimations
BasicSkill_Directed_ThrowAnimation
BasicSkill_InstantAnimation
or
ovdrassetid://14122100
Asset Name : BasicSkillAnimations
BasicSkill_InstantAnimation
ovdrassetid://12222100
Asset Name : PullLeverAnimation
ovdrassetid://12213100
Asset Name : SpecialMovementAnimations
HangIdleAnimation
ovdrassetid://12213200
Asset Name : SpecialMovementAnimations
HangMoveAnimation
ovdrassetid://12214300
Asset Name : SpecialMovementAnimations
SquatIdleAnimation
ovdrassetid://12213300
Asset Name : SpecialMovementAnimations
SquatMoveAnimation
ovdrassetid://12214200
Asset Name : SpecialMovementAnimations
CrawlIdleAnimation
ovdrassetid://12214100
Asset Name : SpecialMovementAnimations
CrawlMoveAnimation
애니메이션 제작
ODA 기반의 Bone(Skeleton) 구조를 통해 외부 프로그램에서 제작한 애니메이션을 사용할 수 있습니다.
Blender 등 외부 프로그램에서 애니메이션을 제작할 때는 반드시 ODA Bone 구조와 일치하는 Skeletal Mesh를 사용해야 합니다.
제작한 애니메이션은 FBX 형식으로 내보내서 OVERDARE Studio에서 사용할 수 있습니다.
외부 애니메이션 가져오기
Import3D 버튼을 눌러 제작한 애니메이션 FBX 파일을 가져옵니다.
FBX 파일을 Import하면 스튜디오가 해당 애니메이션을 Creator Hub로 전송한 뒤 Asset ID를 발급하여, Workspace에 Animation 인스턴스로 추가합니다.
애니메이션 플레이
애니메이션을 재생하려면 Humanoid
의 Animator
를 이용하여 아바타의 애니메이션 트랙을 생성하고, 해당 트랙을 재생하면 됩니다.
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