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  1. DEVELOPMENT
  2. API Reference
  3. Enums

Material

The material types provided by OVERDARE Studio are a versatile collection of textures and surface properties designed to enhance realism and artistic expression in 3D environments. From natural terrains to modern surfaces, these materials empower developers to efficiently create immersive and visually stunning virtual worlds.

Items

Name
Value
Description

Basic

0

Default material applied to a BasePart.

Plastic

1

A smooth, non-reflective plastic surface.

Brick

2

A rough brick-like material.

Rock

3

A texture resembling stone or rocky surfaces.

Metal

4

A reflective, metallic surface.

Unlit

5

A texture that is unaffected by lighting.

Bark

6

A texture resembling tree bark.

SmallBrick

7

A smaller version of the standard brick texture.

LeafyGround

8

Ground texture covered with leaves.

MossyGround

9

Ground texture covered with moss.

Ground

10

A general ground or dirt texture.

Glass

11

A transparent, glass-like surface.

Pavement

12

A smooth surface resembling concrete or asphalt.

MossyRock

13

Rocky texture with moss over it.

WoodPlanks

14

A texture resembling wooden planks.

Wood

15

A general wooden surface.

Neon

16

A glowing, neon-like surface.

PreviousKeyCodeNextMaterialPattern

Last updated 3 months ago

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