Creator Guide
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  • OVERDARE
    • ๐ŸšฉOVERDARE ์†Œ๊ฐœ
    • ๐Ÿค์‹œ์ž‘ํ•˜๊ธฐ
      • OVERDARE App
      • OVERDARE Studio
    • ๐Ÿ“Œ์šด์˜ ์ •์ฑ…
      • ์ปค๋ฎค๋‹ˆํ‹ฐ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC ์ฝ˜ํ…์ธ  ์ œ์ž‘ ๊ฐ€์ด๋“œ๋ผ์ธ
      • UGC์˜ ์™ธ๋ถ€ ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • LOGO ํ™œ์šฉ ๊ฐ€์ด๋“œ๋ผ์ธ
      • ์ง€์‹ ์žฌ์‚ฐ๊ถŒ ์ •์ฑ…
      • ์‹ ๊ณ  ์•ˆ๋‚ด
      • ์ฝ˜ํ…์ธ  ์ œ์žฌ ์ด์˜ ์‹ ์ฒญ ์•ˆ๋‚ด
      • ํฌ๋ฆฌ์—์ดํ„ฐ ์ •์‚ฐ ์ •์ฑ…
      • OVERDARE ์ˆ˜์ตํ™” ๊ฐ€์ด๋“œ๋ผ์ธ
    • ๐Ÿ…ฐ๏ธOVERDARE Glossary
  • MANUAL
    • ๐Ÿฐ์ŠคํŠœ๋””์˜ค ๋ฉ”๋‰ด์–ผ
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        • Collaboration
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        • ์—์…‹ ์ž„ํฌํŠธ
        • ์• ๋‹ˆ๋ฉ”์ด์…˜ ์—๋””ํ„ฐ
      • ๊ฒŒ์ž„ ์ œ์ž‘
        • ๊ฒŒ์ž„ ์„ค์ •
        • ์Šคํฌ๋ฆฝํŠธ ์—๋””ํ„ฐ
        • ์ •๋ ฌ
        • Material Manager
        • Collision Groups
        • Tag Editor
        • ํผํฌ๋จผ์Šค ๊ฐ€์ด๋“œ
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        • ํŒŒํŠธ
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        • ๋ฌผ๋ฆฌ
        • ์กฐ๋ช…
        • Tool
        • VFX
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      • ์บ๋ฆญํ„ฐ
        • ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜
        • Humanoid Description
      • GUI
    • ๐Ÿ“์Šคํฌ๋ฆฝํŠธ ๋ฉ”๋‰ด์–ผ
      • ์‹œ์ž‘ํ•˜๊ธฐ
        • ์Šคํฌ๋ฆฝํŠธ ๊ฐœ์š”
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        • ์ฝ”๋”ฉ ์Šคํƒ€์ผ
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        • ์ด๋ฒคํŠธ
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        • BindableEvent
        • Value Objects
      • ์ž…๋ ฅ ๋ฐ ์กฐ์ž‘
        • ๋ชจ๋ฐ”์ผ ์กฐ์ž‘ ์ฒ˜๋ฆฌ
        • TPS Strafing System
      • ๊ฒŒ์ž„ ๊ณ ๋„ํ™”
        • Saving & Loading Data
        • ํŠธ์œˆ
        • ๋ชจ๋“ˆ ์Šคํฌ๋ฆฝํŠธ
      • ๋””๋ฒ„๊น… & ์ตœ์ ํ™”
        • ์ค‘๋‹จ์ 
        • ์Šคํฌ๋ฆฝํŠธ ์ตœ์ ํ™” ์‹ค์ „ ๊ฐ€์ด๋“œ
  • ๐Ÿ’ธ์ˆ˜์ตํ™”
    • Payout Guideline
  • DEVELOPMENT
    • ๐Ÿ“šAPI Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
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        • DominantAxis
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        • PartType
        • PlaybackState
        • RaycastFilterType
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        • WorldRoot
        • WrapTarget
  • UPDATE
    • ๐Ÿ“ฐRelease Note
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  1. DEVELOPMENT
  2. API Reference
  3. Enums

ParticleOrientation

Defines the orientation mode for particles in a 3D system.

Items

Name
Value
Description

FacingCamera

0

The particle always faces the camera directly, regardless of orientation.

FacingCameraWorldUp

1

The particle faces the camera but aligns itself based on the worldโ€™s up direction.

VelocityParallel

2

The particle orients itself in the same direction as its velocity.

VelocityPerpendicular

3

The particle orients itself perpendicular to its direction of velocity.

PreviousParticleFlipbookModeNextPartType

Last updated 3 months ago

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