World Template
Last updated
Last updated
By using world templates that come with key features pre-included, you can easily create a game without writing additional scripts. For example, using the TPS template provides essential features like character control, TPS camera view, and gun systems, allowing you to test and develop immediately without the need for further implementation.
World templates are displayed in the Start with Template section on the first screen of OVERDARE Studio. By clicking on the desired template, you can duplicate it and create a new project.
Island
An island map where you can experience seasonal changes and basic terrain. You can explore various seasonal styles by following signs and learn about the asset store and object swapping | Tutorial, Basic Learning, Social Map
Tutorial, Basic Learning, Social Map
Lobby
A lobby with modules like shops and scoreboards. Can be used as the starting point of a game without additional implementation
Waiting Room, Game Hub, Community Space
TPS
A third-person shooting game template with weapon systems and module scripts for shooting, aiming, and camera control. Suitable for prototype creation
TPS Shooting Games, Combat-Based Games
Potion Factory
A complete potion factory background. Can be used for various genres like crafting and fantasy
Background Set, Crafting, Fantasy/Factory Simulation
Chair
ChairManager SittingSystem
Campfire
CampfireTrigger
Fishing
FishingAreaTrigger FishingSystem
Time Change
TimeSetSwitch TimeFlowSwitchTrigger TimeResetTrigger
Climbing
ClimbDisabler
Chair
ChairManager SittingSystem
Scoreboard
ScorePart Scoreboard ScoreboardUI
Shop UI
ShopOpenTrigger ShopUI Shop
Sets UI position, size, and image settings for fire/reload buttons
Config
Third-person camera setup
OSSy_TPS_Camera
A combat network event handler that manages bullet replication, damage processing, effects, and broadcasts related events to all clients
BulletReplicate
Locally controls the TPS combat system, including weapon equip, firing, reloading, aiming, recoil, and GUI updates
OSSy_Client
An event handler that receives combat-related client events such as shooting, damage, and effects from other locals, and synchronizes bullet creation and visual/audio effects locally
OSSy_EventHandler
Sets weapon data setup, including fire rate, recoil, ammo count, and bullet spread
WeaponData
Animation setup modules
BasicAnimantionData AnimantionData MotionSyncModule
Animation synchronization
LocomotionSync OSSy_MotionSync
Animation controller
CharacterAnimationManager
Weapon respawn
Spawner
Climbing
ClimbDisabler