World Template

Overview

By using world templates that come with key features pre-included, you can easily create a game without writing additional scripts. For example, using the TPS template provides essential features like character control, TPS camera view, and gun systems, allowing you to test and develop immediately without the need for further implementation.

How to Use

World templates are displayed in the Start with Template section on the first screen of OVERDARE Studio. By clicking on the desired template, you can duplicate it and create a new project.

Template Type

Template
Description
Use

Island

An island map where you can experience seasonal changes and basic terrain. You can explore various seasonal styles by following signs and learn about the asset store and object swapping | Tutorial, Basic Learning, Social Map

Tutorial, Basic Learning, Social Map

Lobby

A lobby with modules like shops and scoreboards. Can be used as the starting point of a game without additional implementation

Waiting Room, Game Hub, Community Space

TPS

A third-person shooting game template with weapon systems and module scripts for shooting, aiming, and camera control. Suitable for prototype creation

TPS Shooting Games, Combat-Based Games

Potion Factory

A complete potion factory background. Can be used for various genres like crafting and fantasy

Background Set, Crafting, Fantasy/Factory Simulation

Key Features Included in the Template Island

Island

Feature
Related Script

Chair

ChairManager SittingSystem

Campfire

CampfireTrigger

Fishing

FishingAreaTrigger FishingSystem

Time Change

TimeSetSwitch TimeFlowSwitchTrigger TimeResetTrigger

Lobby

Feature
Related Script

Climbing

ClimbDisabler

Chair

ChairManager SittingSystem

Scoreboard

ScorePart Scoreboard ScoreboardUI

Shop UI

ShopOpenTrigger ShopUI Shop

TPS

Feature
Related Script

Sets UI position, size, and image settings for fire/reload buttons

Config

Third-person camera setup

OSSy_TPS_Camera

A combat network event handler that manages bullet replication, damage processing, effects, and broadcasts related events to all clients

BulletReplicate

Locally controls the TPS combat system, including weapon equip, firing, reloading, aiming, recoil, and GUI updates

OSSy_Client

An event handler that receives combat-related client events such as shooting, damage, and effects from other locals, and synchronizes bullet creation and visual/audio effects locally

OSSy_EventHandler

Sets weapon data setup, including fire rate, recoil, ammo count, and bullet spread

WeaponData

Animation setup modules

BasicAnimantionData AnimantionData MotionSyncModule

Animation synchronization

LocomotionSync OSSy_MotionSync

Animation controller

CharacterAnimationManager

Weapon respawn

Spawner

Potion Factory

Feature
Related Script

Climbing

ClimbDisabler

Last updated