Material
Overview
Material is an Enum that defines material types provided by OVERDARE Studio. It is a diverse collection of textures and surface properties designed to enhance realism and artistic expression in 3D environments.
This is used in the Material property of BasePart.
Items
Basic
0
The default surface applied to BasePart.
Plastic
1
A smooth, non-reflective plastic surface.
Brick
2
A surface that resembles rough brick.
Rock
3
A surface that resembles rock or stone.
Metal
4
A reflective metal surface.
Unlit
5
A surface unaffected by lighting.
Bark
6
A surface that resembles tree bark.
SmallBrick
7
A smaller version of the standard Brick surface.
LeafyGround
8
A ground surface covered with fallen leaves.
MossyGround
9
A ground surface covered with moss.
Ground
10
A plain ground or soil surface.
Glass
11
A transparent, glass-like surface.
Pavement
12
A smooth surface that resembles concrete or asphalt.
MossyRock
13
A rock surface covered with moss.
WoodPlanks
14
A surface that resembles wooden plank.
Wood
15
A plain wooden surface.
Neon
16
A surface that resembles glowing neon.
See also
BasePartLast updated