Material

Overview

Material is an Enum that defines material types provided by OVERDARE Studio. It is a diverse collection of textures and surface properties designed to enhance realism and artistic expression in 3D environments.

This is used in the Material property of BasePart.

Items

Name
Value
Description

Basic

0

The default surface applied to BasePart.

Plastic

1

A smooth, non-reflective plastic surface.

Brick

2

A surface that resembles rough brick.

Rock

3

A surface that resembles rock or stone.

Metal

4

A reflective metal surface.

Unlit

5

A surface unaffected by lighting.

Bark

6

A surface that resembles tree bark.

SmallBrick

7

A smaller version of the standard Brick surface.

LeafyGround

8

A ground surface covered with fallen leaves.

MossyGround

9

A ground surface covered with moss.

Ground

10

A plain ground or soil surface.

Glass

11

A transparent, glass-like surface.

Paving

12

A smooth surface that resembles concrete or asphalt.

MossyRock

13

A rock surface covered with moss.

Wood

14

A plain wooden surface.

Neon

15

A surface that resembles glowing neon.

See also

BasePartchevron-right

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