Creator Guide
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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
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        • Align Tool
        • Material Manager
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        • Performance Guide
        • World Performance Analytics
      • Object
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        • Camera
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        • Character Animation
        • Humanoid Description
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    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
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      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
    • 💡Creator Reference Materials
      • Game Term Translation Guide for Creators
    • 💸Monetization
      • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
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        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
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        • OverlapParams
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      • Classes
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        • CoreGui
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        • FormFactorPart
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        • RunService
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        • ServerStorage
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        • Skeleton
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        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
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        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
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        • Tool
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        • Tween
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        • UIAspectRatioConstraint
        • UserGameSettings
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        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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  1. DEVELOPMENT
  2. API Reference
  3. Enums

MaterialPattern

types of material patterns based on their visual appearance and repetition characteristics.

Items

Name
Value
Description

Regular

0

Represents materials with structured, repetitive designs, commonly seen in man-made objects like bricks or wooden planks.

Organic

1

Refers to materials characterized by irregular, less repetitive patterns, often found in natural elements such as stones or soil.

PreviousMaterialNextNormalId

Last updated 3 months ago

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