RotationType is an Enum that defines how rotation is applied to objects. This is used to determine the direction of objects based on specific references such as movement or camera.
This is used in the RotationType property of UserGameSettings and provides intuitive controls for character or object movement systems.
Items
Name
Value
Description
MovementRelative
0
Aligns rotation to the direction of character movement.
CameraRelative
1
Rotation follows the direction of the current camera.