> For the complete documentation index, see [llms.txt](https://docs.overdare.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overdare.com/development/api-reference/enums/rotationtype.md).

# RotationType

## Overview

RotationType is an Enum that defines how rotation is applied to objects. This is used to determine the direction of objects based on specific references such as movement or camera.

This is used in the RotationType property of UserGameSettings and provides intuitive controls for character or object movement systems.

## Items

| Name             | Value | Description                                             |
| ---------------- | ----- | ------------------------------------------------------- |
| MovementRelative | 0     | Aligns rotation to the direction of character movement. |
| CameraRelative   | 1     | Rotation follows the direction of the current camera.   |
| None             | 2     | No rotation type is specified.                          |

## See also

{% content-ref url="/pages/ZQ6tV7LR2aR8KKNf4IHl" %}
[UserGameSettings](/development/api-reference/classes/usergamesettings.md)
{% endcontent-ref %}
