For the complete documentation index, see llms.txt. This page is also available as Markdown.

Object Reference

Overview

Depending on the type of object, such as Service, Part, or Player, you can get the required object in various ways.

Getting the Service Object

A Service object refers to a built-in system object designed to perform specific functions within the game.

local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local StarterGui = game:GetService("StarterGui")
local StarterPlayer = game:GetService("StarterPlayer")
local Players = game:GetService("Players")
...

Referencing Parent Object

-- Parent of an object
local ParentPart   = Part.Parent  

-- Parent of a script
local ScriptParent = script.Parent

Referencing Child Object

Getting All Child Objects

When the hierarchy of the Part is as follows:

Getting All Players

Getting LocalPlayer (LocalScript)

Getting Humanoid from Player

Getting Player from Humanoid

Last updated