Creator Guide
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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • Performance Guide
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
        • Sound
      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
  • 💸Monetization
    • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
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        • Color3
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        • ColorSequenceKeypoint
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        • Enum
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        • OverlapParams
        • PhysicalProperties
        • Ray
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        • RaycastResult
        • ScriptConnection
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        • TweenInfo
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        • Vector2
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      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
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        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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On this page
  • Overview
  • Getting the Service Object
  • Referencing Parent Object
  • Referencing Child Object
  • Getting All Child Objects
  • Getting All Players
  • Getting LocalPlayer (LocalScript)
  • Getting Humanoid from Player
  • Getting Player from Humanoid
  1. MANUAL
  2. Script Manual
  3. Get Started

Object Reference

Overview

Depending on the type of object, such as Service, Part, or Player, you can get the required object in various ways.

Getting the Service Object

A Service object refers to a built-in system object designed to perform specific functions within the game.

local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local StarterGui = game:GetService("StarterGui")
local StarterPlayer = game:GetService("StarterPlayer")
local Players = game:GetService("Players")
...

Referencing Parent Object

-- Parent of an object
local ParentPart   = Part.Parent  

-- Parent of a script
local ScriptParent = script.Parent

Referencing Child Object

-- Return object by address (may fail if object is not loaded yet)
local ChildPart1 = Workspace.ChildPart  

-- Return the first object matching the name
local ChildPart2 = Workspace:FindFirstChild("ChildPart")  

-- Wait for the object to be returned
local ChildPart3 = SomePart:WaitForChild("ChildPart")

Getting All Child Objects

When the hierarchy of the Part is as follows:

local Part = Workspace:WaitForChild("Part")  

-- Return all the first child objects of the parent object (Part)
local Children = Part:GetChildren()  

for _, child in ipairs(Children) do
    -- Print ChildPart1, ChildPart2
    print(child.Name)
end  
  

-- Return all descendant objects of the parent object (Part)
local Descendants = Part:GetDescendants()  

for _, descendant in ipairs(Descendants) do
    -- Print ChildPart1, ChildPart1-1, ChildPart2, ChildPart2-1
    print(descendant.Name)
end

Getting All Players

local Players = game:GetService("Players")
local PlayerList = Players:GetPlayers()

for i = 1, #PlayerList do
    print(PlayerList[i])
end

Getting LocalPlayer (LocalScript)

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

Getting Humanoid from Player

local Character = Player.Character
local Humanoid = Character:FindFirstChild("Humanoid")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")

Getting Player from Humanoid

local Character = Humanoid.Parent
local Player = Players:GetPlayerFromCharacter(Character)
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Last updated 2 months ago

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