Tween

Tween : TweenBase

Overview

Tween Objects are used to gradually change property values over time for animation effects.

Once set, a tween's goal cannot be modified, and multiple tweens cannot be applied to the same property simultaneously. If multiple tweens target the same property, the existing tween is canceled, and the latest tween takes precedence.

Properties

Instance

Instance

Retrieves the instance set for the tween Object (read-only).

Code Samples

print(Tween.Instance)

TweenInfo

TweenInfo

Retrieves the TweenInfo set for the tween Object (read-only).

Code Samples

local tweenInfo = Tween.TweenInfo
print(tweenInfo.Time)
print(tweenInfo.EasingStyle)
print(tweenInfo.EasingDirection)
print(tweenInfo.RepeatCount)
print(tweenInfo.Reverses)
print(tweenInfo.DelayTime)

Methods

Play

Starts the tween's playback.

If already playing, calling Play() method has no effect. If playback is completed or stopped via Cancel() or Pause() method, this function can restart it.

Multiple tweens with different properties can run simultaneously on the same Object, but if two tweens target the same property, the existing tween is canceled, and only the latest tween runs.

Parameters

Return

void

Code Samples

Tween:Play()

Cancel

Stops the tween's playback and resets its internal state.

Property values changed by the tween are not reverted to their initial values.

Parameters

Return

void

Code Samples

Tween:Cancel()

Pause

Pauses a playing tween when its state is Playing. The tween's internal state, including progress, is not reset, so calling Play() method resumes from the paused point.

Parameters

Return

void

Code Samples

Tween:Pause() -- Pause
wait(2)

Tween:Play()  -- Resume

Events

See also

Tween

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