HumanoidStateType
Overview
A list of possible states for the Humanoid object. Each state governs the behavior and interaction of the humanoid character in the game.
Items
FallingDown
0
Currently not supported.
Ragdoll
1
The humanoid transitions into a ragdoll state. This state has to be set and unset manually using Humanoid:ChangeState().
GettingUp
2
Currently not supported.
Jumping
3
The humanoid is actively jumping. This state lasts briefly and normally transitions into either Landed, if on the ground, or Freefall, if still in the air.
Swimming
4
The humanoid is in a body of water and swimming.
Freefall
5
The humanoid is falling freely, often after jumping from a height or falling off a ledge.
Flying
6
Currently not supported.
Landed
7
The humanoid has landed after a jump or fall. This state lasts only briefly.
Running
8
The humanoid is actively running on a surface.
RunningNoPhysics
10
Currently not supported.
StrafingNoPhysics
11
Currently not supported.
Climbing
12
The humanoid is climbing, e.g., up a climbable objects
Seated
13
Currently not supported.
PlatformStanding
14
Currently not supported.
Dead
15
The humanoid is in a dead state. Changing the state to this will cause the humanoid to die.
Physics
16
The humanoid is in a custom physics state. This state has to be set and unset manually using Humanoid:ChangeState().
None
18
See also
HumanoidLast updated