Creator Guide
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Creator Guide
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
    • 📌Policy
    • 🅰️OVERDARE Glossary
    • 🏰Studio Manual
    • 📝Script Manual
    • 🚀Quick Start Guide
    • 🤖Creating AI Games Without Coding
    • 🎁Useful Assets
    • 💡Creator Reference Materials
    • 💸Monetization
    • 📚API Reference
      • Enums
        • ActionRunnerState
        • ActionSequenceCameraShakeType
        • ActionSequenceColliderType
        • ActionSequenceSlotType
        • ActionSequenceTrackType
        • ActuatorRelativeTo
        • AnimationPriority
        • ApplyStrokeMode
        • AspectType
        • AssetTypeVerification
        • AutomaticSize
        • BallState
        • BorderMode
        • BorderStrokePosition
        • CameraMode
        • CameraType
        • CollisionChannel
        • CollisionResponse
        • ContextActionResult
        • CoreGuiType
        • CreatorType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • FillDepthModeType
        • FillDirection
        • FontStyle
        • FontWeight
        • HitboxType
        • HorizontalAlignment
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidHealthDisplayType
        • HumanoidStateType
        • InfoType
        • KeyCode
        • LineJoinMode
        • Material
        • MobilityMode
        • NameOcclusion
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • ProductPurchaseDecision
        • ProgressBarFillDirection
        • ProximityPromptExclusivity
        • ProximityPromptInputType
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • ScaleType
        • ScrollingDirection
        • ShadowDetailLevel
        • SortOrder
        • SoundPlayState
        • StrokeSizingMode
        • TextXAlignment
        • TextYAlignment
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
        • VerticalAlignment
        • VFXImportance
        • VFXPerformanceType
        • ZIndexMode
      • DataTypes
      • Classes
    • 📰Release Note
    • OVERDARE Creator Hub
    • OVERDARE Discord Server
    • OVERDARE Forum
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  2. DEVELOPMENT
  3. 📚API Reference

Enums

ActionRunnerStateActionSequenceCameraShakeTypeActionSequenceColliderTypeActionSequenceSlotTypeActionSequenceTrackTypeActuatorRelativeToAnimationPriorityApplyStrokeModeAspectTypeAssetTypeVerificationAutomaticSizeBallStateBorderModeBorderStrokePositionCameraModeCameraTypeCollisionChannelCollisionResponseContextActionResultCoreGuiTypeCreatorTypeDominantAxisEasingDirectionEasingStyleFillDepthModeTypeFillDirectionFontStyleFontWeightHitboxTypeHorizontalAlignmentHttpContentTypeHumanoidDisplayDistanceTypeHumanoidHealthDisplayTypeHumanoidStateTypeInfoTypeKeyCodeLineJoinModeMaterialMobilityModeNameOcclusionNormalIdParticleEmitterShapeParticleEmitterShapeInOutParticleEmitterShapeStyleParticleFlipbookLayoutParticleFlipbookModeParticleOrientationPartTypePlaybackStateProductPurchaseDecisionProgressBarFillDirectionProximityPromptExclusivityProximityPromptInputTypeRaycastFilterTypeRollOffModeRotationTypeScaleTypeScrollingDirectionShadowDetailLevelSortOrderSoundPlayStateStrokeSizingModeTextXAlignmentTextYAlignmentUserInputStateUserInputTypeVelocityConstraintModeVerticalAlignmentVFXImportanceVFXPerformanceTypeZIndexMode
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Last updated 1 year ago