Creator Guide
English
English
  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
      • Forum Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
        • Setting Shadow Detail
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • World Performance Optimization
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
        • Sound
      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
        • JSON and HTTP Communication
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
    • 🚀Quick Start Guide
      • Unity Developer Guide
    • 💡Creator Reference Materials
      • Game Term Translation Guide for Creators
    • 💸Monetization
      • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
        • NumberSequence
        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • NumberValue
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
Powered by GitBook
On this page
  1. DEVELOPMENT
  2. API Reference

Classes

PreviousVector3NextAnimation

Last updated 3 months ago

📚
Animation
AngularVelocity
AnimationTrack
Animator
Atmosphere
Attachment
Backpack
BackpackItem
BasePart
BaseScript
Beam
BindableEvent
BlendSpace
BoolValue
Bone
Camera
CharacterMesh
CollectionService
Constraint
ContextActionService
CoreGui
DataStore
DataModel
DataStoreGetOptions
DataStoreIncrementOptions
DataStoreInfo
DataStoreKeyPages
DataStoreKeyInfo
DataStoreService
DataStoreListingPages
DataStoreSetOptions
FormFactorPart
Frame
Folder
GlobalDataStore
GuiBase2d
GuiButton
GuiObject
HttpService
Humanoid
HumanoidDescription
ImageButton
ImageLabel
InputObject
IntValue
LayerCollector
Instance
Light
Lighting
LinearVelocity
LocalScript
LuaSourceContainer
MaterialService
MaterialVariant
MeshPart
Model
ModuleScript
Mouse
NumberValue
OrderedDataStore
Pages
Part
ParticleEmitter
PhysicsService
Player
PlayerGui
Players
PlayerScripts
PointLight
PVInstance
ReplicatedStorage
RemoteEvent
ScreenGui
RunService
Script
ServerStorage
ServiceProvider
Skeleton
ServerScriptService
Sound
SoundService
SoundGroup
SpotLight
SpawnLocation
StarterCharacterScripts
StarterPack
StarterGui
StarterPlayer
StarterPlayerScripts
StringValue
SurfaceGui
SurfaceGuiBase
Team
Teams
TextLabel
TextButton
Tool
Trail
Tween
TweenService
TweenBase
UIAspectRatioConstraint
UserGameSettings
UserInputService
UserSettings
VectorForce
Workspace
WrapLayer
WorldRoot
WrapTarget