Lighting
Lighting : Instance
Overview
The Lighting system manages global lighting effects, enabling precise control over the gameβs atmosphere through lightings
When used with Atmosphere, it enables realistic atmospheric effects such as fog and color adjustments.
Properties
AmbientSkyBrightness
number
Sets the ambient light brightness for both day and night.
Code Samples
local Lighting = game:GetService("Lighting")
Lighting.AmbientSkyBrightness = 7AmbientSkyColor
Color3
Specifies the sky color for both day and night.
Code Samples
AutoTimeCycle
number
Enables automatic cycling of day and night phases.
When activated, time progresses naturally based on the Time Flow Speed. Note that time progression applies only during runtime.
Code Samples
ClockTime
number
Allows for day and night representation by setting the time. The direction and intensity of the global lighting are adjusted according to the time of day.
Code Samples
Contrast
number
Adjusts the contrast of the sky to enhance the depth of clouds, atmosphere, and colors, thereby increasing visual immersion.
Code Samples
GroundReflectionColor
Color3
Adjusts the color of light reflected from the ground.
Code Samples
MoonBrightness
number
Adjusts the brightness of the moonlight.
Code Samples
MoonCastShadow
bool
Determines whether the moonlight casts shadows.
Code Samples
MoonLightColor
Color3
Specifies the color of moonlight. Used to recreate the natural lighting of nighttime.
Code Samples
MoonMaterialColor
Color3
Sets the surface color of the moon and the color of surrounding clouds.
Code Samples
MoonMaxHeight
number
Sets the maximum elevation the moon can reach.
Code Samples
MoonPathAngle
number
Sets the angle of the moon's path. Used to simulate changes in the moon's orbit or position.
Code Samples
MoonPhase
number
Adjusts the moon's phase (full moon, half moon, crescent, etc.) to change its appearance.
Code Samples
NightBrightness
number
Sets the overall lighting brightness during nighttime. Used to create a dark atmosphere or simulate moonlight effects.
Code Samples
RealTimeDayDuration
number
The actual duration of the day/night cycle based on the current Time Flow Speed. (Read-only, e.g., 20 m / 00 s)
Code Samples
Saturation
number
Adjusts the saturation level of the global color. Lower values result in a duller look, while higher values produce more vivid and vibrant colors.
Code Samples
StarsBrightness
number
Sets the brightness of stars, determining how visible they appear in the night sky.
Code Samples
StarsColor
Color3
Specifies the color of starlight.
Code Samples
SunBrightness
number
Sets the brightness of the sunlight. Higher values produce stronger daylight effects.
Code Samples
SunCastShadow
number
Determines whether the sunlight casts shadows.
Code Samples
SunLightColor
Color3
Specifies the color of sunlight. Used to recreate the natural lighting of daytime.
Code Samples
SunMaxHeight
number
Sets the maximum elevation (height) the sun can reach.
Code Samples
SunPathAngle
number
Sets the angle of the sun's path. Used to simulate seasonal sun elevation or the direction of sunlight.
Code Samples
TimeFlowSpeed
number
Sets the speed at which the day/night cycle progresses. Higher values result in shorter time intervals between changes.
Code Samples
Code Samples
Methods
Events
See also
LightingLast updated