Lighting
Lighting : Instance
Overview
The Lighting system manages global lighting effects, enabling precise control over the game’s atmosphere through lightings.
When used with Atmosphere, it enables realistic atmospheric effects such as fog and color adjustments.
Properties
ClockTime
number
This property represents the game world’s current time in hours.
Independent of real-world time, it is used to stage day and night cycles in the game.
Code Samples
local Lighting = game:GetService("Lighting")
Lighting.ClockTime = 18 -- Hour
Ambient
Color3
This property sets the background lighting color for spaces unaffected by external light sources (e.g., indoors).
Code Samples
local Lighting = game:GetService("Lighting")
Lighting.Ambient = Color3.fromRGB(255, 0, 0)
Brightness
number
This property determines the overall brightness applied to the entire game environment.
Code Samples
local Lighting = game:GetService("Lighting")
Lighting.Brightness = 50
Methods
Events
See also
LightingLast updated