Character Animation

Animation Assets

Search for the Asset Name in the Asset Drawer to use animation packages. (Using the Asset Id allows direct use in scripts without placing it in the Level Browser.)

Default

Animation
Animation Id

ovdrassetid://18162100

  • Asset Name : BasicAnimations

    • BasicIdleAnimation

ovdrassetid://18162300

  • Asset Name : BasicAnimations

    • BasicWalkAnimation

ovdrassetid://18163100

  • Asset Name : BasicAnimations

    • BasicRunAnimation

ovdrassetid://18392100

  • Asset Name : BasicAnimations

    • BasicJumpAnimation

ovdrassetid://18394100

  • Asset Name : BasicAnimations

    • BasicJumpLoopAnimation

ovdrassetid://18394200

  • Asset Name : BasicAnimations

    • BasicLandingAnimation

ovdrassetid://18396100

  • Asset Name : BasicAnimations

    • BasicAttackAnimation

ovdrassetid://18398100

  • Asset Name : BasicAnimations

    • BasicKickAnimation

ovdrassetid://18935100

  • Asset Name : BasicAnimations

    • BasicDashAnimation

TPA

Animation
Animation Id

ovdrassetid://18449100

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeIdleAnimation

ovdrassetid://18453100

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeWalkAnimation

ovdrassetid://18447400

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeRunAnimation

ovdrassetid://18447200

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeJumpAnimation

ovdrassetid://18449300

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeJumpLoopAnimation

ovdrassetid://18449200

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeLandingAnimation

ovdrassetid://18447100

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeAttackAnimation

TPS

Animation
Animation Id

ovdrassetid://18558100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunIdleAnimation

ovdrassetid://18560100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunWalkAnimation

ovdrassetid://18559300

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunRunAnimation

ovdrassetid://18563500

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunJumpAnimation

ovdrassetid://18563700

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunJumpLoopAnimation

ovdrassetid://18565100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunLandingAnimation

ovdrassetid://18562100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunAttackAnimation

ovdrassetid://18563200

  • Asset Name : BasicHandgunAnimations

    • BasicHG_ReloadAnimation

ovdrassetid://18566100

  • Asset Name : BasicHandgunAnimations

    • BasicHG_Boost_F_LoopAnimaton

ovdrassetid://18569300

  • Asset Name : FirearmsEquipAnimations

    • PistolEquipAnimation

ovdrassetid://18569100

  • Asset Name : FirearmsEquipAnimations

    • PistolUnequipAnimation

Life

Animation
Animation Id

ovdrassetid://18827100

  • Asset Name : BasicLifeAnimations

    • BasicSitAnimation

ovdrassetid://18831100

  • Asset Name : BasicLifeAnimations

    • BasicSit_LoopAnimation

ovdrassetid://18826500

  • Asset Name : BasicLifeAnimations

    • BasicAttackIdleAnimation

ovdrassetid://18832100

  • Asset Name : BasicLifeAnimations

    • BasicConversationAnimation

ovdrassetid://18834100

  • Asset Name : BasicLifeAnimations

    • BasicSolvingAnimation

ovdrassetid://18835100

  • Asset Name : BasicLifeAnimations

    • BasicLyingAnimation

ovdrassetid://18836100

  • Asset Name : BasicLifeAnimations

    • BasicDiggingAnimation

ovdrassetid://18838100

  • Asset Name : BasicLifeAnimations

    • BasicEattingAnimation

ovdrassetid://18839100

  • Asset Name : BasicLifeAnimations

    • BasicRollingAnimation

ovdrassetid://18850100

  • Asset Name : WinLoseTieAnimations

    • WinAnimation01

ovdrassetid://18848200

  • Asset Name : WinLoseTieAnimations

    • WinAnimation02

ovdrassetid://18848300

  • Asset Name : WinLoseTieAnimations

    • WinAnimation03

ovdrassetid://18851100

  • Asset Name : WinLoseTieAnimations

    • LoseAnimation01

ovdrassetid://18846200

  • Asset Name : WinLoseTieAnimations

    • LoseAnimation02

ovdrassetid://18852100

  • Asset Name : WinLoseTieAnimations

    LoseAnimation03)

ovdrassetid://18853100

  • Asset Name : WinLoseTieAnimations

    • TieAnimation01

ovdrassetid://18855100

  • Asset Name : WinLoseTieAnimations

    • TieAnimation02

ovdrassetid://18854300

  • Asset Name : WarmUpAnimations

    • WarmUpAnimation01

ovdrassetid://18855700

  • Asset Name : WarmUpAnimations

    • WarmUpAnimation02

Etc

Animation
Animation Id

ovdrassetid://18869100

  • Asset Name : BasicPushAnimtions

    • BasicPushingAnimation

ovdrassetid://18870200

  • Asset Name : BasicPushAnimtions

    • BasicPushWalkAnimation

ovdrassetid://18872100

  • Asset Name : BasicCarryAnimations

    • BasicCarryAnimation

ovdrassetid://18873200

  • Asset Name : BasicCarryAnimations

    • BasicCarryRunAnimation

ovdrassetid://18883100

  • Asset Name : BasicSkillAnimations

    • BasicSkill_Directed_IdleAnimation

ovdrassetid://18885100

  • Asset Name : BasicSkillAnimations

    • BasicSkill_Directed_ThrowAnimation

ovdrassetid://18884200

  • Asset Name : BasicSkillAnimations

    • BasicSkill_InstantAnimation

ovdrassetid://18875100

  • Asset Name : PullLeverAnimation

ovdrassetid://18889100

  • Asset Name : SpecialMovementAnimations

    • HangIdleAnimation

ovdrassetid://18889200

  • Asset Name : SpecialMovementAnimations

    • HangMoveAnimation

ovdrassetid://18891100

  • Asset Name : SpecialMovementAnimations

    • SquatIdleAnimation

ovdrassetid://18891300

  • Asset Name : SpecialMovementAnimations

    • SquatMoveAnimation

ovdrassetid://18893100

  • Asset Name : SpecialMovementAnimations

    • CrawlIdleAnimation

ovdrassetid://18894200

  • Asset Name : SpecialMovementAnimations

    • CrawlMoveAnimation

Creating Animations

The ODA-based Bone (Skeleton) structure allows the use of animations created in external programs.

When creating animations in external programs like Blender, ensure the skeletal mesh matches the ODA Bone structure.

You can export the created animations in FBX format to use in OVERDARE Studio.

Importing External Animations

Click the Import3D button to import the animation FBX file.

When an FBX file is imported, OVERDARE Studio sends the animation to the Creator Hub, assigns an Asset Id, and adds it to the Workspace as an Animation instance.

Playing Animations

To play animations, use the Humanoid's Animator to create an animation track for the avatar and play the track.

local animation = Instance.new("Animation")
animation.AnimationId = "ovdrassetid://Animation_ID"

local animator = character.Humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)

animationTrack:Play()

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