Character Animation
Animation Assets
If the animation ID is in a numerical format, you must search for the asset by name in the Asset Drawer and place it in the Level Browser to use it in the script. (If it is not placed in the Level Browser, it may load correctly in the Studio but will not load on mobile.)
Default
BasicIdleAnimation or
ovdrassetid://14036500
Asset Name : BasicAnimations
BasicIdleAnimation
BasicWalkAnimation
or
ovdrassetid://14035600
Asset Name : BasicAnimations
BasicWalkAnimation
BasicRunAnimation
or
ovdrassetid://14036400
Asset Name : BasicAnimations
BasicRunAnimation
BasicJumpAnimation
or
ovdrassetid://14035700
Asset Name : BasicAnimations
BasicJumpAnimation
BasicJumpLoopAnimation
or
ovdrassetid://14036600
Asset Name : BasicAnimations
BasicJumpLoopAnimation
BasicLandingAnimation
or
ovdrassetid://14035800
Asset Name : BasicAnimations
BasicLandingAnimation
BasicAttackAnimation
or
ovdrassetid://14035500
Asset Name : BasicAnimations
BasicAttackAnimation
BasicKickAnimation
or
ovdrassetid://14036100
Asset Name : BasicAnimations
BasicKickAnimation
BasicDashAnimation
or
ovdrassetid://14036200
Asset Name : BasicAnimations
BasicDashAnimation
TPA
BasicMeleeIdleAnimation
or
ovdrassetid://14039300
Asset Name : BasicMeleeAnimations
BasicMeleeIdleAnimation
BasicMeleeWalkAnimation
or
ovdrassetid://14039100
Asset Name : BasicMeleeAnimations
BasicMeleeWalkAnimation
BasicMeleeRunAnimation
or
ovdrassetid://14039200
Asset Name : BasicMeleeAnimations
BasicMeleeRunAnimation
BasicMeleeJumpAnimation
or
ovdrassetid://14040100
Asset Name : BasicMeleeAnimations
BasicMeleeJumpAnimation
BasicMeleeJumpLoopAnimation
or
ovdrassetid://14040200
Asset Name : BasicMeleeAnimations
BasicMeleeJumpLoopAnimation
BasicMeleeLandingAnimation
or
ovdrassetid://14040300
Asset Name : BasicMeleeAnimations
BasicMeleeLandingAnimation
BasicMeleeAttackAnimation
or
ovdrassetid://14040400
Asset Name : BasicMeleeAnimations
BasicMeleeAttackAnimation
TPS
BasicHandgunIdleAnimation
or
ovdrassetid://14048400
Asset Name : BasicHandgunAnimations
BasicHandgunIdleAnimation
BasicHandgunWalkAnimation
or
ovdrassetid://14047200
Asset Name : BasicHandgunAnimations
BasicHandgunWalkAnimation
BasicHandgunRunAnimation
or
ovdrassetid://14047100
Asset Name : BasicHandgunAnimations
BasicHandgunRunAnimation
BasicHandgunJumpAnimation
or
ovdrassetid://14048200
Asset Name : BasicHandgunAnimations
BasicHandgunJumpAnimation
BasicHandgunJumpLoopAnimation
or
ovdrassetid://14048300
Asset Name : BasicHandgunAnimations
BasicHandgunJumpLoopAnimation
BasicHandgunLandingAnimation
or
ovdrassetid://14047300
Asset Name : BasicHandgunAnimations
BasicHandgunLandingAnimation
BasicHandgunAttackAnimation
or
ovdrassetid://14048100
Asset Name : BasicHandgunAnimations
BasicHandgunAttackAnimation
BasicHG_ReloadAnimation
or
ovdrassetid://14048600
Asset Name : BasicHandgunAnimations
BasicHG_ReloadAnimation
BasicHG_Boost_F_LoopAnimaton
or
ovdrassetid://14047400
Asset Name : BasicHandgunAnimations
BasicHG_Boost_F_LoopAnimaton
ovdrassetid://12217100
Asset Name : FirearmsEquipAnimations
PistolEquipAnimation
ovdrassetid://12218200
Asset Name : FirearmsEquipAnimations
PistolUnequipAnimation
Life
BasicSitAnimation
or
ovdrassetid://14117100
Asset Name : BasicLifeAnimations
BasicSitAnimation
BasicSit_LoopAnimation
or
ovdrassetid://14117500
Asset Name : BasicLifeAnimations
BasicSit_LoopAnimation
BasicAttackIdleAnimation
or
ovdrassetid://14117400
Asset Name : BasicLifeAnimations
BasicAttackIdleAnimation
BasicConversationAnimation
or
ovdrassetid://14118300
Asset Name : BasicLifeAnimations
BasicConversationAnimation
BasicSolvingAnimation
or
ovdrassetid://14118400
Asset Name : BasicLifeAnimations
BasicSolvingAnimation
BasicLyingAnimation
or
ovdrassetid://14117200
Asset Name : BasicLifeAnimations
BasicLyingAnimation
BasicDiggingAnimation
or
ovdrassetid://14118200
Asset Name : BasicLifeAnimations
BasicDiggingAnimation
BasicEattingAnimation
or
ovdrassetid://14117300
Asset Name : BasicLifeAnimations
BasicEattingAnimation
BasicRollingAnimation
or
ovdrassetid://14118100
Asset Name : BasicLifeAnimations
BasicRollingAnimation
ovdrassetid://12225100
Asset Name : WinLoseTieAnimations
WinAnimation01
ovdrassetid://1222620
Asset Name : WinLoseTieAnimations
WinAnimation02
ovdrassetid://12225200
Asset Name : WinLoseTieAnimations
WinAnimation03
ovdrassetid://12225400
Asset Name : WinLoseTieAnimations
LoseAnimation01
ovdrassetid://12225300
Asset Name : WinLoseTieAnimations
LoseAnimation02
ovdrassetid://12226400
Asset Name : WinLoseTieAnimations
LoseAnimation03)
ovdrassetid://12226100
Asset Name : WinLoseTieAnimations
TieAnimation01
ovdrassetid://12226300
Asset Name : WinLoseTieAnimations
TieAnimation02
ovdrassetid://12228500
Asset Name : WarmUpAnimations
WarmUpAnimation01
ovdrassetid://12228400
Asset Name : WarmUpAnimations
WarmUpAnimation02
Etc
BasicPushingAnimation
or
ovdrassetid://14122300
Asset Name : BasicPushAnimtions
BasicPushingAnimation
BasicPushWalkAnimation
or
ovdrassetid://14123200
Asset Name : BasicPushAnimtions
BasicPushWalkAnimation
BasicCarryAnimation
or
ovdrassetid://14122400
Asset Name : BasicCarryAnimations
BasicCarryAnimation
BasicCarryRunAnimation
or
ovdrassetid://14123300
Asset Name : BasicCarryAnimations
BasicCarryRunAnimation
BasicSkill_Directed_IdleAnimation
or
ovdrassetid://14122400
Asset Name : BasicSkillAnimations
BasicSkill_Directed_IdleAnimation
BasicSkill_Directed_ThrowAnimation
or
ovdrassetid://14123100
Asset Name : BasicSkillAnimations
BasicSkill_Directed_ThrowAnimation
BasicSkill_InstantAnimation
or
ovdrassetid://14122100
Asset Name : BasicSkillAnimations
BasicSkill_InstantAnimation
ovdrassetid://12222100
Asset Name : PullLeverAnimation
ovdrassetid://12213100
Asset Name : SpecialMovementAnimations
HangIdleAnimation
ovdrassetid://12213200
Asset Name : SpecialMovementAnimations
HangMoveAnimation
ovdrassetid://12214300
Asset Name : SpecialMovementAnimations
SquatIdleAnimation
ovdrassetid://12213300
Asset Name : SpecialMovementAnimations
SquatMoveAnimation
ovdrassetid://12214200
Asset Name : SpecialMovementAnimations
CrawlIdleAnimation
ovdrassetid://12214100
Asset Name : SpecialMovementAnimations
CrawlMoveAnimation
Creating Animations
The ODA-based Bone (Skeleton) structure allows the use of animations created in external programs.
When creating animations in external programs like Blender, ensure the skeletal mesh matches the ODA Bone structure.
You can export the created animations in FBX format to use in OVERDARE Studio.
Importing External Animations
Click the Import3D button to import the animation FBX file.
When an FBX file is imported, OVERDARE Studio sends the animation to the Creator Hub, assigns an Asset Id, and adds it to the Workspace as an Animation instance.
Playing Animations
To play animations, use the Humanoid
's Animator
to create an animation track for the avatar and play the track.
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