Character Animation

Animation Assets

If the animation ID is in a numerical format, you must search for the asset by name in the Asset Drawer and place it in the Level Browser to use it in the script. (If it is not placed in the Level Browser, it may load correctly in the Studio but will not load on mobile.)

Default

Animation
Animation Id

BasicIdleAnimation or

ovdrassetid://14036500

  • Asset Name : BasicAnimations

    • BasicIdleAnimation

BasicWalkAnimation

or

ovdrassetid://14035600

  • Asset Name : BasicAnimations

    • BasicWalkAnimation

BasicRunAnimation

or

ovdrassetid://14036400

  • Asset Name : BasicAnimations

    • BasicRunAnimation

BasicJumpAnimation

or

ovdrassetid://14035700

  • Asset Name : BasicAnimations

    • BasicJumpAnimation

BasicJumpLoopAnimation

or

ovdrassetid://14036600

  • Asset Name : BasicAnimations

    • BasicJumpLoopAnimation

BasicLandingAnimation

or

ovdrassetid://14035800

  • Asset Name : BasicAnimations

    • BasicLandingAnimation

BasicAttackAnimation

or

ovdrassetid://14035500

  • Asset Name : BasicAnimations

    • BasicAttackAnimation

BasicKickAnimation

or

ovdrassetid://14036100

  • Asset Name : BasicAnimations

    • BasicKickAnimation

BasicDashAnimation

or

ovdrassetid://14036200

  • Asset Name : BasicAnimations

    • BasicDashAnimation

TPA

Animation
Animation Id

BasicMeleeIdleAnimation

or

ovdrassetid://14039300

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeIdleAnimation

BasicMeleeWalkAnimation

or

ovdrassetid://14039100

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeWalkAnimation

BasicMeleeRunAnimation

or

ovdrassetid://14039200

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeRunAnimation

BasicMeleeJumpAnimation

or

ovdrassetid://14040100

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeJumpAnimation

BasicMeleeJumpLoopAnimation

or

ovdrassetid://14040200

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeJumpLoopAnimation

BasicMeleeLandingAnimation

or

ovdrassetid://14040300

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeLandingAnimation

BasicMeleeAttackAnimation

or

ovdrassetid://14040400

  • Asset Name : BasicMeleeAnimations

    • BasicMeleeAttackAnimation

TPS

Animation
Animation Id

BasicHandgunIdleAnimation

or

ovdrassetid://14048400

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunIdleAnimation

BasicHandgunWalkAnimation

or

ovdrassetid://14047200

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunWalkAnimation

BasicHandgunRunAnimation

or

ovdrassetid://14047100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunRunAnimation

BasicHandgunJumpAnimation

or

ovdrassetid://14048200

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunJumpAnimation

BasicHandgunJumpLoopAnimation

or

ovdrassetid://14048300

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunJumpLoopAnimation

BasicHandgunLandingAnimation

or

ovdrassetid://14047300

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunLandingAnimation

BasicHandgunAttackAnimation

or

ovdrassetid://14048100

  • Asset Name : BasicHandgunAnimations

    • BasicHandgunAttackAnimation

BasicHG_ReloadAnimation

or

ovdrassetid://14048600

  • Asset Name : BasicHandgunAnimations

    • BasicHG_ReloadAnimation

BasicHG_Boost_F_LoopAnimaton

or

ovdrassetid://14047400

  • Asset Name : BasicHandgunAnimations

    • BasicHG_Boost_F_LoopAnimaton

ovdrassetid://12217100

  • Asset Name : FirearmsEquipAnimations

    • PistolEquipAnimation

ovdrassetid://12218200

  • Asset Name : FirearmsEquipAnimations

    • PistolUnequipAnimation

Life

Animation
Animation Id

BasicSitAnimation

or

ovdrassetid://14117100

  • Asset Name : BasicLifeAnimations

    • BasicSitAnimation

BasicSit_LoopAnimation

or

ovdrassetid://14117500

  • Asset Name : BasicLifeAnimations

    • BasicSit_LoopAnimation

BasicAttackIdleAnimation

or

ovdrassetid://14117400

  • Asset Name : BasicLifeAnimations

    • BasicAttackIdleAnimation

BasicConversationAnimation

or

ovdrassetid://14118300

  • Asset Name : BasicLifeAnimations

    • BasicConversationAnimation

BasicSolvingAnimation

or

ovdrassetid://14118400

  • Asset Name : BasicLifeAnimations

    • BasicSolvingAnimation

BasicLyingAnimation

or

ovdrassetid://14117200

  • Asset Name : BasicLifeAnimations

    • BasicLyingAnimation

BasicDiggingAnimation

or

ovdrassetid://14118200

  • Asset Name : BasicLifeAnimations

    • BasicDiggingAnimation

BasicEattingAnimation

or

ovdrassetid://14117300

  • Asset Name : BasicLifeAnimations

    • BasicEattingAnimation

BasicRollingAnimation

or

ovdrassetid://14118100

  • Asset Name : BasicLifeAnimations

    • BasicRollingAnimation

ovdrassetid://12225100

  • Asset Name : WinLoseTieAnimations

    • WinAnimation01

ovdrassetid://1222620

  • Asset Name : WinLoseTieAnimations

    • WinAnimation02

ovdrassetid://12225200

  • Asset Name : WinLoseTieAnimations

    • WinAnimation03

ovdrassetid://12225400

  • Asset Name : WinLoseTieAnimations

    • LoseAnimation01

ovdrassetid://12225300

  • Asset Name : WinLoseTieAnimations

    • LoseAnimation02

ovdrassetid://12226400

  • Asset Name : WinLoseTieAnimations

    LoseAnimation03)

ovdrassetid://12226100

  • Asset Name : WinLoseTieAnimations

    • TieAnimation01

ovdrassetid://12226300

  • Asset Name : WinLoseTieAnimations

    • TieAnimation02

ovdrassetid://12228500

  • Asset Name : WarmUpAnimations

    • WarmUpAnimation01

ovdrassetid://12228400

  • Asset Name : WarmUpAnimations

    • WarmUpAnimation02

Etc

Animation
Animation Id

BasicPushingAnimation

or

ovdrassetid://14122300

  • Asset Name : BasicPushAnimtions

    • BasicPushingAnimation

BasicPushWalkAnimation

or

ovdrassetid://14123200

  • Asset Name : BasicPushAnimtions

    • BasicPushWalkAnimation

BasicCarryAnimation

or

ovdrassetid://14122400

  • Asset Name : BasicCarryAnimations

    • BasicCarryAnimation

BasicCarryRunAnimation

or

ovdrassetid://14123300

  • Asset Name : BasicCarryAnimations

    • BasicCarryRunAnimation

BasicSkill_Directed_IdleAnimation

or

ovdrassetid://14122400

  • Asset Name : BasicSkillAnimations

    • BasicSkill_Directed_IdleAnimation

BasicSkill_Directed_ThrowAnimation

or

ovdrassetid://14123100

  • Asset Name : BasicSkillAnimations

    • BasicSkill_Directed_ThrowAnimation

BasicSkill_InstantAnimation

or

ovdrassetid://14122100

  • Asset Name : BasicSkillAnimations

    • BasicSkill_InstantAnimation

ovdrassetid://12222100

  • Asset Name : PullLeverAnimation

ovdrassetid://12213100

  • Asset Name : SpecialMovementAnimations

    • HangIdleAnimation

ovdrassetid://12213200

  • Asset Name : SpecialMovementAnimations

    • HangMoveAnimation

ovdrassetid://12214300

  • Asset Name : SpecialMovementAnimations

    • SquatIdleAnimation

ovdrassetid://12213300

  • Asset Name : SpecialMovementAnimations

    • SquatMoveAnimation

ovdrassetid://12214200

  • Asset Name : SpecialMovementAnimations

    • CrawlIdleAnimation

ovdrassetid://12214100

  • Asset Name : SpecialMovementAnimations

    • CrawlMoveAnimation

Creating Animations

The ODA-based Bone (Skeleton) structure allows the use of animations created in external programs.

When creating animations in external programs like Blender, ensure the skeletal mesh matches the ODA Bone structure.

You can export the created animations in FBX format to use in OVERDARE Studio.

Importing External Animations

Click the Import3D button to import the animation FBX file.

When an FBX file is imported, OVERDARE Studio sends the animation to the Creator Hub, assigns an Asset Id, and adds it to the Workspace as an Animation instance.

Playing Animations

To play animations, use the Humanoid's Animator to create an animation track for the avatar and play the track.

local animation = Instance.new("Animation")
animation.AnimationId = "ovdrassetid://Animation_ID"

local animator = character.Humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)

animationTrack:Play()

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