Character Animation
Animation Assets
If the animation ID is in a numerical format, you must search for the asset by name in the Asset Drawer and place it in the Level Browser to use it in the script. (If it is not placed in the Level Browser, it may load correctly in the Studio but will not load on mobile.)
Default
BasicIdleAnimation
BasicWalkAnimation
BasicRunAnimation
BasicJumpAnimation
BasicJumpLoopAnimation
BasicLandingAnimation
BasicAttackAnimation
BasicKickAnimation
BasicDashAnimation
BasicRunForwardAnimation
BasicRunLeftAnimation
BasicRunForwardLeftAnimation
BasicRunForwardRightAnimation
BasicRunRightAnimation
BasicRunBackLeftAnimation
BasicRunBackRightAnimation
BasicRunBackAnimation
TPA
BasicMeleeIdleAnimation
BasicMeleeWalkAnimation
BasicMeleeRunAnimation
BasicMeleeJumpAnimation
BasicMeleeJumpLoopAnimation
BasicMeleeLandingAnimation
BasicMeleeAttackAnimation
TPS
BasicHandgunIdleAnimation
BasicHandgunWalkAnimation
BasicHandgunRunAnimation
BasicHandgunJumpAnimation
BasicHandgunJumpLoopAnimation
BasicHandgunLandingAnimation
BasicHandgunAttackAnimation
BasicHG_ReloadAnimation
BasicHG_Boost_F_LoopAnimaton
ovdrassetid://12217100
Asset Name : FirearmsEquipAnimations
PistolEquipAnimation
ovdrassetid://12218200
Asset Name : FirearmsEquipAnimations
PistolUnequipAnimation
Life
BasicSitAnimation
BasicSit_LoopAnimation
BasicAttackIdleAnimation
BasicConversationAnimation
BasicSolvingAnimation
BasicLyingAnimation
BasicDiggingAnimation
BasicEattingAnimation
BasicRollingAnimation
ovdrassetid://12225100
Asset Name : WinLoseTieAnimations
WinAnimation01
ovdrassetid://1222620
Asset Name : WinLoseTieAnimations
WinAnimation02
ovdrassetid://12225200
Asset Name : WinLoseTieAnimations
WinAnimation03
ovdrassetid://12225400
Asset Name : WinLoseTieAnimations
LoseAnimation01
ovdrassetid://12225300
Asset Name : WinLoseTieAnimations
LoseAnimation02
ovdrassetid://12226400
Asset Name : WinLoseTieAnimations
LoseAnimation03)
ovdrassetid://12226100
Asset Name : WinLoseTieAnimations
TieAnimation01
ovdrassetid://12226300
Asset Name : WinLoseTieAnimations
TieAnimation02
ovdrassetid://12228500
Asset Name : WarmUpAnimations
WarmUpAnimation01
ovdrassetid://12228400
Asset Name : WarmUpAnimations
WarmUpAnimation02
Etc
BasicPushingAnimation
BasicPushWalkAnimation
BasicCarryAnimation
BasicCarryRunAnimation
BasicSkill_Directed_IdleAnimation
BasicSkill_Directed_ThrowAnimation
BasicSkill_InstantAnimation
ovdrassetid://12222100
Asset Name : PullLeverAnimation
ovdrassetid://12213100
Asset Name : SpecialMovementAnimations
HangIdleAnimation
ovdrassetid://12213200
Asset Name : SpecialMovementAnimations
HangMoveAnimation
ovdrassetid://12214300
Asset Name : SpecialMovementAnimations
SquatIdleAnimation
ovdrassetid://12213300
Asset Name : SpecialMovementAnimations
SquatMoveAnimation
ovdrassetid://12214200
Asset Name : SpecialMovementAnimations
CrawlIdleAnimation
ovdrassetid://12214100
Asset Name : SpecialMovementAnimations
CrawlMoveAnimation
Creating Animations
The ODA-based Bone (Skeleton) structure allows the use of animations created in external programs.
When creating animations in external programs like Blender, ensure the skeletal mesh matches the ODA Bone structure.
You can export the created animations in FBX format to use in OVERDARE Studio.
Importing External Animations
Click the Import3D button to import the animation FBX file.
When an FBX file is imported, OVERDARE Studio sends the animation to the Creator Hub, assigns an Asset Id, and adds it to the Workspace as an Animation instance.
Playing Animations
To play animations, use the Humanoid
's Animator
to create an animation track for the avatar and play the track.
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