# ServerStorage

ServerStorage : `Instance`

## Overview

ServerStorage is a server-only container. Objects stored here are not replicated to clients and cannot be accessed from LocalScript.

Storing server-only resources in ServerStorage helps reduce unnecessary network traffic when clients join the game, making it effective for performance optimization.

However, Script Objects placed in ServerStorage will not run. Scripts that need to run on the server should be placed in ServerScriptService instead. An exception is ModuleScript, which can be stored in ServerStorage and still be loaded and run on the server using require().

For Objects that need to be accessed by both the server and clients, it's best to store them in ReplicatedStorage

## Properties

## Methods

## Events


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