# GuiButton

GuiButton : `GuiObject`

## Overview

GuiButton is an abstract class that inherits from GuiObject, defining shared functionality for clickable UI elements like TextButton and ImageButton

## Properties

## Methods

## Events

### Activated

The event triggers when the button is pressed.

It fires when a button is clicked or touched and released over the UI element, executing at the input’s release (Up) rather than its start.

For this event to fire correctly, the button’s Active property must be set to true.

#### Parameters

#### Code Samples

```lua
local ScreenGui = script.Parent
local ImageButton = ScreenGui.ImageButton

local function OnActivated()
    print("Activated!")
end
ImageButton.Activated:Connect(OnActivated)
```


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