BoolValue
BoolValue : ValueBase
Overview
An instance used to store boolean value. Values set on the server are automatically replicated to the client, enabling script-to-script communication without using RemoteEvent.
Properties
Value
bool
You can set a boolean value to store.
Code Samples
local SomeValue = Instance.new("BoolValue")
SomeValue.Name = "SomeValue"
SomeValue.Parent = game.Workspace
SomeValue.Value = true
Methods
Events
Changed
An event is triggered whenever the value changes.
Parameters
bool
value
Changed value
Code Samples
local function OnChanged(value)
print(SomeValue.Name, ": ", value)
end
SomeValue.Changed:Connect(OnChanged)
See also
Manage ValueLast updated