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On this page
  • Overview
  • Displaying the Align Tool Panel
  • How to Use
  • Alignment Options
  • Space
  • Relative To
  • Align In
  • Mode
  1. MANUAL
  2. Studio Manual
  3. Game Development

Align Tool

PreviousScript EditorNextMaterial Manager

Last updated 2 months ago

Overview

The Align feature allows you to easily align objects along the X, Y, and Z axes.

Displaying the Align Tool Panel

The Align Tool can be displayed by clicking the Align button which appears when you select the Model tab in the top tab area of OVERDARE Studio.

How to Use

Select the objects you want to align, configure the various alignment options in the Align Tool panel, and click the Align button to complete the alignment.

Alignment Options

Space

Select the reference space for alignment.

Category
Description

World

The alignment axes are based on the World coordinates.

Local

The alignment axes are based on the Local Asset coordinates.

Relative To

Select the reference point for alignment.

Category
Description

Selection Bounds

The alignment is based on the Bounding Box that encompasses all selected objects.

Active Object

The alignment is based on the active object among the selected objects.

Align In

Select the axis (or axes) for alignment. You can choose one or more of the X, Y, and Z axes.

Mode

Choose one of the alignment values: Min, Center, or Max.

Min
Center
Max

Relative To : Active Object

Align in : Z축

Mode : Min

Relative To : Active Object

Align in : Z축

Mode : Center

Relative To : Active Object

Align in : Z축

Mode : Max

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