Creator Guide
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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
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      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
      • Forum Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
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        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
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      • Object
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        • Character Animation
        • Humanoid Description
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    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
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      • Events & Communication
        • Event
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        • BindableEvent
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      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
        • JSON and HTTP Communication
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
    • 🚀Quick Start Guide
      • Unity Developer Guide
    • 💡Creator Reference Materials
      • Game Term Translation Guide for Creators
    • 💸Monetization
      • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
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        • HttpCompression
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        • KeyCode
        • Material
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        • ParticleEmitterShape
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      • DataTypes
        • BlendSpaceSampleSata
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        • FormFactorPart
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        • Script
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        • ServiceProvider
        • Skeleton
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        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
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        • Tool
        • Trail
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        • UIAspectRatioConstraint
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        • VectorForce
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        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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  • Properties
  • Enabled
  • Neutral
  • TeamColor
  • Methods
  • Events
  1. DEVELOPMENT
  2. API Reference
  3. Classes

SpawnLocation

SpawnLocation : FormFactorPart

Properties

Enabled

bool

A boolean property determines whether the spawn location is enabled or not.

Code Samples

Neutral

bool

A boolean property determines whether a spawn location is neutral or not affiliated with any specific team.

Code Samples

TeamColor

BrickColor

Specifies the team color of the team to be Spawned to the SpawnLocation.

Code Samples

Methods

Events

PreviousSpotLightNextStarterCharacterScripts

Last updated 11 days ago

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