MeshPart

MeshPart : BasePart

Overview

This object represents a custom mesh based on BasePart, which is simulated in the physics engine based on the mesh's shape.

The MeshId and TextureID properties determines the shape and texture of MeshPart

Properties

DoubleSided

bool

This property determines whether the mesh is rendered on both faces.

For cases like paper, leaves, or thin metal plates that need to be visible from both sides, setting this property to true renders both the front and back faces of the mesh, ensuring the surface is visible from any direction.

However, as double-sided rendering can increase load on GPU, it should only be used when necessary.

Code Samples

local MeshPart = script.Parent

print(MeshPart.DoubleSided)

EnableMeshShadowDetails

bool

Determines whether to enable the shadow detail setting for the MeshPart.

When this option is enabled, the mesh's individual setting takes priority over the Lighting service's global setting.

Code Samples

MeshId

string

This property sets the mesh asset to be displayed on the MeshPart.

Code Samples

MeshShadowDetailLevel

Enum.ShadowDetailLevel

Setting the shadow detail level of the MeshPart.

If the value of MeshShadowDetailLevel is set to Original, it render shadows with precise detail matching the original mesh shape. Medium or Low settings render shadows in simpler forms.

Code Samples

MeshSize

Vector3

This property indicates the original size of the mesh.

Code Samples

TextureId

string

This property sets the texture asset to be displayed on the MeshPart.

Code Samples

Methods

ApplyMesh

Currently not supported.

Parameters

Instance InMeshPart

Return

void

Code Samples

Events

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