Animation

Animation : Instance

Overview

The animation Object references an animation's Asset Id.

For AnimationTrack to replicate correctly, an animator must be a child of a humanoid. Animations started on a player's client are automatically replicated to the server and other clients.

Properties

AnimationId

string

Sets the Asset Id of the animation referenced by the Animation Object.

The Asset Id is generated when the animation is imported.

Code Samples

local Players = game:GetService("Players")

local Character = Players.LocalPlayer.Character
local Humanoid = Character:WaitForChild("Humanoid")

local Animation = Instance.new("Animation")
Animation.AnimationId = "ovdrassetid://18850100" -- WinAnimation01

local Animator = Humanoid:FindFirstChild("Animator")
local AnimationTrack = Animator:LoadAnimation(Animation)

AnimationTrack:Play()

Methods

Events

See also

Character Animation

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