Setting Shadow Detail
Last updated
Last updated
The Shadow Detail Level is an optimization technique that adjusts the complexity of shadow calculations. For more distant objects, a simplified mesh (Low-Detail Mesh) is used to calculate shadows, thus reducing rendering load and improving overall game performance.
After selecting the Lighting service, you can specify the complexity of all shadows using the Shadow Detail Level in the Properties panel.
(If a mesh’s shadow is not visible, check if Cast Shadow is enabled in the mesh’s Properties panel.)
After selecting a mesh, enabling Enable Mesh Shadow Details in the Properties panel allows you to specify the Mesh Shadow Detail Level for each mesh. In this case, the mesh’s settings take precedence over the global settings of the Lighting service.
Setting the Shadow Detail Level to Original results in detailed shadows based on the original mesh shape, while Medium or Low settings produce simpler shadow forms.
To display shadows, go to the Settings menu on your mobile device that runs the OVERDARE app, and set the Graphics option to Prioritize Quality.
Since shadow complexity significantly impacts game performance, it's recommended to set global shadow complexity as low as possible and apply highly complex shadows only to specific meshes of high importance.