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On this page
  • Overview
  • How to Use
  • Setting Global Shadow
  • Individual Shadow Settings
  • Shadow Representation Based on Shadow Detail Level
  • Note
  • Usage Example
  1. MANUAL
  2. Studio Manual
  3. Asset & Resource Creation

Setting Shadow Detail

PreviousAnimation EditorNextGame Development

Last updated 1 day ago

Overview

The Shadow Detail Level is an optimization technique that adjusts the complexity of shadow calculations. For more distant objects, a simplified mesh (Low-Detail Mesh) is used to calculate shadows, thus reducing rendering load and improving overall game performance.

How to Use

Setting Global Shadow

After selecting the Lighting service, you can specify the complexity of all shadows using the Shadow Detail Level in the Properties panel.

(If a mesh’s shadow is not visible, check if Cast Shadow is enabled in the mesh’s Properties panel.)

Individual Shadow Settings

After selecting a mesh, enabling Enable Mesh Shadow Details in the Properties panel allows you to specify the Mesh Shadow Detail Level for each mesh. In this case, the mesh’s settings take precedence over the global settings of the Lighting service.

Shadow Representation Based on Shadow Detail Level

Setting the Shadow Detail Level to Original results in detailed shadows based on the original mesh shape, while Medium or Low settings produce simpler shadow forms.

Note

To display shadows, go to the Settings menu on your mobile device that runs the OVERDARE app, and set the Graphics option to Prioritize Quality.

Usage Example

Since shadow complexity significantly impacts game performance, it's recommended to set global shadow complexity as low as possible and apply highly complex shadows only to specific meshes of high importance.

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From left to right: Original, Medium, Low