HitboxType

HitboxType defines the type used for character collision and hit detection.

Items

Name
Value
Description

Single

0

Uses a single capsule that encapsulates the entire character as the hitbox.

SixBody

1

Generates fixed-size hitboxes for each predefined body part of the character.

FittedSixBody

2

Generates hitboxes for each body part based on the actual size of each body part.

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