HitboxType
HitboxType
defines the type used for character collision and hit detection.
Items
Name
Value
Description
Single
0
Uses a single capsule that encapsulates the entire character as the hitbox.
SixBody
1
Generates fixed-size hitboxes for each predefined body part of the character.
FittedSixBody
2
Generates hitboxes for each body part based on the actual size of each body part.
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