> For the complete documentation index, see [llms.txt](https://docs.overdare.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overdare.com/manual/studio-manual/game-development/tag-editor.md).

# Tag Editor

## Overview <a href="#overview" id="overview"></a>

The Tag Editor allows you to assign tags to objects, making it easier and more efficient to manage and categorize them.

## Displaying the **Tag Editor** Panel <a href="#displaying-the-tag-editor-panel" id="displaying-the-tag-editor-panel"></a>

The Tag Editor panel can be displayed by clicking the **Tag Editor button** in the **View tab**, which appears in the top tab area of OVERDARE Studio.

<figure><img src="/files/ukhntr2YOqjSWS7CLqJU" alt=""><figcaption></figcaption></figure>

## How to Use <a href="#how-to-use" id="how-to-use"></a>

### Adding tags <a href="#adding-tags" id="adding-tags"></a>

Click the **+ button** in the top-right corner of the Tag Editor to create a new tag.

<div align="left"><figure><img src="/files/20wrtfs07XQQhlvCA29r" alt=""><figcaption></figcaption></figure></div>

Click the **folder icon** in the top-right corner of the Tag Editor to create a new folder.

<figure><img src="/files/6HUoO6oJpl4OJkD9j6Bu" alt=""><figcaption></figcaption></figure>

### Managing Tags <a href="#managing-tags" id="managing-tags"></a>

You can organize a Tag inside a folder by selecting it, then **dragging & dropping** it into a **folder**.

<div align="left"><figure><img src="/files/VpBJbmw8YNUDX5lTIHJb" alt=""><figcaption></figcaption></figure></div>

Right-click on a Tag or folder to rename it with **Rename** or delete it with **Delete**. You can also duplicate them with **Duplicate**, put them in a folder with Group Section, or remove them from a folder with Group Section.

<div align="left"><figure><img src="/files/WqvXmqTN2kKNhRtkJwOA" alt=""><figcaption></figcaption></figure></div>

Alternatively, you can hover over a tag and click the **button** shown in the image below to display the **Tag Options window** where you can set the tag’s name or group.

In the Tag Option window, you can click the **Select In Level Browser button** to select the objects with the specified tag.

<figure><img src="/files/4H90ftVmzVvcwWgIsZ1F" alt=""><figcaption></figcaption></figure>

### Adding Tags to Parts <a href="#adding-tags-to-parts" id="adding-tags-to-parts"></a>

You can **assign/remove** a tag to a Part by selecting the Part you want to tag and clicking the **check box** in the Tag Editor.

<figure><img src="/files/tgpMkwrwV3M3yW59RPAL" alt=""><figcaption></figcaption></figure>

Alternatively, you can select the Part you want to tag, find Tags in the properties window, press the **+ button** to **Add**, and enter the name of the tag you want to set.\
(If the tag name does not exist in the Tag Editor, it will be automatically added and assigned.)

<div align="left"><figure><img src="/files/pTIDd1SpUrZds5WTmQYI" alt=""><figcaption></figcaption></figure></div>

### Finding Objects with Tags <a href="#finding-objects-with-tags" id="finding-objects-with-tags"></a>

Hover over a tag and click the **button** shown in the image below to select all objects with that tag.

<figure><img src="/files/pNLM0zAAAhhJ1C6j7Ogx" alt=""><figcaption></figcaption></figure>
