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On this page
  • Overview
  • Displaying the Tag Editor Panel
  • How to Use
  • Adding tags
  • Managing Tags
  • Adding Tags to Parts
  • Finding Objects with Tags
  1. MANUAL
  2. Studio Manual
  3. Game Development

Tag Editor

PreviousCollision GroupsNextPerformance Guide

Last updated 2 months ago

Overview

The Tag Editor allows you to assign tags to objects, making it easier and more efficient to manage and categorize them.

Displaying the Tag Editor Panel

The Tag Editor panel can be displayed by clicking the Tag Editor button in the View tab, which appears in the top tab area of OVERDARE Studio.

How to Use

Adding tags

Click the + button in the top-right corner of the Tag Editor to create a new tag.

Click the folder icon in the top-right corner of the Tag Editor to create a new folder.

Managing Tags

You can organize a Tag inside a folder by selecting it, then dragging & dropping it into a folder.

Right-click on a Tag or folder to rename it with Rename or delete it with Delete. You can also duplicate them with Duplicate, put them in a folder with Group Section, or remove them from a folder with Group Section.

Alternatively, you can hover over a tag and click the button shown in the image below to display the Tag Options window where you can set the tag’s name or group.

In the Tag Option window, you can click the Select In Level Browser button to select the objects with the specified tag.

Adding Tags to Parts

You can assign/remove a tag to a Part by selecting the Part you want to tag and clicking the check box in the Tag Editor.

Alternatively, you can select the Part you want to tag, find Tags in the properties window, press the + button to Add, and enter the name of the tag you want to set. (If the tag name does not exist in the Tag Editor, it will be automatically added and assigned.)

Finding Objects with Tags

Hover over a tag and click the button shown in the image below to select all objects with that tag.

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