Creator Guide
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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • Performance Guide
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
        • Sound
      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
  • 💸Monetization
    • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
        • NumberSequence
        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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  • Overview
  • Glossary
  1. OVERDARE

OVERDARE Glossary

Overview

The OVERDARE Glossary is a document that organizes and explains the terms and concepts used in OVERDARE.

This document aims to clarify the meanings of key terms and expressions used in the OVERDARE App and OVERDARE Studio, helping players and creators easily understand the content.

Glossary

Term
Usage
Description

AngularVelocity

OVERDARE Studio

A physics object that generates rotational motion

Animation

OVERDARE Studio

An object that defines character animations

Animator

OVERDARE Studio

An object that executes and manages animations

Atmosphere

OVERDARE Studio

An object that adds atmosphere effects to the game

Attachment

OVERDARE Studio

A point object that can be attached to other objects

Backpack

OVERDARE Studio

An object that stores the items owned by the player

BindableEvent

OVERDARE Studio

An object for event communication between scripts

BlendSpace

OVERDARE Studio

An object that controls animation transitions

Bone

OVERDARE Studio

An object that represents the skeleton of a model

Camera

OVERDARE Studio

An object that controls the player's camera

Character

공통

The object that the player controls or observes in the game

CharacterMesh

OVERDARE Studio

The object representing the mesh structure of a character

Client

공통

The local environment running on the device of an individual player

CollectionService

OVERDARE Studio

An object used to group and manage objects by using tags

Folder

OVERDARE Studio

A container object used to organize objects

Frame

OVERDARE Studio

A GUI container object

GuiButton

OVERDARE Studio

A clickable GUI button object

Humanoid

OVERDARE Studio

An object that defines the character's behavior

HumanoidDescription

OVERDARE Studio

An object that defines the character's appearance

ImageButton

OVERDARE Studio

A clickable button object with an image

ImageLabel

OVERDARE Studio

A GUI object that displays an image

Lua Script

OVERDARE Studio

The programming language used in OVERDARE Studio

Lighting

OVERDARE Studio

An object that manages the game's lighting and time settings

LinearVelocity

OVERDARE Studio

A physics object that generates linear motion

LocalScript

OVERDARE Studio

A script object that runs on the client

MaterialService

OVERDARE Studio

An object that manages materials used in the game

MaterialVariant

OVERDARE Studio

An object that defines custom modifications to materials

MeshPart

OVERDARE Studio

A part object with a custom mesh

Model

OVERDARE Studio

An object that groups multiple parts

ModuleScript

OVERDARE Studio

A reusable code module script object

OVERDARE App

공통

A next-generation User Generated Content (UGC) platform for creating and sharing unique and innovative games and experiences

OVERDARE Studio

공통

A game development tool for bringing creative ideas to life

Player

공통

A person (user) who plays the game

Part

OVERDARE Studio

A basic 3D physics object

ParticleEmitter

OVERDARE Studio

An object that generates particle effects

PlayerGui

OVERDARE Studio

A container object that holds the player's GUI elements

Players

OVERDARE Studio

An object displaying the list of players who have entered the game

PlayerScripts

OVERDARE Studio

A container object for storing scripts connected to the player

PointLight

OVERDARE Studio

A light object that shines light from a point source

RemoteEvent

OVERDARE Studio

An object for event communication between the client and server

ReplicatedStorage

OVERDARE Studio

A storage object for data and objects shared between the client and server

ScreenGui

OVERDARE Studio

A container object for GUI displayed on the screen

Script

OVERDARE Studio

A script object executed on the server

Server

공통

A central system managing the global state of the game and handling communication with all clients (players)

ServerScriptService

OVERDARE Studio

A script storage object for scripts executed on the server

ServerStorage

OVERDARE Studio

A storage object for objects that are only accessible from the server

Skeleton

OVERDARE Studio

An object representing the full skeletal structure of a character

Sound

OVERDARE Studio

An object that plays sound within the game

SoundGroup

OVERDARE Studio

An object for grouping sounds and setting group-level properties

SpawnLocation

OVERDARE Studio

An object defining where a player will spawn in the game

SpotLight

OVERDARE Studio

A light object that shines in a specific direction

StarterCharacterScripts

OVERDARE Studio

A storage object for scripts that will be loaded into the player's character

StarterGui

OVERDARE Studio

A container object defining the initial state of the player's GUI

StarterPlayer

OVERDARE Studio

A container object for the initial settings related to the player (includes child objects StarterCharacterScripts and StarterPlayerScripts)

StarterPlayerScripts

OVERDARE Studio

A storage object for scripts that will be loaded into the player

SurfaceGui

OVERDARE Studio

A GUI object displayed on the surface of a part

SurfaceGuiBase

OVERDARE Studio

The base class object for all SurfaceGui objects

Team

OVERDARE Studio

An object for managing the player's team

TextButton

OVERDARE Studio

A clickable button object containing text

TextLabel

OVERDARE Studio

A GUI element object that displays text

Tool

OVERDARE Studio

An object that represents a tool (e.g., sword, shield) that the character can use

Tween

OVERDARE Studio

An object that smoothly transitions values

UIAspectRatioConstraint

OVERDARE Studio

An object that maintains the aspect ratio of a GUI element

VectorForce

OVERDARE Studio

A physics object that applies force in a specific direction

Workspace

OVERDARE Studio

A container object for objects displayed in the game world

WrapLayer

OVERDARE Studio

An object representing character skins such as clothing or accessories

WrapTarget

OVERDARE Studio

An object used for seamlessly combining skins or accessories with a character or object's mesh

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Last updated 2 months ago

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