# OVERDARE Glossary

## Overview

The **OVERDARE Glossary** is a document that organizes and explains the terms and concepts used in OVERDARE.

This document aims to clarify the meanings of key terms and expressions used in the OVERDARE App and OVERDARE Studio, helping players and creators easily understand the content.

## Glossary

<table data-full-width="true"><thead><tr><th width="228">Term</th><th width="176">Usage</th><th>Description</th></tr></thead><tbody><tr><td>AngularVelocity</td><td>OVERDARE Studio</td><td>A physics object that generates rotational motion</td></tr><tr><td>Animation</td><td>OVERDARE Studio</td><td>An object that defines character animations</td></tr><tr><td>Animator</td><td>OVERDARE Studio</td><td>An object that executes and manages animations</td></tr><tr><td>Atmosphere</td><td>OVERDARE Studio</td><td>An object that adds atmosphere effects to the game</td></tr><tr><td>Attachment</td><td>OVERDARE Studio</td><td>A point object that can be attached to other objects</td></tr><tr><td>Backpack</td><td>OVERDARE Studio</td><td>An object that stores the items owned by the player</td></tr><tr><td>BindableEvent</td><td>OVERDARE Studio</td><td>An object for event communication between scripts</td></tr><tr><td>Bone</td><td>OVERDARE Studio</td><td>An object that represents the skeleton of a model</td></tr><tr><td>Camera</td><td>OVERDARE Studio</td><td>An object that controls the player's camera</td></tr><tr><td>Character</td><td>공통</td><td>The object that the player controls or observes in the game</td></tr><tr><td>CharacterMesh</td><td>OVERDARE Studio</td><td>The object representing the mesh structure of a character</td></tr><tr><td>Client</td><td>공통</td><td>The local environment running on the device of an individual player</td></tr><tr><td>CollectionService</td><td>OVERDARE Studio</td><td>An object used to group and manage objects by using tags</td></tr><tr><td>Folder</td><td>OVERDARE Studio</td><td>A container object used to organize objects</td></tr><tr><td>Frame</td><td>OVERDARE Studio</td><td>A GUI container object</td></tr><tr><td>GuiButton</td><td>OVERDARE Studio</td><td>A clickable GUI button object</td></tr><tr><td>Humanoid</td><td>OVERDARE Studio</td><td>An object that defines the character's behavior</td></tr><tr><td>HumanoidDescription</td><td>OVERDARE Studio</td><td>An object that defines the character's appearance</td></tr><tr><td>ImageButton</td><td>OVERDARE Studio</td><td>A clickable button object with an image</td></tr><tr><td>ImageLabel</td><td>OVERDARE Studio</td><td>A GUI object that displays an image</td></tr><tr><td>Lua Script</td><td>OVERDARE Studio</td><td>The programming language used in OVERDARE Studio</td></tr><tr><td>Lighting</td><td>OVERDARE Studio</td><td>An object that manages the game's lighting and time settings</td></tr><tr><td>LinearVelocity</td><td>OVERDARE Studio</td><td>A physics object that generates linear motion</td></tr><tr><td>LocalScript</td><td>OVERDARE Studio</td><td>A script object that runs on the client</td></tr><tr><td>MaterialService</td><td>OVERDARE Studio</td><td>An object that manages materials used in the game</td></tr><tr><td>MaterialVariant</td><td>OVERDARE Studio</td><td>An object that defines custom modifications to materials</td></tr><tr><td>MeshPart</td><td>OVERDARE Studio</td><td>A part object with a custom mesh</td></tr><tr><td>Model</td><td>OVERDARE Studio</td><td>An object that groups multiple parts</td></tr><tr><td>ModuleScript</td><td>OVERDARE Studio</td><td>A reusable code module script object</td></tr><tr><td>OVERDARE App</td><td>공통</td><td>A next-generation User Generated Content (UGC) platform for creating and sharing unique and innovative games and experiences</td></tr><tr><td>OVERDARE Studio</td><td>공통</td><td>A game development tool for bringing creative ideas to life</td></tr><tr><td>Player</td><td>공통</td><td>A person (user) who plays the game</td></tr><tr><td>Part</td><td>OVERDARE Studio</td><td>A basic 3D physics object</td></tr><tr><td>ParticleEmitter</td><td>OVERDARE Studio</td><td>An object that generates particle effects</td></tr><tr><td>PlayerGui</td><td>OVERDARE Studio</td><td>A container object that holds the player's GUI elements</td></tr><tr><td>Players</td><td>OVERDARE Studio</td><td>An object displaying the list of players who have entered the game</td></tr><tr><td>PlayerScripts</td><td>OVERDARE Studio</td><td>A container object for storing scripts connected to the player</td></tr><tr><td>PointLight</td><td>OVERDARE Studio</td><td>A light object that shines light from a point source</td></tr><tr><td>RemoteEvent</td><td>OVERDARE Studio</td><td>An object for event communication between the client and server</td></tr><tr><td>ReplicatedStorage</td><td>OVERDARE Studio</td><td>A storage object for data and objects shared between the client and server</td></tr><tr><td>ScreenGui</td><td>OVERDARE Studio</td><td>A container object for GUI displayed on the screen</td></tr><tr><td>Script</td><td>OVERDARE Studio</td><td>A script object executed on the server</td></tr><tr><td>Server</td><td>공통</td><td>A central system managing the global state of the game and handling communication with all clients (players)</td></tr><tr><td>ServerScriptService</td><td>OVERDARE Studio</td><td>A script storage object for scripts executed on the server</td></tr><tr><td>ServerStorage</td><td>OVERDARE Studio</td><td>A storage object for objects that are only accessible from the server</td></tr><tr><td>Skeleton</td><td>OVERDARE Studio</td><td>An object representing the full skeletal structure of a character</td></tr><tr><td>Sound</td><td>OVERDARE Studio</td><td>An object that plays sound within the game</td></tr><tr><td>SoundGroup</td><td>OVERDARE Studio</td><td>An object for grouping sounds and setting group-level properties</td></tr><tr><td>SpawnLocation</td><td>OVERDARE Studio</td><td>An object defining where a player will spawn in the game</td></tr><tr><td>SpotLight</td><td>OVERDARE Studio</td><td>A light object that shines in a specific direction</td></tr><tr><td>StarterCharacterScripts</td><td>OVERDARE Studio</td><td>A storage object for scripts that will be loaded into the player's character</td></tr><tr><td>StarterGui</td><td>OVERDARE Studio</td><td>A container object defining the initial state of the player's GUI</td></tr><tr><td>StarterPlayer</td><td>OVERDARE Studio</td><td>A container object for the initial settings related to the player (includes child objects StarterCharacterScripts and StarterPlayerScripts)</td></tr><tr><td>StarterPlayerScripts</td><td>OVERDARE Studio</td><td>A storage object for scripts that will be loaded into the player</td></tr><tr><td>SurfaceGui</td><td>OVERDARE Studio</td><td>A GUI object displayed on the surface of a part</td></tr><tr><td>SurfaceGuiBase</td><td>OVERDARE Studio</td><td>The base class object for all SurfaceGui objects</td></tr><tr><td>Team</td><td>OVERDARE Studio</td><td>An object for managing the player's team</td></tr><tr><td>TextButton</td><td>OVERDARE Studio</td><td>A clickable button object containing text</td></tr><tr><td>TextLabel</td><td>OVERDARE Studio</td><td>A GUI element object that displays text</td></tr><tr><td>Tool</td><td>OVERDARE Studio</td><td>An object that represents a tool (e.g., sword, shield) that the character can use</td></tr><tr><td>Tween</td><td>OVERDARE Studio</td><td>An object that smoothly transitions values</td></tr><tr><td>UIAspectRatioConstraint</td><td>OVERDARE Studio</td><td>An object that maintains the aspect ratio of a GUI element</td></tr><tr><td>VectorForce</td><td>OVERDARE Studio</td><td>A physics object that applies force in a specific direction</td></tr><tr><td>Workspace</td><td>OVERDARE Studio</td><td>A container object for objects displayed in the game world</td></tr><tr><td>WrapLayer</td><td>OVERDARE Studio</td><td>An object representing character skins such as clothing or accessories</td></tr><tr><td>WrapTarget</td><td>OVERDARE Studio</td><td>An object used for seamlessly combining skins or accessories with a character or object's mesh</td></tr></tbody></table>


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