> For the complete documentation index, see [llms.txt](https://docs.overdare.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.overdare.com/development/api-reference/classes/usergamesettings.md).

# UserGameSettings

UserGameSettings : `Instance`

## Overview

A global settings Object that contains information related to in-game control behavior

## Properties

### CharacterTurnRate

`number`

When RotationType is set to CameraRelative, you can also adjust the speed at which the character rotates to match the camera's direction.

The default value is -1, which means the character rotates instantly.

#### Code Samples

```lua
local UserGameSettings = UserSettings().GameSettings
UserGameSettings.CharacterTurnRate = 200
```

### RotationType

`Enum.RotationType`

This property determines how the client's character rotates.

This allows you to choose whether the character automatically rotates to follow the camera's direction or moves independently based on user input.

#### Code Samples

```lua
local UserGameSettings = UserSettings().GameSettings
UserGameSettings.RotationType = Enum.RotationType.CameraRelative
```

## Methods

## Events

## See also

{% content-ref url="/pages/ANxuUr07U7hVCFK7A4Q5" %}
[TPS Strafing System](/manual/script-manual/input-and-controls/tps-strafing-system.md)
{% endcontent-ref %}
