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On this page
  • Overview
  • Description
  • Properties
  • RotationType
  • CharacterTurnRate
  • Methods
  • Events
  1. DEVELOPMENT
  2. API Reference
  3. Classes

UserGameSettings

UserGameSettings : Instance

Overview

UserGameSettings is a client-only singleton within UserSettings that saves your personal camera and character control preferences, and reflects your own settings when testing.

Description

The UserGameSettings class is a singleton located within the UserSettings singleton. It stores a variety of persistent preferences related to how users wish to control both their camera and character.

This class is designed exclusively for client-side use, as it has no function on the server. Additionally, when testing in OVERDARE Studio, it will display your personal settings.

Properties

RotationType

Enum.RotationType

Determines how the player character will rotate.

Code Samples

local UserGameSettings = UserSettings().GameSettings
UserGameSettings.RotationType = Enum.RotationType.CameraRelative

CharacterTurnRate

number

Sets how quickly the player character rotates. Adjusts the smoothness or speed of character turning.

Code Samples

local UserGameSettings = UserSettings().GameSettings
UserGameSettings.CharacterTurnRate = 200

Methods

Events

PreviousUIAspectRatioConstraintNextUserInputService

Last updated 23 days ago

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