Creator Guide
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  • OVERDARE
    • ๐ŸšฉIntroduction to OVERDARE
    • ๐ŸคGet Started
      • OVERDARE App
      • OVERDARE Studio
    • ๐Ÿ“ŒPolicy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
      • Forum Guidelines
    • ๐Ÿ…ฐ๏ธOVERDARE Glossary
  • MANUAL
    • ๐ŸฐStudio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
        • Setting Shadow Detail
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • World Performance Optimization
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
        • Sound
      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • ๐Ÿ“Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
        • JSON and HTTP Communication
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
    • ๐Ÿš€Quick Start Guide
      • Unity Developer Guide
    • ๐Ÿ’กCreator Reference Materials
      • Game Term Translation Guide for Creators
    • ๐Ÿ’ธMonetization
      • Payout Guideline
  • DEVELOPMENT
    • ๐Ÿ“šAPI Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
        • NumberSequence
        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • NumberValue
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • ๐Ÿ“ฐRelease Note
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On this page
  • Brazil, Mexico, and the United States
  • For Other Countries
  • 1. How to Apply for Test Access
  • 2. Check Test Access Results and Install the OVERDARE App
  1. OVERDARE
  2. Get Started

OVERDARE App

PreviousGet StartedNextOVERDARE Studio

Last updated 2 months ago

Brazil, Mexico, and the United States

Depending on the mobile device you are using, download and install the corresponding version of the OVERDARE App from the links below.

๐Ÿ‘‰ Android : App Download Link (Google Play) ๐Ÿ‘‰ iPhone : App Download Link (Apple App Store)

For Other Countries

Currently, the OVERDARE App is only available in Brazil, Mexico, and the United States. Therefore, to use the OVERDARE App in regions other than these, you must change your app store account to one of these countries or use a VPN.

If you wish to access it without changing your accountโ€™s country or using a VPN, you must apply for test access.

1. How to Apply for Test Access

๐Ÿ‘‰ Early Access Program Registration

Access the Early Access Program Registration page, review the content, enter your email address, and click the submit button.

If the submission is successful, the following page will be displayed.

2. Check Test Access Results and Install the OVERDARE App

If your application is approved, an approval confirmation email will be sent to the email address you provided. (Approval may take some time.)

After receiving the confirmation email, scan the QR code corresponding to your device from the image below to install the OVERDARE App and start using it.

(For iOS, scanning the QR code with TestFlight installed will take you to the OVERDARE App.)

If your application is approved but you cannot access or run the OVERDARE App, check the following:

  • Verify that the email you applied with is correct.

  • Clear the OVERDARE Appโ€™s storage, data, and cache to reset the app, then try running it again.

  • If TestFlight fails to run on iOS, update the TestFlight software.

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