RunService
Last updated
local RunService = game:GetService("RunService")
local IsClient = RunService:IsClient()
print("IsClient : ", IsClient)local RunService = game:GetService("RunService")
local IsServer = RunService:IsServer()
print("IsServer : ", IsServer)local RunService = game:GetService("RunService")
local IsStudio = RunService:IsStudio()
print("IsStudio : ", IsStudio)local RunService = game:GetService("RunService")
local Timer = 0
local function UpdateEvent(deltaTime)
Timer = Timer + deltaTime
print(Timer)
end
RunService.Heartbeat:Connect(UpdateEvent)local RunService = game:GetService("RunService")
local Timer = 0
local function OnRenderStepped(deltaTime)
Timer = Timer + deltaTime
print(Timer)
end
RunService.RenderStepped:Connect(OnRenderStepped)local RunService = game:GetService("RunService")
local function OnStepped(timeElapsed, deltaTime)
print(timeElapsed)
end
RunService.Stepped:Connect(OnStepped)