ScriptConnection

Overview

ScriptConnection is a connection object that connects a function written in Lua script to an event.

This object is created when Connect is called and plays an important role in event management by providing a way to stop event handling using the Disconnect function.

Constructors

Properties

Connected

boolean

A property representing event connection status.

Returns false when the Disconnect method is called.

Code Samples

local Players = game:GetService("Players")
local Connection = nil

local function EnterPlayer(player)
    print("EnterPlayer : ", player.Name)
end
Connection = Players.PlayerAdded:Connect(EnterPlayer)

if Connection.Connected then
    print("The connection is active.")
else
    print("The connection has been disconnected.")
end

Methods

Disconnect

Disconnects event and no longer receives the signal.

Parameters

Return

void

Code Samples

See also

Event

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