ScriptConnection
Overview
ScriptConnection is a connection object that connects a function written in Lua script to an event.
This object is created when Connect is called and plays an important role in event management by providing a way to stop event handling using the Disconnect function.
Constructors
Properties
Connected
boolean
A property representing event connection status.
Returns false when the Disconnect method is called.
Code Samples
local Players = game:GetService("Players")
local Connection = nil
local function EnterPlayer(player)
print("EnterPlayer : ", player.Name)
end
Connection = Players.PlayerAdded:Connect(EnterPlayer)
if Connection.Connected then
print("The connection is active.")
else
print("The connection has been disconnected.")
endMethods
Disconnect
Disconnects event and no longer receives the signal.
Parameters
Return
void
Code Samples
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