Coordinate System
Last updated
Last updated
Coordinate systems in OVERDARE Studio consist of a 3D coordinate system for representing the position, size, and rotation of objects in 3D space, and a 2D coordinate system (UDim2) for defining the scale and offset of GUI elements in 2D space.
In OVERDARE Studio, the 3D coordinate system uses the right-handed coordinate system, and the default unit for position and size is centimeters (cm).
The Position or Orientation of an object can be set individually using Vector3, but using the CFrame data type allows you to set both at once.
CFrame, short for Coordinate Frame, is a data type that contains both the Position and Orientation information of an object.
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In OVERDARE Studio, the 2D space uses the UDim2 format. In UDim2, Scale represents a percentage (%) of the parent object’s size, and Offset represents the position or size in pixels.