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  • 3D Coordinate System
  • 2D Coordinate System
  1. MANUAL
  2. Studio Manual
  3. Get Started

Coordinate System

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Last updated 7 hours ago

Coordinate systems in OVERDARE Studio consist of a 3D coordinate system for representing the position, size, and rotation of objects in 3D space, and a 2D coordinate system (UDim2) for defining the scale and offset of GUI elements in 2D space.

3D Coordinate System

In OVERDARE Studio, the 3D coordinate system uses the right-handed coordinate system, and the default unit for position and size is centimeters (cm).

The Position or Orientation of an object can be set individually using Vector3, but using the CFrame data type allows you to set both at once.

-- Position
Part.Position = Vector3.new(0, 50, -300)

-- Orientation
Part.Orientation = Vector3.new(0, 0, 30)

-- CFrame
local targetPosition = Vector3.new(0, 30, 0)
local upVector = Vector3.new(0, 1, 0)
Part.CFrame = CFrame.lookAt(Part.Position, targetPosition, upVector)

CFrame, short for Coordinate Frame, is a data type that contains both the Position and Orientation information of an object.

Learn More

2D Coordinate System

In OVERDARE Studio, the 2D space uses the UDim2 format. In UDim2, Scale represents a percentage (%) of the parent object’s size, and Offset represents the position or size in pixels.

local TextLabel = script.Parent

TextLabel.AnchorPoint = Vector2.new(0.5, 0.5)
TextLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel.Size = UDim2.new(0.5, 0, 0, 200)

local TextPos = TextLabel.Position
print(TextPos.X.Scale, TextPos.X.Offset, TextPos.Y.Scale, TextPos.Y.Offset)
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CFrame