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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • Performance Guide
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
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        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
  • 💸Monetization
    • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
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        • EnumItem
        • NumberRange
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        • OverlapParams
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        • Ray
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        • Animation
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        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
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        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
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        • DataStoreSetOptions
        • FormFactorPart
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        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
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        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
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        • UserGameSettings
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        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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On this page
  • Overview
  • Important Notes
  • Play Feature Location
  • Play, Pause, and Stop
  • Test Option Settings
  1. MANUAL
  2. Studio Manual
  3. Get Started

Studio Test Play

PreviousCoordinate SystemNextWorld Publish

Last updated 2 months ago

Overview

In OVERDARE Studio, you can test and verify the functionality of placed objects or scripts using the Play feature. This allows you to check your work in real-time and quickly identify any necessary adjustments.

Important Notes

The environment in which users play published games is mobile, not the PC used for OVERDARE Studio. Therefore, elements related to mobile devices, such as controls and UI, must be tested and finalized on a mobile device. For mobile testing, refer to Item #5 in the Publishing Worlds Manual.

Play Feature Location

The Play feature is available in the Home tab in the top tab area of OVERDARE Studio.

By selecting the Play tab in the tab area, you can display features only related to Play.

Play, Pause, and Stop

Click the Play button (or press F5) to start the game.

While in Play mode, click the Pause button to temporarily pause the game. Click the Stop button (or press Shift+F5) to end the game and return to the editing screen.

Test Option Settings

In the Play tab, click the arrow (🔽) next to the Stop button to configure test options.

Option
Description

Number of Players

Sets the number of players that will join when the game is launched (For testing multiplayer environments).

🏰
World Publish