Creator Guide
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  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • Performance Guide
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
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      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
  • 💸Monetization
    • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
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        • Enum
        • EnumItem
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        • OverlapParams
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      • Classes
        • Animation
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        • Beam
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        • BlendSpace
        • BoolValue
        • Bone
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        • CharacterMesh
        • CollectionService
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        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
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        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
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        • DataStoreSetOptions
        • FormFactorPart
        • Frame
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        • GuiBase2d
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        • LayerCollector
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        • Lighting
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        • Skeleton
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        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
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        • UIAspectRatioConstraint
        • UserGameSettings
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        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
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On this page
  • Monetization
  • Revenue Sharing Structure
  • Avatar items
  • In-World Items and World Assets
  • How to Generate Revenue
  • Selling Content
  • Payout Procedures
  • Changes and Updates
  1. OVERDARE
  2. Policy

Monetization Guidelines

OVERDARE is a platform that supports creative and innovative content creators in generating revenue from their work. These guidelines have been prepared to ensure fair and transparent revenue sharing between creators and OVERDARE.

Monetization

  • The main current revenue model involves creating and selling Avatar items within the OVERDARE App.

  • Items created and registered by creators in the Creator Hub undergo a review by the operations team. Once approved, they are granted permission to be sold.

  • Creators can check their earnings in the “Payout” section of the Creator Hub, and the amount that can be settled is shown as “Earned BLUC.”

Revenue Sharing Structure

Avatar items

OVERDARE distributes revenue from Avatar item sales between the creator and the platform at the following rates:

  • Creator Revenue: 30% of the sale price.

  • Platform Fee: 70% of the sale price (includes platform operating and investment costs)

  • Example: If a creator sells an item for 100 BLUC, the creator receives 30 Earned-BLUC, and OVERDARE collects 70 BLUC as the platform fee.

In-World Items and World Assets

Currently, In-World Items and World Assets are offered to users free of charge, and no separate revenue is generated from user visits at this time.

Once In-World Items and World Asset monetization features are implemented, detailed guidelines on revenue distribution and settlement methods will be provided.

How to Generate Revenue

Selling Content

After review is completed, creators can set or change the price and quantity of items in “My contents” within the Creator Hub, and they can choose to display or hide the items for sale.

Payout Procedures

Please refer to :

Changes and Updates

OVERDARE may revise its monetization policy in response to market conditions or policy changes. Any revisions will be announced in advance via the platform’s notices.

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Last updated 2 months ago

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Creator Payout Policy