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On this page
  • Overview
  • Description
  • Properties
  • Image
  • ImageTransparency
  • ImageColor3
  • ImageContent
  • Methods
  • Events
  1. DEVELOPMENT
  2. API Reference
  3. Classes

ImageLabel

ImageLabel : GuiObject

Overview

The ImageLabel class is a 2D user interface element that displays a non-interactive image. It functions similarly to a Frame but includes the capability to render an image, making it ideal for displaying static graphics, icons, or backgrounds within a game's UI.

Description

The ImageLabel class provides a range of properties and features that allow developers to customize how images are displayed in their user interfaces. It is particularly useful for creating visually rich UIs without interactive elements.

Properties

Image

string

The content id of the image to display

Code Samples

local ScreenGui = script.Parent
local ImageLabel = ScreenGui.ImageLabel

ImageLabel.Image = "ovdrassetid://1234"

ImageTransparency

number

ImageTransparency controls the transparency level of the displayed image, ranging from 0 to 1

Code Samples

local ScreenGui = script.Parent
local ImageLabel = ScreenGui.ImageLabel

ImageLabel.ImageTransparency = 0.5

ImageColor3

Color3

ImageColor3 changes the color tint of the image. It can be used to apply a colored overlay or adjust the hue of the image.

Code Samples

ImageContent

Content

The ImageContent property specifies the source content used to render the image in the ImageLabel. It accepts a content URL or asset ID reference that links to the desired image. This property allows dynamic image assignment, enabling developers to load and display external or in-game assets efficiently.

Code Samples

Methods

Events

PreviousImageButtonNextInputObject

Last updated 2 months ago

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