Creator Guide
English
English
  • OVERDARE
    • 🚩Introduction to OVERDARE
    • 🐤Get Started
      • OVERDARE App
      • OVERDARE Studio
    • 📌Policy
      • Community Guidelines
      • UGC Creation Guidelines
      • Guidelines on the External Use of UGC
      • Logo Usage Guidelines
      • Intellectual Property Rights Policy
      • Reporting Guidelines
      • Guidelines on Disputing Suspensions and Bans
      • Creator Payout Policy
      • Monetization Guidelines
    • 🅰️OVERDARE Glossary
  • MANUAL
    • 🏰Studio Manual
      • Get Started
        • Studio Interface
        • World Template
        • Coordinate System
        • Studio Test Play
        • World Publish
        • Collaboration
      • Asset & Resource Creation
        • Asset Import
        • Animation Editor
      • Game Development
        • Game Settings
        • Script Editor
        • Align Tool
        • Material Manager
        • Collision Groups
        • Tag Editor
        • Performance Guide
        • World Performance Analytics
      • Object
        • Part
        • Model
        • Camera
        • Physics
        • Lighting
        • Tool
        • VFX
        • Sound
      • Character
        • Character Animation
        • Humanoid Description
      • GUI
    • 📝Script Manual
      • Get Started
        • Script Overview
        • Basic Guide to Lua
        • Coding Style
        • Object Reference
        • Unity Developer Guide
      • Events & Communication
        • Event
        • Server-Client Communication
        • BindableEvent
        • Value Objects
      • Input & Controls
        • Mobile Input Handling
        • TPS Strafing System
      • Advanced Gameplay Systems
        • Saving & Loading Data
        • Tween
        • Module Script
      • Debugging & Optimization
        • Breakpoint
        • Practical Guide to Script Optimization
    • 💡Creator Reference Materials
      • Game Term Translation Guide for Creators
    • 💸Monetization
      • Payout Guideline
  • DEVELOPMENT
    • 📚API Reference
      • Enums
        • ActuatorRelativeTo
        • AnimationPriority
        • AspectType
        • AssetTypeVerification
        • BorderMode
        • CameraMode
        • CameraType
        • ContextActionResult
        • CoreGuiType
        • DominantAxis
        • EasingDirection
        • EasingStyle
        • ForceLimitMode
        • HttpCompression
        • HttpContentType
        • HumanoidDisplayDistanceType
        • HumanoidStateType
        • KeyCode
        • Material
        • MaterialPattern
        • NormalId
        • ParticleEmitterShape
        • ParticleEmitterShapeInOut
        • ParticleEmitterShapeStyle
        • ParticleFlipbookLayout
        • ParticleFlipbookMode
        • ParticleOrientation
        • PartType
        • PlaybackState
        • RaycastFilterType
        • RollOffMode
        • RotationType
        • UserInputState
        • UserInputType
        • VelocityConstraintMode
      • DataTypes
        • BlendSpaceSampleSata
        • BrickColor
        • CFrame
        • Color3
        • ColorSequence
        • ColorSequenceKeypoint
        • Content
        • Enum
        • EnumItem
        • NumberRange
        • NumberSequence
        • NumberSequenceKeypoint
        • OverlapParams
        • PhysicalProperties
        • Ray
        • RaycastParams
        • RaycastResult
        • ScriptConnection
        • ScriptSignal
        • TweenInfo
        • Udim
        • Udim2
        • Vector2
        • Vector3
      • Classes
        • Animation
        • AngularVelocity
        • AnimationTrack
        • Animator
        • Atmosphere
        • Attachment
        • Backpack
        • BackpackItem
        • BasePart
        • BaseScript
        • Beam
        • BindableEvent
        • BlendSpace
        • BoolValue
        • Bone
        • Camera
        • CharacterMesh
        • CollectionService
        • Constraint
        • ContextActionService
        • CoreGui
        • DataStore
        • DataModel
        • DataStoreGetOptions
        • DataStoreIncrementOptions
        • DataStoreInfo
        • DataStoreKeyPages
        • DataStoreKeyInfo
        • DataStoreService
        • DataStoreListingPages
        • DataStoreSetOptions
        • FormFactorPart
        • Frame
        • Folder
        • GlobalDataStore
        • GuiBase2d
        • GuiButton
        • GuiObject
        • HttpService
        • Humanoid
        • HumanoidDescription
        • ImageButton
        • ImageLabel
        • InputObject
        • IntValue
        • LayerCollector
        • Instance
        • Light
        • Lighting
        • LinearVelocity
        • LocalScript
        • LuaSourceContainer
        • MaterialService
        • MaterialVariant
        • MeshPart
        • Model
        • ModuleScript
        • Mouse
        • NumberValue
        • OrderedDataStore
        • Pages
        • Part
        • ParticleEmitter
        • PhysicsService
        • Player
        • PlayerGui
        • Players
        • PlayerScripts
        • PointLight
        • PVInstance
        • ReplicatedStorage
        • RemoteEvent
        • ScreenGui
        • RunService
        • Script
        • ServerStorage
        • ServiceProvider
        • Skeleton
        • ServerScriptService
        • Sound
        • SoundService
        • SoundGroup
        • SpotLight
        • SpawnLocation
        • StarterCharacterScripts
        • StarterPack
        • StarterGui
        • StarterPlayer
        • StarterPlayerScripts
        • StringValue
        • SurfaceGui
        • SurfaceGuiBase
        • Team
        • Teams
        • TextLabel
        • TextButton
        • Tool
        • Trail
        • Tween
        • TweenService
        • TweenBase
        • UIAspectRatioConstraint
        • UserGameSettings
        • UserInputService
        • UserSettings
        • VectorForce
        • Workspace
        • WrapLayer
        • WorldRoot
        • WrapTarget
  • UPDATE
    • 📰Release Note
Powered by GitBook
On this page
  • About OVERDARE
  • About OVERDARE Studio
  • OVERDARE Discord Server
  1. OVERDARE

Introduction to OVERDARE

NextGet Started

Last updated 24 days ago

About OVERDARE

OVERDARE is a next-generation User-Generated Content (UGC) platform that allows creators to produce and share unique and innovative games and experiences. It provides an environment where anyone can easily and conveniently access game creation, with the goal of enabling creators and players to interact and create new content and diverse experiences together.

OVERDARE offers a variety of tools and services to turn creative ideas into reality, supporting users to create their own games and items and share them with the world.

About OVERDARE Studio

OVERDARE Studio is the core feature of the OVERDARE platform. It is a powerful tool that allows creators to directly create and manage 3D content. Through OVERDARE Studio, creators can design in-game objects (world assets), build game maps (worlds), and implement their own unique game environments. It is designed to be easy to use for everyone, from beginners to experts, enabling anyone to create a creative game environment.

Key Features

  1. World Creation: Creators can make backgrounds and objects for their games or register externally created assets in OVERDARE Studio for use.

  2. Scripting Language Support: Lua script is available to easily and quickly implement game logic.

  3. World Deployment: Creators can register the worlds created in OVERDARE Studio to play with users worldwide.

Workflow

  • Creating in OVERDARE Studio: After creating world assets and worlds in OVERDARE Studio, they can be saved to the server using the “Save to OVERDARE” feature. The content can then be managed in the Creator Hub.

  • Sharing Content: Once assets and worlds are created and registered in the Creator Hub, they are exposed in the OVERDARE Studio or App, allowing other creators and players to use them.

OVERDARE Studio simplifies the game creation process, helping creators quickly design and share their unique game environments. With all processes handled within the OVERDARE platform, from creation to deployment and management, creators can efficiently produce content and easily provide it to users worldwide.

OVERDARE Discord Server

Join the on Discord to actively engage in game development, ask questions, share information, and participate in community activities!

🚩
OVERDARE Creator Community Server