ParticleFlipbookMode is an Enum that defines how particles cycle through textures in flipbook animations.
This is used in the FlipbookMode property of ParticleEmitter and determines how the animation is played.
Loop
0
Animation loops when it reaches the end.
OneShot
1
Animation plays once, then stops on the last frame.
PingPong
2
Animation plays forward to the end, then plays backward to the start in a ping-pong manner.
Random
3
Displays animation frames in random order.
Last updated 11 days ago