ParticleFlipbookMode

Overview

ParticleFlipbookMode is an Enum that defines how particles cycle through textures in flipbook animations.

This is used in the FlipbookMode property of ParticleEmitter and determines how the animation is played.

Items

Name
Value
Description

Loop

0

Animation loops when it reaches the end.

OneShot

1

Animation plays once, then stops on the last frame.

PingPong

2

Animation plays forward to the end, then plays backward to the start in a ping-pong manner.

Random

3

Displays animation frames in random order.

See also

ParticleEmitterchevron-right

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