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  1. DEVELOPMENT
  2. API Reference
  3. Enums

ParticleFlipbookMode

Defines how particles cycle through textures in the flipbook animation.

Items

Name
Value
Description

Loop

0

The animation continuously loops from the beginning after reaching the end.

OneShot

1

The animation plays once, then stops at the last frame.

PingPong

2

The animation plays forward to the end, then reverses back to the beginning in a ping-pong manner.

Random

3

The frames of the animation are displayed in a random order.

PreviousParticleFlipbookLayoutNextParticleOrientation

Last updated 2 months ago

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