ShadowDetailLevel is an Enum that defines the detail level of shadows created by lighting.
This is used in the MeshShadowDetailLevel property of MeshPart and controls the shadow rendering quality of the mesh.
Original
0
Creates shadows based on the original geometry of the MeshPart. It provides the most accurate visual fidelity.
Medium
1
Renders shadows with medium detail. Provides lower quality than Original, but improves performance.
Low
2
Renders shadows with the lowest detail. Provides the best performance optimization, but reduces visual quality.
Last updated 16 days ago