VectorForce
VectorForce : Constraint
Overview
A physics constraint instance used to apply continuous force and acceleration to an Object.
As this constraint causes acceleration to accumulate continuously, Objects can move extremely fast without opposing forces. Therefore, LinearVelocity constraint is preferred for maintaining constant velocity.
The reference for applying force depends on whether the RelativeTo property is set to World or Attachment.
Properties
Force
Vector3
Sets the magnitude and direction of the force.
Code Samples
local Part = script.Parent
local Attachment = Part.Attachment
local VectorForce = Instance.new("VectorForce")
VectorForce.Attachment0 = Attachment
VectorForce.RelativeTo = Enum.ActuatorRelativeTo.World
VectorForce.Force = Vector3.new(500000, 0, 0)
VectorForce.Parent = Part
RelativeTo
Enum.ActuatorRelativeTo
Sets the reference coordinate system for applying force.
Code Samples
local VectorForce = script.Parent
VectorForce.RelativeTo = Enum.ActuatorRelativeTo.World
ApplyAtCenterOfMass
bool
Sets where the force is applied.
When disabled, the force is applied to the Object's center (center of mass). When enabled, the force is applied at Attachment0's position, which may cause rotation if not at the center.
Code Samples
Methods
Events
See also
PhysicsLast updated