Atmosphere

Atmosphere : Instance

Overview

The Atmosphere object utilizes particle density, fog, and color to create realistic atmospheric effects

Properties

AirColor

Color3

Adjusts the overall tint of the atmosphere.

Code Samples

local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")

Atmosphere.AirColor = Color3.fromRGB(255, 0, 0)

CloudAmount

number

Adjusts the amount and density of clouds.

Code Samples

CloudSpeed

number

Sets the speed at which clouds move. Useful for simulating strong winds or slow drifting skies.

Code Samples

CloudTexture

string

Specifies the cloud texture. Used to define the shape, texture, and density of the clouds.

Code Samples

FogColor

Color3

Sets the color of the fog. Can be adjusted to match the mood or time of day.

Code Samples

FogDensity

number

Sets the density of the fog. Higher values result in heavier, more obscured visibility.

Code Samples

FogFalloff

number

Adjusts how quickly the fog fades over distance. Lower values cause a gradual fade, while higher values make the fog dissipate more abruptly.

Code Samples

FogStart

number

Specifies the distance from the camera at which the fog begins.

Code Samples

Methods

Events

See also

Lighting

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