Atmosphere

Atmosphere : Instance

Overview

The Atmosphere object utilizes particle density, fog, and color to create realistic atmospheric effects.

Properties

Density

number

This property sets the density of particles in the air.

The higher the value, the hazier and more foggy the atmosphere becomes.

Code Samples

local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")

Atmosphere.Density = 0.2

FogFalloffClear

number

This property controls how quickly particles fade with distance.

Lower values sustain fog over longer distances, while higher values cause faster attenuation at closer ranges.

Code Samples

local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")

Atmosphere.FogFalloffClear = 0.1

StartDistance

number

This property sets the distance at which particles begin to appear.

Lower values initiate fog at closer distances, while higher values start fog farther away.

Code Samples

local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")

Atmosphere.StartDistance = 1000

Color

Color3

This property sets the atmosphere’s color.

Code Samples

local Lighting = game:GetService("Lighting")
local Atmosphere = Lighting:WaitForChild("Atmosphere")

Atmosphere.Color = Color3.new(255, 0, 0)

Methods

Events

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